November 14, 2019, 09:47:46 AM

Author Topic: 2010 torpedo clarification  (Read 9291 times)

0 Members and 1 Guest are viewing this topic.

Offline Zelnik

  • Full Member
  • *
  • Posts: 771
2010 torpedo clarification
« on: November 15, 2010, 07:50:59 PM »
Do we put the torpedo marker on a 2cmx2cm base as well? i hope so..

Also, when the strength gets over 6, should we add a second 2x2 base next to it, with a second die to determine the additional strength?

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: 2010 torpedo clarification
« Reply #1 on: November 15, 2010, 08:05:12 PM »
Ah, you noted the fact that stickied threads are tend to get overlooked? ;)


Funny enough none of our battles haven't seen larger waves then 6.


Ok, since vessels with waves larger then 6 may split them in two seperate waves I would say that the single wave also consists of 2 markers/bases next to eachother. One dice per marker ofcourse.


First they had the str2 torp marker, then the 2cm x 2cm base, then the str3 torp marker.

I think the str3 and 2x2cm are almost the same.


Offline Zelnik

  • Full Member
  • *
  • Posts: 771
Re: 2010 torpedo clarification
« Reply #2 on: November 15, 2010, 08:20:52 PM »
I STRONGLY suggest that it is made 2x2, just to keep the game uniform and reduce the need for 'special counters.

It's very simple.  One 2x2 counter for every 6 torpedo's.  That way you get the benefit of area denial for the larger torpedo spreads. So..

Say you have a Desolator or a Retribution.  you would have two counters side by side, one with a 6, and the other with a 3. 
« Last Edit: November 15, 2010, 08:25:23 PM by Zelnik »

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: 2010 torpedo clarification
« Reply #3 on: November 15, 2010, 08:34:21 PM »
How I read things it was supposed to be one marker for ever 6 points of torpedo strength (this also works out well since a d6 can only represent... well, a s6 salvo and removes the issue of balancing multiple d6 on the same marker)
-Vaaish

Offline Trasvi

  • Active Member
  • *
  • Posts: 47
Re: 2010 torpedo clarification
« Reply #4 on: November 16, 2010, 12:13:44 AM »
I assume one fighter would still remove an entire wave?

Offline Zelnik

  • Full Member
  • *
  • Posts: 771
Re: 2010 torpedo clarification
« Reply #5 on: November 16, 2010, 05:04:43 AM »
yup.

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: 2010 torpedo clarification
« Reply #6 on: November 16, 2010, 07:36:25 AM »
Ah, you noted the fact that stickied threads are tend to get overlooked? ;)


Funny enough none of our battles haven't seen larger waves then 6.


Ok, since vessels with waves larger then 6 may split them in two seperate waves I would say that the single wave also consists of 2 markers/bases next to eachother. One dice per marker ofcourse.


First they had the str2 torp marker, then the 2cm x 2cm base, then the str3 torp marker.

I think the str3 and 2x2cm are almost the same.



Have we really just ruled that Torpedoes count as one marker (purposes of RO), but also as two?

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: 2010 torpedo clarification
« Reply #7 on: November 16, 2010, 07:43:00 AM »
I do not understand your question.

Offline Mazila

  • Active Member
  • *
  • Posts: 141
Re: 2010 torpedo clarification
« Reply #8 on: November 16, 2010, 10:31:31 AM »
guys, seriously, all this dice on a 2x2 marker is crap. Dice get accidently rolled away, look terrible and are not really that informative.

There were good markers in warp rift and they were size of str 4 torpedo salvo with a NUMBER printed on them.

I suggest we just use them. For a combined salvo simply use 2 markers if that salvo exceeds 9 torps alltogether.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: 2010 torpedo clarification
« Reply #9 on: November 16, 2010, 10:39:51 AM »
guys, seriously, all this dice on a 2x2 marker is crap. Dice get accidently rolled away, look terrible and are not really that informative.

No, it works great:
* when strength of wave is reduced no need to pick up marker and place a new one. Thus marker stays in same position at all times. Just take the dice and adjust number.
* in all our battles with it (we used it before FAQ2010 at times) dices never have been rolled away.
* it is very informative.

we like it very much!!!

Offline Mazila

  • Active Member
  • *
  • Posts: 141
Re: 2010 torpedo clarification
« Reply #10 on: November 16, 2010, 10:42:42 AM »
We don't like it because it looks bad and has a limit of 6 only. The marker on the other hand can contain any number and looks better. Also, it solves problems with combined waves in a better way

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: 2010 torpedo clarification
« Reply #11 on: November 16, 2010, 10:47:06 AM »
It doesn't look bad imo.

Modelled torps would look good... yes..  lets make 2cm bases with a varied number of torps on it. :)


Offline Mazila

  • Active Member
  • *
  • Posts: 141
Re: 2010 torpedo clarification
« Reply #12 on: November 16, 2010, 10:51:17 AM »
you can't put a dice on a modeled torp - you have to put it near it which may lead to confusion.

Who said you can't model torps on a marker with a number? ))

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3868
  • Destiny Infinity Eternity
Re: 2010 torpedo clarification
« Reply #13 on: November 16, 2010, 10:54:14 AM »
I meant:
make markers with 1 torp miniature model on it.
make markers with 2 torp miniature models on it.
make markers with 3 torp miniature models on it.
make markers with 4 torp miniature models on it.
make markers with 6 torp miniature models on it.
make markers with 7 torp miniature models on it.
etc.

That looks best. Same problem as markers: adjusting, misplacement when a wave changes in size.

Offline Mazila

  • Active Member
  • *
  • Posts: 141
Re: 2010 torpedo clarification
« Reply #14 on: November 16, 2010, 11:04:06 AM »
if marker is standard, it's ok. But really, no one prevents us to put dice or make em with numbers or with models, i think the idea is just to make a standard marker and decide how it works when in larger waves. The only difference between my idea and idea to use 2x2 is the size of it (since i personaly think 2x2 is small) and a larger limit before combining it with another one. You can always put a dice on it anyway ))))

My point is that there is ALREADY a set of markers with numbers and i think Ray said that he wanted it to look as a str 4 torp salvo