July 23, 2019, 02:14:41 PM

Author Topic: BFG:R Planetary Defenses List  (Read 13348 times)

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Offline horizon

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Re: BFG:R Planetary Defenses List
« Reply #30 on: April 14, 2013, 08:39:35 PM »
Yeah, that Craftworld. It was much to small.
The old Doom of the Eldar/Yriel pdf had a scenario with a Craftworld, but the thing was not on the board. Only some guns that could take down Nids iirc. Board Edge was the CW.


As for special orders: I agree, defences should get the whole shizzle imo.

The Fireship can drop into low orbit ofcourse. ;) No surprise, but it is possible.

As for big Tau stations we should contact Harkon from Germany. See his space stations! Featured in Warp Rift.

Offline FistusMaximus

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Re: BFG:R Planetary Defenses List
« Reply #31 on: April 18, 2013, 11:41:42 PM »
just want to throw something in regarding heavy transports:

the (GW-official) rogue trader fleet list also includes the note that heavy transports are 40 pts due to their superiority over regular transports.

in my gaming community, we have been experimenting with 40 and also 60 pts, and had good results so far.
(if its important: the fleets this experimenting was made with are IN, Chaos and SM)
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline AndrewChristlieb

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Re: BFG:R Planetary Defenses List
« Reply #32 on: April 19, 2013, 12:13:34 AM »
Good points, they touched on that in the FAQ2010 also:

Quote
Heavy transports on p.160 of Armada are worth two
regular transports or 4 assault points. If they are
crippled, they are worth one regular transport or 2
assault points. Heavy transports count as cruisers for
purposes of movement and are destroyed if they land
on a planet‟s surface.

The price for heavy transports is not free; it is 40
points because of their great resiliency in comparison
to escort-sized transports. This is in addition to the
rule on p.159 stating no more than one third of the
transports in your fleet can be heavy transports, in
scenarios that require transports. To clarify, “no more
than one third” refers to the entire transport value.
For example, if a particular scenario calls for a total
of six transports, no more than one heavy transport
can be taken, since each one counts for two
transports. For every heavy transport in the fleet there
must already be at least four escort-sized full
transports, eight half-transports such as armed
freighters or Rogue Trader cargo vessels, or any
combination thereof.

So currently heavy transports are 40pts and have a restriction on them while standard transports are free and unrestricted.

Out of curiosity what was the reason for trying them at 60pts?
I don't make the rules, I just think them up and write them down.

Offline FistusMaximus

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Re: BFG:R Planetary Defenses List
« Reply #33 on: April 19, 2013, 12:20:39 AM »

Out of curiosity what was the reason for trying them at 60pts?


easy:
we only have four regular transports, and use four heavy transports in addition to get a good size for convoy games.
the point is that this goes against the "only 1/3 of the transports may be heavy transports" rule, a rule that was intednded to limit the amount of heavy transports due to their increased resiliency.
so, to keep things fair, since half of the transports are heavies, we increased their points cost.

this gives us 360 points of ships to defend four small and four heavy transports, while the enemy gets 6+ d3 rolls on the table for attacking forces, we found this to usually be a very even match.
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline AndrewChristlieb

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Re: BFG:R Planetary Defenses List
« Reply #34 on: April 19, 2013, 01:37:40 AM »
That makes sense, convoy is a pita tho. It seems like everytime Ive played the attackers have either been screwed by the rolls or way overpowered.
I don't make the rules, I just think them up and write them down.

Offline FistusMaximus

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Re: BFG:R Planetary Defenses List
« Reply #35 on: April 19, 2013, 05:14:48 PM »
That makes sense, convoy is a pita tho. It seems like everytime Ive played the attackers have either been screwed by the rolls or way overpowered.

well, we have found that to be heavily dependant on the defender's fleet...
for example, i managed to win as attacker in a pretty even match even after some pretty terrible rolling on the table...

but i still have to agree, sometimes the attacker has either a very small chance to win if he screws up, or the defender is completely screwed when the attacker gets some seriously lucky dice rolls....

we still are trying to figure out if there's a better way to make the attackers work.
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline AndrewChristlieb

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Re: BFG:R Planetary Defenses List
« Reply #36 on: April 19, 2013, 07:52:57 PM »
Attacker and defender have equal points to choose their fleet with and attacker gets D3 ordinance markers (randomly determined) for each transport pair has worked pretty well for us.
I don't make the rules, I just think them up and write them down.

Offline FistusMaximus

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Re: BFG:R Planetary Defenses List
« Reply #37 on: April 19, 2013, 08:06:37 PM »
sounds pretty good, but personally, we in our gaming community actually like the random part of the convoy scenario, we take it as a challenge, much like the random leadership thing.

if the attacker gets few ships, its a challenge for him to win, if he gets a lot, its a challenge to the defender, we like that because sometimes we beat the opponent against the odds (winning against a really massive attacker or managing to destroy the convoy with few ships, it does happen  :D )

and considering that such a hard-fought victory against all odds is pretty damn glorious, we like that.  8)

we just try to ensure that it does not get too rough on one side, hence the 60 points for the heavy transports, making it easier for the attacker to achieve something with less ships...
and considering most of the people roll pretty crappy on the table, it usually turns out really fair  ;D
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0

Offline Tyberius

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Re: BFG:R Planetary Defenses List
« Reply #38 on: April 23, 2013, 09:44:24 AM »
Back in Warp rift magazine #19 there was a great article called "Navis Mercantilis" where Cels made an incredible super heavy transport barge, and he also created a series of varied sized transports and rules for fielding them on convoy scenarios.

That inspired me to steal the idea and rework it so we in my community could use it  Notice that heavy transports replaces 3 normal transports (and have 3 times the cargo space too) instead of 2 making their incresed resilence less determining and their destruction more significant.

maybe we could include some of this transport ships in bfg:R











« Last Edit: April 23, 2013, 09:51:37 AM by Tyberius »

Offline radu lykan

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Re: BFG:R Planetary Defenses List
« Reply #39 on: April 23, 2013, 10:33:30 AM »
i like the idea of variant transports, the warp rift article was nice and it provides extra modelling opportunities when your fleet is "finished"
any ramping up of defences is good in my book as they are under represented plus it would give me incentive to get my scratch built ones finished

Offline Metathiax

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Re: BFG:R Planetary Defenses List
« Reply #40 on: September 05, 2014, 10:12:47 PM »
I am actually Looking to get in touch with Harkon.  Does anyone know his site URL or a way to contact him?