August 22, 2018, 12:23:23 AM

Author Topic: ECM  (Read 1241 times)

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Offline TheIronPrice

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ECM
« on: March 20, 2015, 04:49:06 AM »
this is for a campaign I'm running using BFG rules. But it's basically an improved holofield:

Any enemy ship firing on a friendly ship within 45cm of ecm cruiser suffers 2 colum shifts to the left.  Lances and direct fire weapons strike on a 5+ as opposed to 4+  Torpedos reroll hits and other ordinance is unaffected. 

I plan on putting it on something like a dauntless and using the smother man formula I see that holofields are +30pts so I figure +50 for this ECM package is about right.  Any thoughts would be appreciated.

Offline Dono1979

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Re: ECM
« Reply #1 on: March 22, 2015, 09:35:32 PM »
hmmmm, sound pretty potent to me. 90cm bubble which gives a double column shift and nerfs Lance by a third for 50points is pretty crazy. You can fit a LOT of ships in a 90cm bubble, remember the distances you would be talking about here.... 45cm from the source ship in all directions, that would be deploying an effect over thousands of kilometres.

Offline Bessemer

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Re: ECM
« Reply #2 on: March 22, 2015, 11:05:56 PM »
Yeah, that's really op. Especially for 50pts. A 15cm radius and one column shift would be more balanced. Otherwise this would make your entire fleet damn near invulnerable.

 Another solution would be to make the ECM a type of "attack". Range of 45cm, pick one target (Defence/Capital ship/Escort squadron fully in range), that unit makes a Ld test. If it fails, then it suffers the penalties as given. Still powerful, but has a chance to counter the ECM.

Hope that helps.
I refuse to be killed by something I've never heard of.

Offline TheIronPrice

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Re: ECM
« Reply #3 on: March 23, 2015, 12:27:22 AM »
Yeah, it did prove OP in a play test. I think I'll just crib the holofield rule.  Thanks for the feedback guys.