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Author Topic: BFG: Pirates  (Read 1866 times)

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Offline connahr

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BFG: Pirates
« on: August 19, 2014, 09:21:36 PM »
attatched are the experimental fleet lists for imperial and pirate fleets for my BFG: pirates project
also are the additional rules
feedback welcome and needed for further development
theres no such thing as over kill, its just making sure

Offline connahr

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Re: BFG: Pirates
« Reply #1 on: April 26, 2016, 10:13:41 PM »
hey all, been while since I was active

has anyone given this a try, or looked at it?

any thoughts or comments?
theres no such thing as over kill, its just making sure

Offline Lotus

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Re: BFG: Pirates
« Reply #2 on: April 29, 2016, 01:36:56 PM »
This needs playtesting, and i have no time for that atm. :/



One question: Why can't eldar races mix? Corsair/Craftworld/Dark Eldar are no enemies to one or another (every of these factions is able to use the ships of the other factions in the vanilla game, using rules for reserves (corsair+craftworld+prince) or allies(dark eldar + craftworld/corsair). And since we are talking about pirates, there is even more reason to mix them.

Offline connahr

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Re: BFG: Pirates
« Reply #3 on: May 09, 2016, 12:50:56 PM »
ah, I though dark elder and craftworld elder kind of hated each other

I was thinking of revising the mixed race thing to be a bit simpler anyway, maybe i'll just have elder as one lot
theres no such thing as over kill, its just making sure