October 18, 2019, 01:49:49 PM

Poll

How many points should an Ork Kill Kroozer be dropped to be considered Adequate/What other option would you think best for the Kroozers

0, It's fine where it is.
1 (10%)
5
0 (0%)
10
1 (10%)
15
2 (20%)
Other (More points/Different points system)
1 (10%)
Increase Weapon Batteries
4 (40%)
Give the ships more options
1 (10%)

Total Members Voted: 10

Voting closed: December 05, 2010, 03:46:15 AM

Author Topic: Poll For Ork Kill Kroozers/Ork Modification Evidence  (Read 6975 times)

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Offline Plaxor

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #15 on: November 29, 2010, 07:00:01 AM »
I don't think that random firepower is bad. Sometimes it sucks, sometimes it's great. I really don't understand the dislike of it. Simple method of representing ork randomness. Ultimately it amounts to about a certain firepower, especially on the onslaughts, who in squadrons of 3 will 70% of the time roll between an 8 and 13 firepower. Then again a cruiser will 70% of the time roll between a 5 and 8 for it's frontal firepower.

Randomness just makes things less predictable, which gives the orks flavor. Some other system would ultimately amount to something similar.

I'm not a fan of new systems, and would prefer an Occam's razor approach, where we would make the fewest changes possible to revise a ship/the fleet in whole, and make as least radical changes as possible. Avoiding big things such as removing and changing completely their racial special rules.

Depending on how well we do here, with a multitude of information harvesting, we could possibly revise minor details in every fleets ships (which is a large demand in the community, and the HAs won't touch it). It has been a desire of mine to do for some time, at least with my local game group, but it isn't something that you can do alone, as everyone has their opinion, and it's always biased. With a group of people to discuss things, and vote on potential solutions/what needs fixing, after a certain set of arguments are placed, then likely you can get the best representation of where things should be. Saving any bias from the equation.

More people always provide more insight and perspective, and especially here, you can find season veterans of the discussion, like yourself Sig, as well as Artagnan, Horizon, and Xisor (what happened to him?).

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #16 on: November 29, 2010, 07:07:53 AM »
Eff that, I'm going at Orks MMS style, its that drastically necessary :)

(see post in exp rules)

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #17 on: November 29, 2010, 08:13:51 PM »
Also, another thing of random note.  We seem to be making new rules, like the tau pdf, in accordance to how the models looks.
What gives with the ork kroozers?  I got some now, and by golly, they are closer to the size of light cruisers than regular cruisers.
How are they grand cruiser hits? 0.o  It would be more accurate I think to simply get some Imperial cruisers and slap on a ton of armor plates and bits.

Offline Plaxor

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #18 on: November 29, 2010, 11:56:13 PM »
Hmmm... I don't think they are closer to CL size. And the despoiler being changed is a very obvious wysiwig that wouldn't significantly change the stats of the ship (moving LBs to the prow from the sides in the end won't matter much, as they aren't directional)

Offline Sigoroth

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #19 on: November 30, 2010, 02:32:37 AM »
Quite a few people either kitbash or scratchbuild their Orks because of the somewhat lame look and size of the official models.

Anyway, as for the increased hits, this is supposed to be due to their extra goodiness at boarding and repairing their tech as well as one shot shields.

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #20 on: December 01, 2010, 06:50:03 AM »
They could always be Ork 'lite kroozas' ^^

I got some imperial ships on the way.  I'm sure the poor bastards dont realize they are about to be used for a much krooler purpose.

Offline tinfish

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #21 on: December 02, 2010, 05:37:34 PM »
Rather than random firepower why not up the WB's and have random column shifts - 1,2 - left, 3,4 - none, 5,6 - right with the normal shifts for range. It would better represent the Orks firing wildly in all directions, but occasionally getting it right.

I always find KK's just die horribly. They try an alpha strike, roll low, have too few broadside guns  to do damage on the way past then spend the rest of the battle trying to turn around with the enemy sitting on my tail. I hardly play them these days as I don't see the Orks as a carrier fleet - and they have to be to be competitive.

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #22 on: December 02, 2010, 09:25:16 PM »
Check out my WIP ork rules in the experemental rules subforum, and see how you like the idea. :)

Offline tinfish

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #23 on: December 03, 2010, 02:35:25 PM »
to be honest - a permanent right column shift is a bit self defeating. You may as well give them less guns and use the standard chart.

Maybe the ships should use the old powerfields from epic - give the ships D3+3 to start with, but they are only repaired on a 5+, or on a standard repair roll. 

just throwing ideas into the pot.

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #24 on: December 03, 2010, 06:55:51 PM »
Its actually a bit different.  Firstly, orks still end up with more firepower than the random version.
Secondly, it gives them more shots against ordnance and abeam escorts.  It evens out to a bit less firepower, just like eldar are represented by taking their firepower and left shifting/always closing instead of just upping their total firepower, to show they are crack shots.

Offline horizon

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #25 on: December 03, 2010, 07:58:34 PM »
The difference between lesser guns or right shift is quite close to 0.
Same to left shift or more guns.

Offline lastspartacus

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Re: Poll For Ork Kill Kroozers/Ork Modification Evidence
« Reply #26 on: December 03, 2010, 08:40:26 PM »
But its not 0.  You get different results.  Just saying.