December 16, 2018, 04:27:12 PM

Author Topic: BFG Ork Fleet 1500  (Read 138 times)

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Offline arithon

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BFG Ork Fleet 1500
« on: December 03, 2018, 09:29:18 AM »
It has been a long time since I have played BFG and have a huge number of unassembled and unpainted fleets (Eldar, Space marine, Imperial and Orks). I am finally going to build an Ork fleet for my son to play while I play Imperial. Just wondered where would I be best to start for a 1500 point ork list, with any ships. Any help would be great, like I said it has been years....

Offline Lotus

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Re: BFG Ork Fleet 1500
« Reply #1 on: December 03, 2018, 08:33:08 PM »
I have never played Orks, but i like the ram-ships. I would try to avoid the dependency on command checks if possible - they should have ordnance, but ordnance shouldn't be their main weapon. Try to rely mostly on weapon batteries and ramming.


Edit: Kill Kroozer, Onslaught, Brute, Dethdeala, Hammer, Grunt. These i would use as core, with some of the other optios for variation/experimentation.
« Last Edit: December 03, 2018, 08:42:44 PM by Lotus »

Offline Seahawk

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Re: BFG Ork Fleet 1500
« Reply #2 on: December 05, 2018, 12:19:37 AM »
On the flip side, Orks can absolutely FLOOD the field with ordnance. Granted, they won't necessarily get to reload so often, but every reload is another valuable launch.

I've found Ork shooting to be totally lackluster, and ordnance and Ld checks to be quite important.

Offline Lotus

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Re: BFG Ork Fleet 1500
« Reply #3 on: December 05, 2018, 11:32:17 PM »
My view could be influenced by the fact that i play mostly corsair eldar. ^^

Offline horizon

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Re: BFG Ork Fleet 1500
« Reply #4 on: December 07, 2018, 01:28:44 PM »
Like Seahawk says. While a bit daft in concept fielding a lot of Terror Kroozers and torpedo escorts can give Orks even an ac advantage against Tau.
Which happened to me once... but I won due Tau gunnery. har har.