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Author Topic: ASC 2.0 Chaos Development  (Read 24198 times)

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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #30 on: April 07, 2015, 08:11:50 PM »
Don't know how I missed that. guess I need to do some more research before I open my trap.
« Last Edit: April 07, 2015, 08:16:51 PM by TheIronPrice »

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #31 on: April 07, 2015, 08:51:18 PM »
Well what do you think of the Pagan though. Any suggestions?
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Offline horizon

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Re: ASC 2.0 Chaos Development
« Reply #32 on: April 07, 2015, 09:21:18 PM »
Any chance of a chaos light cruiser variant a la  the IN defiant class?  Maybe trade the torpedos for an extra wb point of strength and up the speed by 5cm?
Now ask the question: why?

It is all to easy to create copies of IN and Chaos vessels within the opposite fleet. But I think both fleets should be different. Hence the IN with its NC/Torpedo/Prow aspect and Chaos with Speed/Launch Bays per example.
This is also why Chaos never had CL's in the first place: to have differents fleet.

And now with the Rogue Trader or allies rules you can build a fleet having a CL in a Chaos fleet or similar. But just not as a Chaos vessel.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #33 on: April 07, 2015, 10:15:37 PM »
Any chance of a chaos light cruiser variant a la  the IN defiant class?  Maybe trade the torpedos for an extra wb point of strength and up the speed by 5cm?
Now ask the question: why?

It is all to easy to create copies of IN and Chaos vessels within the opposite fleet. But I think both fleets should be different. Hence the IN with its NC/Torpedo/Prow aspect and Chaos with Speed/Launch Bays per example.
This is also why Chaos never had CL's in the first place: to have differents fleet.

And now with the Rogue Trader or allies rules you can build a fleet having a CL in a Chaos fleet or similar. But just not as a Chaos vessel.

While I'd agree for the normal playlists, the point of the additional ship's compendium is to have vessels that people want, not that are necessarily there for game balance. Since the Pagan exists in the Book of Nemesis, there is no reason it should not be included here to allow someone who lovingly takes the time to build one the ability to use it. Sure, it is not that "Chaosy" of a vessel in terms of fleet design, but in the whole of the 40k universe and in the 10,000 years since the Heresy, there easily could have been a handful that did exist. Thus to me there should be a way to use, though it should remain here in an unofficial fan made fashion.

Basically, all the ASC ships are this sort. Not official and for fun play only. If you as a player don't want to play against someone using them, that is fine. They aren't official. But in a one off pick up game for the sake of getting a game in, there should be no reason to limit your opponents fun. If a Carrier variant CL is what is fun for them, then why not.

But they should be slightly different and not exact copies for flavours sake
« Last Edit: April 07, 2015, 10:18:37 PM by Gothmog Lord of Balrogs »
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #34 on: April 07, 2015, 11:41:09 PM »
Quick word on the Emasculator; wasn't this officialised (in BFG 2010) as the Inferno class?
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #35 on: April 08, 2015, 12:46:55 AM »
Quick word on the Emasculator; wasn't this officialised (in BFG 2010) as the Inferno class?

Yes. Odd thing is I had it lined out in the main ASC 2.0 Dev thread. I guess back in 2013 I had made the emasculator and then this same thing was figured out and I forgot to delete it from my Microsoft word drafts which I copy and pasted here. Going in and deleting that one. Thanks!
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #36 on: April 13, 2015, 03:16:12 AM »
Pestilaan Class Light Cruiser-
Hits: 7
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port Hives of Nurgle- R: 30cm S:6 Arc: L
Stbd Hives of Nurgle- R: 30cm S:6 Arc: R
Prow Torpedoes- R: 30cm S: 4 Arc: F
Notes: MoN (included in profile). Hives of Nurgle function exactly like Terminus Est. May only be taken in Plague Fleets of Nurgle or fleets where over of the vessels have the MoN. May not be taken in fleets where a vessel has the MoT. These restrictions are lifted for fleets led by Abaddon.

« Last Edit: April 13, 2015, 09:23:12 PM by Gothmog Lord of Balrogs »
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #37 on: April 13, 2015, 06:13:16 AM »
Is the 20cm speed from MoN? It makes sense fluff wise I just didn't know if there was a rule that mandated it.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #38 on: April 13, 2015, 10:36:48 AM »
Just fluff wise. MON Doesn't mandate it. Not sure on points cost yet, or if weapons should be upped since it is slower than all the other chaos cl
« Last Edit: April 13, 2015, 02:04:31 PM by Gothmog Lord of Balrogs »
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #39 on: April 13, 2015, 02:39:46 PM »
6 is pretty standard and it's got a heavy torpedo spread.  Maybe bump the wb up to 7? Or add a dorsal battery.

Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #40 on: April 13, 2015, 03:29:09 PM »
 Fpw 7 Hives I'm for, but let's leave the dorsal batteries for the big stuff ;) Since it's a Cl, I'd also remove a shield. With MON it's pushing cruiser level hits, having cruiser level shields is just overkill. 135?
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #41 on: April 13, 2015, 05:58:17 PM »
I see your point with the shield. The point was that the fluff described a cl that traded speed for protection. This should be the heaviest of the any cl for chaos.
The only other issue with the shields is how it conflicts with the Hives of Nurgle special rule. If I choose to generate a blast marker, then I loose my one shield. Would it be better to go with weapons batteries and then give it the miasma of pestilance and/or ark of Nurgle rule instead
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #42 on: April 13, 2015, 06:11:55 PM »
Actually, with the Hives, the BM is placed anywhere along the course the ship makes, not in base contact. It's shield is unaffected.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #43 on: April 13, 2015, 06:33:41 PM »
yep. My bad. 1 shield it is then.

Shold it be able to be boarded?
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #44 on: April 13, 2015, 06:38:02 PM »
I reckon so. The BFG-R MON is just the +1 hit, but IIRC the Hives on the TE still retained the No Boarding rule, so it would fit.

It's been a long time, and it's a long thread to go through, so I might be wrong on that :-[
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