September 22, 2018, 12:55:44 PM

Author Topic: Work in progress  (Read 2949 times)

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Offline greenskinchief

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Re: Work in progress
« Reply #15 on: January 28, 2017, 03:35:37 PM »
Restricting they heavy cavalry (knights) is something that I really consider as a good change for the game.
is it just the heavy cav or all narrow based cav, WMA has some different costs to fantasy for narrow based ( shock)
cav  ( 125 pts in medieval for knights as opposed to 110 in fantasy )

Offline Aldhick

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Re: Work in progress
« Reply #16 on: January 28, 2017, 04:02:42 PM »
@Aquahog, I don't think HE Chariots are a problem that needs to be addressed.  Only 5+ armour and under WMR the lack of charge bonuses for advance moves will restrict their 'thud' factor compared to Silver Helms (or Cold Ones).

good point
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline Aquahog

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Re: Work in progress
« Reply #17 on: January 28, 2017, 11:55:53 PM »
@Aquahog, I don't think HE Chariots are a problem that needs to be addressed.  Only 5+ armour and under WMR the lack of charge bonuses for advance moves will restrict their 'thud' factor compared to Silver Helms (or Cold Ones).

Good point. In Warmaster Ancients prior to the Medieval supplement pretty much all cavalry was 5+.

Offline CrankyDragon

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Re: Work in progress
« Reply #18 on: January 29, 2017, 10:43:27 PM »
I think the command 10 thing is no big deal. With the rule changes to support and such, cavalry have lost a lot of their power. Using that high command to put your cavalry in a forward position would be a bad idea now.