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Author Topic: [AL] Chaos Dwarf Blunderbusses  (Read 4067 times)

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Offline Ole

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Re: [AL] Chaos Dwarf Blunderbusses
« Reply #15 on: January 12, 2017, 07:16:09 AM »
What would you suggest then?

Making them cheaper or work on the guns of glory?


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Offline Aldhick

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Re: [AL] Chaos Dwarf Blunderbusses
« Reply #16 on: January 12, 2017, 07:48:21 AM »
Interesting discussion guys.. just carry on :-)
 I agree that the argument "it's not useless unit, you only have to know how to play it" is an indication that there might be something wrong or that there are simply better choices to take. Therefore I don't think that in this case the lowering of point cost would solve the problem as the use of the blunderbusses woud be still problematic.
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Offline Ole

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Re: [AL] Chaos Dwarf Blunderbusses
« Reply #17 on: January 12, 2017, 09:45:19 AM »
There are three possible solution in my mind:

First:
Blunderbusses   Infantry   3/2-1      30cm   4   6+   -   3   90

These units shoot once at ranges up to 30cm and twice at ranges up to 15cm. A unit of three stands would therefore shoot 6 Attacks at a target within 15cm and 3 Attacks at a target at greater ranges. Units may shoot at enemies that charge them - in which case they shoot 1 Attack per stand regardless of range.

Still for 90 Points because of the 4 Hits.

Second:
Blunderbusses   Infantry   3/1      30cm   4   6+   -   3   90

A handgun shot can pierce armour far more easily than an arrow or a crossbow bolt. Therefore, count enemy Armour values as one worse than normal when shot by a handgun. So an armour value of 3+ counts as 4+, 4+ as 5+, and 5+ as 6+, whilst an Armour value of 6+ can't save against a handgun.

Just because of the amount of metal that is flying in your direction.

Third:
Blunderbusses   Infantry   3/1      20cm   4   6+   -   3   90

When rolling for drive backs as a result of casualties inflicted by hand gunners, add +1 additional dice. For example, if three casualties are inflicted roll four dice.

This is the Ancients Handgunners rule and it is quite fitting because of the reduced range and the loss of armor piercing but gaining the possibility of confused and drive back.

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Offline honestmistake

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Re: [AL] Chaos Dwarf Blunderbusses
« Reply #18 on: January 12, 2017, 10:01:56 AM »
While interesting options I would still prefer the current version and would pretty much never take those for 90points when a cheaper shooter is available. Warmaster has many units which are only situationally useful (eg:hellblaster or steamtank) Surely working out ways to make such niche units useful is an enjoyable challenge for some but not game breaking for those who don't care?

Offline empireaddict

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Re: [AL] Chaos Dwarf Blunderbusses
« Reply #19 on: January 12, 2017, 09:58:55 PM »
As before, no strong opinions on what the fix should be.  But if there is to be a fix, I would probably favour a change of stats rather than just a points change.
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