November 18, 2019, 05:25:01 PM

Poll

Please vote for 1 option per ship.

Yes, make the Eldar Hellebore a 2 hit escort.
9 (8.3%)
No, keep the Eldar Hellebore as a 1 hit escort.
0 (0%)
Yes, make the Tau Defender a 2 hit escort.
8 (7.4%)
No, keep the Tau Defender as a 1 hit escort.
0 (0%)
Yes, make the Ork Grunt a 2 hit escort.
8 (7.4%)
No, keep the Ork Grunt as a 1 hit escort.
0 (0%)
Yes, make the Space Marine Gladius a 2 hit escort.
0 (0%)
No, keep the Space Marine Gladius as a 1 hit escort.
7 (6.5%)
Yes, make the Space Marine Nova a 2 hit escort.
0 (0%)
No, keep the Space Marine Nova as a 1 hit escort.
7 (6.5%)
Yes, make the Necron Jackal a 2 hit escort.
2 (1.9%)
No, keep the Necron Jackal as a 1 hit escort.
6 (5.6%)
Yes, make the Tyranid Kraken a 2 hit escort.
6 (5.6%)
No, keep the Tyranid Kraken as a 1 hit escort.
1 (0.9%)
Yes, make the Dark Eldar Corsair a 2 hit escort.
5 (4.6%)
No, keep the Dark Eldar Corsair as a 1 hit escort.
2 (1.9%)
Yes, make the Rogue Trader Xenos Escort a 2 hit escort.
2 (1.9%)
No, keep the Rogue Trader Xenos Escort as a 1 hit escort.
5 (4.6%)
Yes, make the Demiurg Rampart a 2 hit escort.
6 (5.6%)
No, keep the Demiurg Rampart as a 1 hit escort.
1 (0.9%)
Yes, make the Defense Monitor a 2 hit escort.
7 (6.5%)
No, keep the Defense Monitor as a 1 hit escort.
1 (0.9%)
Yes, make the Orbital Weapon Platform a 2 hit defense.
7 (6.5%)
No, keep the Orbital Weapon Platform as a 1 hit defense.
2 (1.9%)
Yes, make the Q-Ship a 2 hit escort.
2 (1.9%)
No, keep the Q-Ship as a 1 hit escort.
6 (5.6%)
Yes, make the Escort Carrier a 2 hit escort.
6 (5.6%)
No, keep the Escort Carrier as a 1 hit escort.
2 (1.9%)

Total Members Voted: 9

Voting closed: November 03, 2012, 01:59:12 AM

Author Topic: BFG:R Vote 9: Two Hit Escort Ships  (Read 2894 times)

0 Members and 1 Guest are viewing this topic.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1899
    • Loc: Chicago IL, USA
BFG:R Vote 9: Two Hit Escort Ships
« on: October 31, 2012, 01:59:12 AM »
Please vote for one per ship, yes or no, for real this time.
« Last Edit: October 31, 2012, 06:24:52 PM by afterimagedan »

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Vote 10: Two Hit Escort Ships Attempt 2
« Reply #1 on: October 31, 2012, 03:51:32 AM »
Good call on the orbital platforms theyre perfect for this.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1899
    • Loc: Chicago IL, USA
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #2 on: November 05, 2012, 01:22:08 AM »
Alright, the voting is closed. What sort of point increase should this be for each of these? Smotherman has it at 4 points, which would make it a 5pt increase for each ship. Any thoughts?

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #3 on: November 05, 2012, 02:35:33 AM »
Hellebore: 75 points currently (I think I would leave this)

Defender: 45 points currently (+5 points seems reasonable)

Grunt: 30 points in BFGR, 25cm speed 90* turns 6+/4+ (+5 points seems reasonable)

Kraken: 50 points, (already 2 hits in BFGR)

Corsair: 60 points, (already 2 hits in BFGR)

Rampart: 60 points in BFGR, (a lot of weapons and special rules, needs work imo)

Moniter: 60 points currently (I think I would leave this)

Orbital: all at 30 points currently (I think I would leave this)

Escort Carrier: 60 points currently (I think I would leave this)
I don't make the rules, I just think them up and write them down.

Offline ThaneAquilon

  • Active Member
  • *
  • Posts: 187
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #4 on: November 05, 2012, 02:40:47 AM »
Generally I agree with Andrew, particularly about the Hellebore, and the Defender. I could see Defender at 50 if it get the 4 str battery.

Offline Bessemer

  • Full Member
  • *
  • Posts: 340
    • Loc: UK
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #5 on: November 05, 2012, 02:56:09 AM »
Hellebore: 75 points currently (I think I would leave this)
Agree, does say 80pts in the MMS list tho. Misprint?
Defender: 45 points currently (+5 points seems reasonable)
OK as is for me, more with boosted stats
Grunt: 30 points in BFGR, 25cm speed 90* turns 6+/4+ (+5 points seems reasonable)
Yep
Kraken: 50 points, (already 2 hits in BFGR)
Yep
Corsair: 60 points, (already 2 hits in BFGR)
Yep
Rampart: 60 points in BFGR, (a lot of weapons and special rules, needs work imo)
Only knew this even existed s few days ago! would have to playtest to be sure
Moniter: 60 points currently (I think I would leave this)
Yep
Orbital: all at 30 points currently (I think I would leave this)
I'd take at 35
Escort Carrier: 60 points currently (I think I would leave this)
Same

« Last Edit: November 05, 2012, 02:58:42 AM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline AndrewChristlieb

  • Full Member
  • *
  • Posts: 1651
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #6 on: November 05, 2012, 03:41:40 AM »
Well i pulled the price for the Hellebore off the 1.9mms doc, unless im missing something?

The orbitals are barely worth their costs, im not sure if adding a hit would really be worth any points on a fixed installation. CVEs are another thats barely worth it as is, adding the hit helps but really doesnt overcome the high cost compared to the craptastic leadership when reloading (4-7) which really should be addressed as well.
I don't make the rules, I just think them up and write them down.

Offline Bessemer

  • Full Member
  • *
  • Posts: 340
    • Loc: UK
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #7 on: November 05, 2012, 04:08:01 AM »
Rather than -1 for RO you could re-introduce running out of ordnance on doubles for Escort Carriers. Iirc the fluff says something about accidents being common so that would fit better.
I refuse to be killed by something I've never heard of.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #8 on: November 05, 2012, 05:22:12 AM »
Hellebore is a typo. Should be 75pts iirc... shall give definite answer soon.

Offline Talos

  • Full Member
  • *
  • Posts: 542
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #9 on: November 05, 2012, 02:20:10 PM »
These all seem fine, but 50pt defender should have the 4 battery 1 torp profile horizon suggested; gives the tau playerws an actual reason to consider the castellan, given the new changes to the defender. As is, the range increase and movement on the castellan do not seem very tempting versus the much more resilient defender.

As for CVE's, they really should just have normal leadership. It seems reasonable to assume that an escort with so many military ordnance would have learned to launch them effectively, especially over the length of the gothic war/armageddon war. They would hardly be overpowered, and that wolfpack fleet is looking interesting at this point.

Offline afterimagedan

  • Full Member
  • *
  • Posts: 1899
    • Loc: Chicago IL, USA
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #10 on: November 05, 2012, 03:04:03 PM »
Hellebore: 75 points currently (I think I would leave this)

Defender: 45 points currently (+5 points seems reasonable)

Grunt: 30 points in BFGR, 25cm speed 90* turns 6+/4+ (+5 points seems reasonable)

Kraken: 50 points, (already 2 hits in BFGR)

Corsair: 60 points, (already 2 hits in BFGR)

Rampart: 60 points in BFGR, (a lot of weapons and special rules, needs work imo)

Moniter: 60 points currently (I think I would leave this)

Orbital: all at 30 points currently (I think I would leave this)

Escort Carrier: 60 points currently (I think I would leave this)

If we changed the defenses leadership to the normal chart and got rid of the -1, would you add +5 to each of them?

Offline ThaneAquilon

  • Active Member
  • *
  • Posts: 187
Re: BFG:R Vote 9: Two Hit Escort Ships
« Reply #11 on: November 05, 2012, 07:31:54 PM »
I disagree with Talos, I believe the defender should stay at 2 torp, whether it get 4 wb or not. I think the range and the speed are enough to warrant the castellan if you're playing FW tau (also their is an interation if the fleet list that does not allow the defender to be taken with FW stuff freely).