July 16, 2018, 07:10:58 PM

Author Topic: [AL]Wood Elves  (Read 10452 times)

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Offline Aldhick

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Re: [AL]Wood Elves
« Reply #150 on: July 07, 2018, 11:48:26 AM »
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I really don't understand the wood problem. You are saying it is overpowered for we to be able to easily hide two quarters of your army into woods where only thing it can do beside standing a watching is to shoo 30 cm with som of their units? In my eyes and experience, now rhe opponent has olmost whole army to deal wit the rest of the we army easily. And payin for woods with whole units would mean no one would ever take them. The we are already suffer from being small in numbers of units.
I think the main problem is one of boredom, and not being a fun force to play against. Fantasy Wood Elves had a bit of the same problem.
Basically, if the Wood Elves bunker in a forest you can't hurt them easily, they may be able to do some opportunistic sacrificial chargers, but for the most part the players stand and stare at each other while the models don't move. If the non-WE player gets bored and attempts to take the wood, they probably lose the game.
The fact that the wood elf player gets to place the forest makes them very different to regular terrain.
You are right... but that was the initial ideological WE problem when we started messing with the list... This is basic WE trait... if you strip it from them making it regular WM army, you would get disagreement from all dedicated WE players as they would be WE no longer fluff-wise.
  Please note that this "hide and seek" problem was radically diminished compared to the original Trial army list and there are now ways how to play them offensively.
« Last Edit: July 07, 2018, 11:50:55 AM by Aldhick »
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Offline Geep

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Re: [AL]Wood Elves
« Reply #151 on: July 07, 2018, 02:17:15 PM »
I absolutely agree it's always a likely issue due to their intended guerrilla warfare nature, and I agree it's an improvement from the last list. I'm also all for them keeping something like their current abilities as it fits their flavour. There may need to be more discouragement though from the bunker approach into using some of that movement they have.
The mis-sized forest was definitely an issue in the earlier battle, but I don't know if that alone caused the above problem. It probably doesn't help that the player was experienced with the previous list, where the bunker was a greater issue- but it's a problem that it worked so well here regardless.

Offline Leonida

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Re: [AL]Wood Elves
« Reply #152 on: July 07, 2018, 06:37:59 PM »
@Aldhick
This army list at the moment seems to me a good compromise between playability and the peculiar characteristics of WE. Already tested twice from the exit, but never victory, (tomorrow afternoon test battle against Albion ..) But despite everything, but I appreciate it and I love it, because it represents very well the essences and difficulties of play of the WE. Thank you














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Offline Leonida

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Re: [AL]Wood Elves
« Reply #153 on: July 08, 2018, 06:42:55 PM »
So: I come back now from my club, where I just faced 2000 pts Albion with my We 2000pts. I was defeated (three Feanbeast summoned two of which killed) But despite the defeat I had fun. Thank you
"Remember, is a game"