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Author Topic: [IRR] TMS2 - Pack horse  (Read 2217 times)

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Offline jchaos79

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[IRR] TMS2 - Pack horse
« on: March 23, 2012, 04:59:59 PM »
« Last Edit: March 23, 2012, 07:58:02 PM by jchaos79 »

Offline Happymcclap

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Re: [IRR] TMS2 - Pack horse
« Reply #1 on: March 23, 2012, 05:59:39 PM »
this one doesnt seem to have worked

Offline Happymcclap

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Re: [IRR] TMS2 - Pack horse
« Reply #2 on: March 23, 2012, 07:57:25 PM »
here's mine:




with a Magister Militum soldier - a spare from the foot command pack with his sword removed

Offline jchaos79

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Re: [IRR] TMS2 - Pack horse
« Reply #3 on: March 23, 2012, 08:00:27 PM »
really nice. Any rule or stat for a baggage or pack horses in your games?

Offline Happymcclap

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Re: [IRR] TMS2 - Pack horse
« Reply #4 on: March 23, 2012, 08:09:26 PM »
We use baggage trains as objectives in certain scenario's and given them a Victory points value, we toyed with the idea of giving them a basic stat line of:

 1 att a range 15 missile att 1hit no armour and a max move of 10cm cannot charge or evade

this was meant to represent, the troops and camp followers left behind with the baggage, we tried it once or twice but never stuck with it, though it didnt seem unrealistic

we have also used them as an encampment and simply as scenary, all round useful is the old baggage train, mine is 10 bases long and im looking to add some different wagons/carts, there are one or two that you have posted up that are already tempting me.

Offline Happymcclap

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Re: [IRR] TMS2 - Pack horse
« Reply #5 on: April 01, 2012, 03:36:48 PM »
this is my baggage train: