July 22, 2019, 11:27:57 PM

Author Topic: Bretonnian Break Point  (Read 239 times)

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Offline Gilles Warrior

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Bretonnian Break Point
« on: May 13, 2019, 11:01:31 PM »
Hi,
 I want to know your opinion about a discussion on the Warmaster French forum. It's about the specific break point of the Bretonnian army. We have in France two opinion. The first is to change nothing and the second is to find a solution betwen the "normal" and the bretonnian Break point. Some peoples propose to ad the squires to the calcul,  other peoples all the obligatory troops, but I find that this solutions are not in the spirit of the army.

My proposition is to make a double break point. First, to know who win the game you calculate break point exactly in the same way for the both army, ie The Break point with all units. If the bretonnian win, you calculate the Knights break point. If the knights breaks it's a draw. If the knights don't break, it's a victory !

What do you think about that ?
« Last Edit: May 14, 2019, 10:46:03 AM by Gilles Warrior »

Offline empireaddict

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Re: Bretonnian Break Point
« Reply #1 on: May 14, 2019, 08:46:09 PM »
I see no problem with the current break point system. So my vote is Remain with current system.

As a tournament organiser, I also think the win/draw suggestion would be open to confusion/abuse in competitive play.

Bretonnians without their unique break point would be too much like Empire perhaps?
“I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don’t you think that is being little obsessive?”
“Yes, but not enough to scare us wargamers.”
© Larry Leadhead (2004)

Offline industrialtrousers

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Re: Bretonnian Break Point
« Reply #2 on: May 17, 2019, 10:45:59 PM »
I haven't played Brets. Could you please explain why some people want to change the break point equation?

I have always thought that as a Bret player you would send in the cannon fodder to weaken the opposition before committing your knights. The challenge always looked to be having the balance between the chaff and the knights as you need some chaff to block charges and line of sight as well as kicking off a few stands and having enough knights that your break point isn't so low that you will lose as soon as something goes a little bit wrong.