January 23, 2019, 08:51:44 PM

Author Topic: ASC 2.0 Chaos Development  (Read 20997 times)

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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #15 on: April 06, 2015, 04:08:25 AM »
I like the lances.  At the very least I'd say keep them as an upgrade. It can be part of the executioners lineage.  Repgunant > Executioner > Gothic class.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #16 on: April 06, 2015, 04:23:43 AM »
I like the lances.  At the very least I'd say keep them as an upgrade. It can be part of the executioners lineage.  Repgunant > Executioner > Gothic class.

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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #17 on: April 06, 2015, 05:08:54 AM »
Thank you.  It also fits with the pocket battleship idea that was originally posted. 

Offline horizon

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Re: ASC 2.0 Chaos Development
« Reply #18 on: April 06, 2015, 07:59:56 AM »
Is there any other vessel that can shoot with 7 lances @ 30cm?

Only the Despoiler if you combine Dorsal and Prow Lances.
Yeah, but that is a battleship costing 400points (in the original rules).

Having the dorsal as weapon batteries would solve the 7 lance itch.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #19 on: April 06, 2015, 06:16:31 PM »
The despoiler is 400 points for a lot more To it. Launch bays, alot more WB and range. Not to mention 2 more hits and more shields and turrets.
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #20 on: April 06, 2015, 07:28:27 PM »
S6 weapons batteries are okay as an option. I wouldn't take them personally, but that's me. I think it's a good stop gap between a heavy cruiser and battleship as is. 

Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #21 on: April 06, 2015, 11:14:36 PM »
Yes I would go with WB's as standard with a Lance option. It does have 2 shields, so you're sacrificing some defense for offence, even with the lance option. channeling more power to weapons perhaps? Actually, thinking along those lines removing the option for a 3rd shield may be a consideration.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #22 on: April 07, 2015, 01:13:50 AM »
Due to power consumption. Maybe make it Lance all round standard w 2 shields, or upgrade to dorsal WB and a 3rd shield.
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #23 on: April 07, 2015, 01:29:24 AM »
Seems reasonable enough. Plus it gives some character to the vessel.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #24 on: April 07, 2015, 02:37:22 AM »
So below is what we have. I will be building one tonight or tomorrow. As well, I am working on PDFs this week for the IN fleet.

Repugnant Class Grand Cruiser- 240
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S:4 Arc: L
Stbd Lances- R:45cm S:4 Arc: R
Dorsal Lances- R:30cm S:3 Arc: L/F/R
Prow Torpedoes- Boarding/Standard, Speed: 35cm S: 6 Arc: F
Special Rules: You may swap the Dorsal Lances for R:45cm, S:6 Weapons batteries and add one shield (the two are inseparable) for +10 points, but the vessel must be on a large base.
Design Notes: The Repugnant is based on the same hull of a Repulsive GC. The weapons batteries and shield come together due to power restrictions with the number of lances. To get an extra shield like a repulsive, the dorsal lances have to be removed to afford the power required. This will be justified in the fluff later.
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #25 on: April 07, 2015, 03:21:09 AM »
Any chance of a chaos light cruiser variant a la  the IN defiant class?  Maybe trade the torpedos for an extra wb point of strength and up the speed by 5cm?

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #26 on: April 07, 2015, 04:34:04 AM »
https://dl.dropboxusercontent.com/u/1596994/BFGR%202/BFGR%20Chaos%20Fleets.pdf

That is the BFG:R Chaos Fleet List. The ships here aren't in that, but that DOES have 3 classes of Chaos Light Cruiser. Both the Heretic and Unbeliever are similar to the Dauntless.

There is also the Pestilaan and the Pagan still to do for chaos, but I have to find their source material again to make sure I get the build started in the right direction.
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #27 on: April 07, 2015, 05:03:20 AM »
Yeah I saw those, the one I'm talking about has launch bays. I'll smotherman one up tomorrow on my lunch break if it doesn't already exist.

Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #28 on: April 07, 2015, 05:07:45 PM »
Okay here is the chaos defiant counterpart. I used the smother man formula so I think it's pretty fair

Hellraiser class lt cruiser: 113 points
Hits:6
Speed: 30cm
Turns: 90
Armor: 5+
Turrets: 2
Weapons:
Port launch bay: 1sqdrn f/b/ab
Starboard launch bay: 1 sqdrn f/b/
Dorsal weapons battery: R:30cm S:2 Arc: L/R/F
Special Rules: +1D6 on AAF

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #29 on: April 07, 2015, 07:13:41 PM »
Okay, well instead of Hellraiser, I say we stick with the established Pagan class (originally found in the book of Nemesis). Trying to avoid inventing parallel ships that already have a role filled by a similar ship.

You can always check the main dev list here http://www.forum.specialist-arms.com/index.php?topic=7097.0

But I'll start with those stats and jump them onto the Pagan.

I think that it is a little underpowered, especially when compared to the original. As well since it is a support vessel with Launch bays, I vote leave it at 25cm speed.

Basically, keep it that same as Book of Nemesis with a small point reduction (135 to 130), unless anyone thinks it should be lower. As well, I don't know if it should have Dreadclaws or not. I left them in there for now, but for such a small ship it seems unfluffy.

Italics while being developed

Pagan Class System Control Cruiser: 130 points
Hits:6
Speed: 25cm
Turns: 90
Armor: 5+
Turrets: 2
Weapons:
Port LB:  Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 1 Arc:-
Stbd LB:  Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 1 Arc:-
Prow WB: R:30cm S:6 Arc: L/F/R
Special Rules: +1 LD, +1D6 on AAF
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
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