December 15, 2018, 07:49:04 AM

Author Topic: [AL]Wood Elves  (Read 14279 times)

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Offline Leonida

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Re: [AL]Wood Elves
« Reply #75 on: February 26, 2018, 03:25:26 PM »

Having tested WE army version 2017 on the field against Ogre Kingdom, I must say that the unit Waywatchers on three stands has made the difference by finally demonstrating its effectiveness, but without unbalancing the game. Now known that with version 0.2.3.
 The Waywatchers were again brought back to two stands, tested again in the game they proved to be much less effective very very fragile and almost single use. They were a great unit finally. why?


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Offline Leonida

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Re: [AL]Wood Elves
« Reply #76 on: February 27, 2018, 10:25:56 AM »
I do not know if it's done right or it's a mistake:

WE 0.2.3. GLADE RIDERS, 100 pts 

High Elf:  REAVERS, 90 pts

Bretonnia: SQUIRES, 90 pts

Dark Elf: DARK RIDERS, 100 pts I remembers 3/2 melee and shoot
« Last Edit: February 27, 2018, 11:04:02 AM by Leonida »
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Offline Lex

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Re: [AL]Wood Elves
« Reply #77 on: February 27, 2018, 10:29:22 AM »
Dark Elf: DARK RIDERS, 100 pts I remembers 3/2 melee and shot
Dark riders shoot 2 at halve distance, dont they?

Offline Leonida

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Re: [AL]Wood Elves
« Reply #78 on: February 27, 2018, 10:42:06 AM »
BRETONNIA SQUIRES SHOOT 30 CM! 90 PTS
HIGHT  ELF REAVERS  SHOOT 30 CM! 90 PTS
WOOD ELF  GLADE RIDERS SHOOT 30 CM! 100 PTS WHY?
« Last Edit: February 27, 2018, 11:03:39 AM by Leonida »
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #79 on: February 27, 2018, 10:58:22 AM »
 I wanted to indicate the Dark Riders as an example, their greater cost is justified with a more than two  shoot at 15 cm, if a over 15cm single shoot  30cm. If  attacked in melee one shoot,   I hope I have been more precise. Is that okay? Thank you



Leonida
« Last Edit: February 27, 2018, 11:09:21 AM by Leonida »
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Offline Aldhick

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Re: [AL]Wood Elves
« Reply #80 on: February 27, 2018, 12:42:10 PM »
Geep: The wording is preliminary and will be fined.

Leonida: Dark Omen's list was his personal activity outside the WMRC, nevertheless it was highly influential. However our intention on Waywatchers was to keep tem on 2 stands as they are ment to be dispersed guerilla units, not full strengh regiments. You might not belive that, but I recieved a negative feedbeck for Waywatchers being too strong in 0.2.3 :-).

The point cost of Glade Riders are obviously mistake and it should be 90 pts as usual.

I aggree that they will be difficult army to play, but this is what they are ment to be to keep them Wood elfish and fun at the same time.  You can either make hight stat army you can just send forward to eat everything in the way (such as Lizardmen), but they would be no Wood Elves any more. Or you can build super shooty army, that is camping in the woods, firing and frustrating the opponet - that would be very Wood Elf-style, but definitely not fun for either side. The third option it the way we wanted to go - hitty but squashy army that have to think twice where to hit and how to manouver. It's Wood Elfish and fun at the same time.
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #81 on: February 27, 2018, 07:00:41 PM »
understand me, I have great respect for the work you are doing, with good results I have to add on the new WE ARMY LIST 0.2.3, I must say that I played and played since 2009 at the Army list WE of the 2009 compendium THIS LIST WITH BIG LIMITED (I HAVE 5000 PTS WE based this list compendium 2009). Excuse me if I'm too heavy but after years of play I hope for a complete and captivating list. The 0.2.3 list I have already tested several times in multiple fights.
I allow myself some suggestions, and I hope I will not offend anyone. I agree with you that the WE must be a fragile army and not easy to play, but it does not have to be punished for this!

Waywatchers 3/2 melee / shoot, hit 3, armor 0, and only two stand.  Yours special rules  list 0.2.3.

Leave the GLADE RIDERS shoot +3, I can tell you that the Dark Riders do more damage!

But to be honest, you're doing a good job. THANKS YOU VERY MUCH


Leonida



« Last Edit: February 28, 2018, 03:27:22 PM by Leonida »
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #82 on: March 10, 2018, 07:34:24 AM »
last night at my club we tested WE army list 0.2.3 again. (2000 pts) WE vs EMPIRE. The WE break in the third round POP CORN. For the umpteenth time it was found that the WE lacked a unit that could at least worry the adversary. Furthermore, the WE spells have been ineffective. If the road that has been taken is to build the army list we are facing the umpteenth failure. I ask please not to create an army only on the academic basis, in my opinion the playability is a must !!!!!! THANK YOU

Leonidas
« Last Edit: March 10, 2018, 07:36:28 AM by Leonida »
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Offline Aldhick

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Re: [AL]Wood Elves
« Reply #83 on: March 10, 2018, 07:17:08 PM »
Last time I played it WE broke Bretonnia in 4th turn...
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #84 on: March 11, 2018, 07:25:06 PM »
 I seem to read a little sarcasm. But it does not matter if this is your intention. In my club they are disappointed by this proposal for an army list. Excuse me if I'm honest but it's not competitive, try !!! Thank you

PS. I forgot too with WE 0.2.3. I break Ogre kingdom army in the third round, but it was the only victory with WE. They need a unit that gives a boost even in the open field or not just to take refuge in the wood. Try try !!! Maybe I'm scarce? Maybe you're right you. thank you

Leonidas
« Last Edit: March 11, 2018, 07:47:17 PM by Leonida »
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Offline Aldhick

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Re: [AL]Wood Elves
« Reply #85 on: March 12, 2018, 07:24:46 AM »
I'm not being sarcastic. Just saying that if I was to judge the list on number of wins and loses it would be ok in my point of wiev. Aside the removal of the most ridiculous and unjustifiable special rules, the list is actually boosted compared to the original Trial army list.
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #86 on: March 12, 2018, 04:43:34 PM »
 I preferred your provisional version posted on 27/03/2017 of the WARDANCER AND WAYWATCHERS. or even better the waywatchers version on three stands. Only time and the players will give their approval, But I give up!

Leonida
« Last Edit: March 12, 2018, 08:08:15 PM by Leonida »
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Offline Geep

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Re: [AL]Wood Elves
« Reply #87 on: March 14, 2018, 01:00:19 PM »
I really don't see how this list could be underpowered. It's pretty much the High Elf list with a few tweaks and a whole lot more options from the forest spirits. We have the same shooting power, the same infantry (plus better options, and Wardancers), the same cavalry (Wild Riders lose 1 save but gain 1 attack, for 10 points less), the same flyers (but slightly better with a shooting option)- all we really miss are the Chariots and the Dragon- and everyone hates the Dragon anyway. The Treeman is pretty similar for less than half the points.
Waywatchers are basically the Bolt Throwers- they lose a little range but gain their special deployment, and they have 1 less shot but gain +1 to hit and -1 enemy armour save. Like High Elf Bolt Throwers, they're not going to dominate a game- but they shouldn't. They're a pretty awesome support unit able to disrupt enemy stands by pushing them into each other, or could be positioned to deal the extra hit or two required to kill a stand. At a stretch they're also better in combat than the Bolt Thrower.

The only real downside is that some of our units can be commanded by Ld 9 at best, including the Wild Riders- but then our general doesn't get hit with the extra points cost penalty like the High Elf one does.

We can't quite spam magic like the High Elves- other than with Tree Singing- but we have a movement spell, which is pretty much the best spell possible in the game (ours is slightly limited by the charge requirement, but that's really the best use of it anyway). Tree singing can also work as a unit movement spell under the right circumstances- possibly even giving a charge.

Offline Leonida

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Re: [AL]Wood Elves
« Reply #88 on: March 14, 2018, 04:42:36 PM »
Certainly making a WE army list is not easy, I am aware of it, and I congratulate you for your commitment.
My comments are to recommend some things, but it is, and it remains my opinion as a player of Warmaster with WE since far away (first army list WE on warmaster magazine and then with compendium 2009). I would like to have a comment/opinion from others who play essentially and love WE like me. Thank you

Leonidas
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #89 on: March 15, 2018, 10:20:50 AM »
I would like a clarification after years on the WE Fury in the Forest spell; enemy units inside the Wood are hit at +4 or +5? I have always hit at +5 for the opposing units inside it wood and +4 for those in open. Thank you

Leonidas
« Last Edit: March 15, 2018, 10:23:02 AM by Leonida »
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