November 18, 2019, 05:46:42 PM

Poll

How should the Gifts of the Omnissiah look in BFG:R?

We should keep the rules for gifts how they are in 2010 Compendium.
0 (0%)
We should adopt the gift pool method as shown in the first post and not allow further gift choosing options.
7 (63.6%)
We should adopt the gift pool method as shown in the first post and work on further gift choosing options.
0 (0%)
We should construct a gift buying system like the old BFG:R (link posted on first post)
4 (36.4%)

Total Members Voted: 11

Voting closed: March 06, 2013, 09:44:11 PM

Author Topic: BFG:R Vote 44: Adeptus Mechanicus Gifts 2  (Read 12874 times)

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Offline AndrewChristlieb

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Re: BFG:R Vote 44: Adeptus Mechanicus Gifts 2
« Reply #75 on: March 06, 2013, 04:06:59 PM »
Not really, even if you had every capitol ship with FDT they would still each gain 2 turrets making the base turrets 5-6, that neuters any bomber runs for the most part and frees up your reliance on fighters for defense even more. Thats worth at least 10pts (5 for each extra turret min.) and then they would be able to re-roll misses, worth at least another 5 pts. The other thing to look at is the range, with it being at 15cm your only going to be able to cover a small group of ships unless you bunch them close together so having multiples allows you more coverage. It is however still on the lower end of the scale points wise imo along with GSTM.
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Vote 44: Adeptus Mechanicus Gifts 2
« Reply #76 on: March 06, 2013, 07:42:17 PM »
Would vessel A with 3+2 turrets support vessel B with 3+2 turrets so vessel B can re-roll 5 turrets?
If so: that's pretty much AC killing.