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Author Topic: BFG:R Tyranid Hive Fleets  (Read 16453 times)

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Offline afterimagedan

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BFG:R Tyranid Hive Fleets
« on: May 09, 2013, 06:29:51 AM »
Here is the document that the Tyranid committee is submitting here for your approval! Please look through it and ask any questions or make comments here. The committee (not officially elected) was AndrewChristlieb, Bessemer, and myself.

++Tyranid Hive Fleets++

Please let us know what you think and if you like it, it would be good to be voted on soon. I have personally play-tested it some and I believe Bessemer has as well.

Offline harec

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Re: BFG:R Tyranid Hive Fleets
« Reply #1 on: May 09, 2013, 11:32:08 AM »
 :( I sent you the email but never got a reponse. :'(.
Anyway it looks good,  :D I was more of not giving so many options but its ok, I may come back to spain in the summer. If soo I will play test as much as I can ;).
I like the fact that you added the leviatan prowder to the vanguard fleet I would even include the carnivores.
just one thing. Now tyranid capital ships can squadron? is what i understand. I like the change but maybe we will have to make sure is not to much ::).
Anyway good work.
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/

Offline Geep

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Re: BFG:R Tyranid Hive Fleets
« Reply #2 on: May 09, 2013, 11:58:14 AM »
One minor thing- the Instinctive Behaviour flow chart, 3rd box, lists 60m, not cm. The intention is clear though.

Offline AndrewChristlieb

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Re: BFG:R Tyranid Hive Fleets
« Reply #3 on: May 09, 2013, 01:19:37 PM »
The idea about capitols being unable to squadron seems like extra bloat. Their cruisers are so much weaker than the other races it seems designed to hurt their usefulness and you really dont see many cruisers. The fluff behind it makes little sense either as theyre supposedly evolved from smaller forms which squadron together so why would they lose that ability?   

60m isnt so bad... ::)
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #4 on: May 09, 2013, 08:40:26 PM »
Harec, check your messages.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #5 on: May 09, 2013, 10:26:19 PM »
One minor thing- the Instinctive Behaviour flow chart, 3rd box, lists 60m, not cm. The intention is clear though.

Fixed. Thanks.

Anyway it looks good,  :D I was more of not giving so many options but its ok, I may come back to spain in the summer. If soo I will play test as much as I can ;).
I like the fact that you added the leviatan prowder to the vanguard fleet I would even include the carnivores.
just one thing. Now tyranid capital ships can squadron? is what i understand. I like the change but maybe we will have to make sure is not to much ::).
Anyway good work.

The original rule that doesn't allow for squadroning Tyranid cruisers goes against the Tyranid hive mind lore and swarm mentality. It was also relatively needless.

One reason I think the Carnivore should not be in the Vanguard fleet is that it is supposed to be mainly the smaller scouting and infiltrating ships. Also, the Carnivore fluff seems to indicate that they are mainly in the Hive Fleets and not as much a vanguard type ship.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #6 on: May 10, 2013, 06:48:02 PM »
Ok, not tons of feedback. I will put it up for a vote in two days.

Offline Khar

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Re: BFG:R Tyranid Hive Fleets
« Reply #7 on: May 10, 2013, 11:17:58 PM »
Just finished reading through it, I think we'll test it here next week, too.

Just two minor points: I'm not sure why is there mention of determining evolution randomly - when is it needed? Did I miss something?

Second thing:

Minor Synapse Node(Ld7, Synapse Range 30cm). . . . . . .+30pts
-Juvenile Hive Ships with a Minor Synapse Node now offer
Synapse with the range of 15cm and may take Hive Mind
ImperativeRe-rolls that may be used for themselves orships/
squadrons intheir synapse range at the following cost:
Hive Mind Imperative(0-2). . . . . . . . . . . . . . . . . . . . . . . . . . . .+15pts

so... 15cm or 30? I'm not sure how to understand this.

Apart from that, great work, guys. Looks like fully playable Nids, at last ;)

Offline AndrewChristlieb

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Re: BFG:R Tyranid Hive Fleets
« Reply #8 on: May 11, 2013, 01:02:45 AM »
Iirc you had the option of taking random evolutions for free. Its been a while since we worked on those tho so dont quote me on that!
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #9 on: May 11, 2013, 01:31:46 AM »
The 15cm is supposed to be 30cm and I forgot to change it! The evolutions originally had a random option but I don't believe it made it free. It may be something beneficial to include for campaign reasons.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #10 on: May 11, 2013, 03:52:24 AM »
Fixed the 15cm thing.

Offline Bessemer

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Re: BFG:R Tyranid Hive Fleets
« Reply #11 on: May 11, 2013, 03:56:08 AM »
The random Bio-morphs was added in case you wanted to use it. You paid as normal, it wasn't free. I've used it a few times. Throws some unpredictability into the mix :)

In campaigns, you would roll on the Bio-morph table for refits, according to 2010.
Did we add that?...we suck at proof reading! :'(
I refuse to be killed by something I've never heard of.

Offline afterimagedan

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Re: BFG:R Tyranid Hive Fleets
« Reply #12 on: May 11, 2013, 04:05:59 AM »
I could add that in there right from the 2010 faq. That would help clarify the random roll.

Offline harec

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Re: BFG:R Tyranid Hive Fleets
« Reply #13 on: May 11, 2013, 10:45:00 AM »
I think the carnivore maybe should be les expensive, but I will play test it if I can, considering its rules is a little bit weak, not very fast and a close combat especialist. I don't see much synergy on it own abilities.

but  >:(what I especialy don't like is the new boarding rules, i prefer the 2dice+1+1 by blast markers rather than just +2. considering this tyranid now are quite worst in close combat and the blast markets rule when you get in contact was really fun.
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/

Offline harec

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Re: BFG:R Tyranid Hive Fleets
« Reply #14 on: May 11, 2013, 10:47:50 AM »
And something I never understod about feeder tentacles,
1,2,3 that number of criticals.
4,5,6 1 point of damage+ a hit a run raid. That is 1 dice or 2?
I colaborate with a spanish blog called profanus40k.
http://profanus40k.blogspot.com.es/