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Author Topic: Rampant Stars- Battle Report- Battle at the Farm  (Read 2158 times)

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Offline Easy e

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Rampant Stars- Battle Report- Battle at the Farm
« on: February 02, 2017, 02:31:46 PM »
Welcome to my first Battle Report for Rampnt Stars.  If you have seen my review of Lion Rampant, Dragon Rampant, Dux Bellorum, or The Men Who Would Be Kings; you will be familiar with the design work of Daniel Mersey.  He has designed a number of fun games for the Osprey Wargaming Series.  Rampant Stars is an intentional homage to his rules systems but set in a Sci-fi setting.  It is intended to be model neutral system.  You will see many similarities between this system and Dan’s works.  This was my first testing of the rules after feverishly writing them down over the New Year’s holiday. 



The leaders of the Spaz Marines believe they are the only true inheritors of the galaxy and are constantly trying to kill, maim, and burn any other sentient species they come across.  Therefore, the Spaz Marines were not too happy to find alien Tripods on one of “their” agri-worlds causing problems.

The tripods were simply trying to herd the grazing animals off their property.  They have wandered too close to the entrance to one of their underground burrows.  The Spaz Marines intend on smashing their way into the burrow entrance and killing everything not on two-legs.  The Tripods intend to stop them.     


Forces

Pink Spaz Marines
·         Command- Elite Mounted- 10 Points
o   Commander
o   Jump Gear
o   Combat Gear
·         Tac-Squad Alpha- Elite Infantry- 8 Points
o   Armored
o   Rapid Fire
·         Tac-Squad Beta- 6 Points
o   Armored
24 Points Total



Martian Tripods
·         Command- Regular Mounted- 8 points
o   Commander
o   Rapid Movement
o   Long Range
·         Regular Mounted- 6 points
o   Rapid Movement
·         Regular Mounted- 6 Points
o   Rapid Movement
·         Drones- Regular Infantry- 4 points
o   Cerebral Synapse Link
24 Points total



Mission
Missions are generated by rolling 3d6 three times and consulting a mission, complication, and Location chart.  In this case we rolled 8 for mission, 11 for complication, and 11 for location.  Of course, you don’t have to roll any at all, but for a test game we might as well go for it! 

Forced Entry

The defender sets-up the board per the terrain guidelines.  The attacker than chooses a board edge and places a 6 by 6 inch box along the edge.   The attacker deploys on the opposite board edge up to 6 inches in.  The defender deploys anywhere on the board up to 12 inches away from the attackers.  The attacker has 8 turns or 1 hour to get one non-Shaken unit to complete a Hold order in the box on the defender’s board edge.  If they complete this objective they win, if not the defender wins.

Rain
Tut tut feels like rain! Sheets of monsoon like rain fall across the battlefield reducing visibility to short range.

Location
Outdoor, Farmland
The battle is taking place outdoors near a farm. Terrain is orchards, fields, barns, and herd animals.  There should be 1d6 large/herds of farm Animals on the board.  They block Line-of-sight and are treated as a Mounted Untrained Mob .  They always move away from the closest unit and are moved after all other units have been activated.  The Attacker moves a herd first, and then the defender and keep trading off until all herds have been moved.   

We rolled 1 herd… phew.

Well then…. This should be something.  You can see the results on my blog and find the Rampant Stars rules there too.   

http://bloodandspectacles.blogspot.com/2017/02/rampant-stars-battle-report-battle-at.html
Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/

Offline jchaos79

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Re: Rampant Stars- Battle Report- Battle at the Farm
« Reply #1 on: February 03, 2017, 04:07:46 PM »
Looking good, I did not know about rampart stars, and it was a pleasant surprise!.

great battle report!

Offline Easy e

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Re: Rampant Stars- Battle Report- Battle at the Farm
« Reply #2 on: February 06, 2017, 03:11:16 PM »
I have a second battle report for this game.  Pink Spaz Marines vs. Tripods again on the agri-world.   



The leaders of the Spaz Marines believe they are the only true inheritors of the galaxy and are constantly trying to kill, maim, and burn any other sentient species they come across.  Therefore, the Spaz Marines were not too happy to find alien Tripods on one of “their” agri-worlds causing problems.

The Tripod’s proved to be a bigger problem than the Spaz Marines first thought.  The Spaz Marines failed to destroy the entrance to the Tripods warrens.  Now, they were spilling out and destroying farming facilities and supplies across the planet.  Did those silly Tripods actually believe that this was their planet?  They would need to be taught a lesson in who were the rightful rulers of the galaxy.  But first, they had to be stopped from destroying what made the planet worth having in the first place! 




Mission
Missions are generated by rolling 3d6 three times and consulting a mission, complication, and Location chart.  In this case we rolled for mission and complications but decided for ease to keep the farmland board.  Of course, you don’t have to roll any at all, but for a test game we might as well go for it! 

Property Destruction
The defender sets-up the board per the terrain guidelines.  It must have 5 pieces of terrain to be destroyed in the scenario as well.  These can be piles of crates, animal pens, huts, etc.  The attacker chooses a table edge.  The defender deploys within 6 inches of the terrain pieces.  The attacker then deploys touching any board edge they wish.  The attacker is trying to destroy the terrain by reducing each terrain piece by 4 Effectiveness Ratings.  Each terrain piece has an armor rating of 2.

Dawn
The battle starts at the break of dawn.  Initial Line-of-sight is 0’ inches.  At the end of each turn, the Line-of-Sight distance increases by 6 inches.  Therefore, at the end of Turn 1 the Line-of-sight is 6 inches, at the end of turn 2 it is 12 inches, at the end of turn 3 it is 18 inches, etc, etc.  This continues until the full length of the board is available.   

Location
Outdoor, Farmland
The battle is taking place outdoors near a farm. Terrain is orchards, fields, barns, and herd animals.  There should be 1d6 large/herds of farm Animals on the board.  They block Line-of-sight and are treated as a Mounted Untrained Mob .  They always move away from the closest unit and are moved after all other units have been activated.  The Attacker moves a herd first, and then the defender and keep trading off until all herds have been moved.   

We stuck with the 1 herd as I was out of toy frogs!  That is something I will need to remedy.

Well then…. This should be something.

http://bloodandspectacles.blogspot.com/2017/02/rampant-stars-battle-report-battle-at_5.html
Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/

Offline Easy e

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Re: Rampant Stars- Battle Report- Battle at the Farm
« Reply #3 on: April 11, 2017, 01:36:52 AM »
You can now pick up Rampant Stars at the Wargame Vault here: http://www.wargamevault.com/product/209268/Rampant-Stars

It has a new updated cover too.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/