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Author Topic: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG  (Read 111774 times)

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Offline Trasvi

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #255 on: October 30, 2010, 08:42:14 AM »
^^ agreed on the 'or part thereof' restriction. Like in (old) Fantasy, where you got 1 Lord choice at 2000pts.... that was if you were playing a 2000pt GAME, not if your army came to >= 2000

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #256 on: October 30, 2010, 11:32:17 AM »
Void Stalker has the same 'issue'. In WR and FAQ now clarified that strict rules is:
If your fleet is 999points no Void Stalker allowed. If fleet is 1000-1999 one Void Stalker is allowed. 2000-2999 two is allowed, etc.

Custodian would then be:
0-749 = 0
750-1499 = 1
1500 - 2249 =2
2250 -2999 = 3

Offline Sigoroth

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #257 on: October 30, 2010, 05:27:19 PM »
Void Stalker has the same 'issue'. In WR and FAQ now clarified that strict rules is:
If your fleet is 999points no Void Stalker allowed. If fleet is 1000-1999 one Void Stalker is allowed. 2000-2999 two is allowed, etc.

Custodian would then be:
0-749 = 0
750-1499 = 1
1500 - 2249 =2
2250 -2999 = 3

This still isn't "clear". If I am playing a 1000 pt game then you could argue that I have a 1000 pt fleet regardless of whether or not the total points of the models that constitute that fleet add up to exactly 1000.

It doesn't make sense anyway. If my fleet came to 995 pts including a VS and I really had to have 1000 pts worth of models in order to take it then I'd just pay 5 pts more for one of my ships. What, you're going to argue that I can't spend points on nothing?

Offline Vaaish

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #258 on: October 30, 2010, 05:45:42 PM »
Perhaps then just use similar wording to the Marine battlebarge? that seems clear enough that I've not seen anyone post contrary to the limitations. IIRC the point of the VS wording is to prevent the ship from being taken in a 1k game.
« Last Edit: October 30, 2010, 05:47:30 PM by Vaaish »
-Vaaish

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #259 on: October 31, 2010, 02:07:30 PM »
I was thinking.  Would anyone else fine the Castellan better at 20cm, with the missil duty?  I find myself wishing my Infidels were slower at times, want them to hang back and fire as much as possible.

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #260 on: October 31, 2010, 07:19:17 PM »
Hi Sigoroth.
nope HA has clarified that in an issue of WR plus it is FAQ2010 stuff now. However both Bob & Ray stated they wouldn't mind playing an opponent with 990 pts and a Void Stalker.

So I am with you regarding the rule but the officials tell us differently yet do it like us.

LS,
No, keep em at 25cm. Please. :)

Offline Admiral_d_Artagnan

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #261 on: October 31, 2010, 08:36:40 PM »
So I am with you regarding the rule but the officials tell us differently yet do it like us.

That's just so wrong.

Offline clintv42

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #262 on: November 01, 2010, 04:35:38 AM »
So I'm posting this without reading through all 18 damn pages of this marvelous thread (although I will read through all 18 by the end of the week).  I had an idea about the emissary and wanted to hear your thoughts if its not too late.  As the emissary is a diplomatic vessel and while geared to defend itself its not a true warship, what if you went a higher defensive route.  Something along the lines of these additions (weapon load out may need to change depending on how many goodies they get).

All WB suffer a negative column shift when shooting at them.
Increased turrets by 1
Networked Turrets such as the Messenger
adds +1 turret to any vessel within 10cm if not going with the Messenger ability perhaps?
Automatically passes BFI?
All FW vessels within 10 cm get targeting matrix? (that's positive column shift right?)

Just some suggestions.  I use my emissaries but they do like to blow up....a lot, they love that sh*t.  This could give them a bit more survivability without trying to add more fire power to justify their point.  I don't know, just some ideas, what do you guys think?

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #263 on: November 01, 2010, 06:23:36 AM »
Uhm. no. Sorry. :)

Offline Sigoroth

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #264 on: November 01, 2010, 09:34:29 AM »
I was thinking.  Would anyone else fine the Castellan better at 20cm, with the missil duty?  I find myself wishing my Infidels were slower at times, want them to hang back and fire as much as possible.

Yep, it was 20cm speed earlier then got changed. This might have been because I bemoaned the cost and generally find them unusable. I don't know if anyone else had similar complaints. Maybe the HA thought, "what small boost could we give them without lowering the cost?". It should be noted that my objection was a general one against the high cost and general uselessness of escorts. In this case I think the Castellan would be better served with 20cm speed, since it's a torp boat with long range guns. Would be ideal for escorting Custodians (which is strange since that duty falls to the Warden).

All WB suffer a negative column shift when shooting at them.

This is an Eldarish type defence, and I couldn't see how the Tau could manage it, nor why they'd only put it on the Emissary.

Quote
Increased turrets by 1

So 3 turrets? Hmm, I don't think so.

Quote
Networked Turrets such as the Messenger

Yeah, I could see a turret re-roll working.

Quote
adds +1 turret to any vessel within 10cm if not going with the Messenger ability perhaps?
All FW vessels within 10 cm get targeting matrix? (that's positive column shift right?)

These are fleet defences, and don't really support the notion of being a diplomatic vessel. Of course, the Emissary is a dual role ship, but I suppose it depends on what you consider its primary role to be and how easy it is to refit for its secondary role.

I see the Emissary as a diplomatic vessel that could be slightly modified for a fleet support role.


Quote
Automatically passes BFI?

Again, not really.

Quote
Just some suggestions.  I use my emissaries but they do like to blow up....a lot, they love that sh*t.  This could give them a bit more survivability without trying to add more fire power to justify their point.  I don't know, just some ideas, what do you guys think?

Yeah, their survivability is a bit of an issue. I've suggested in this thread a 2 shield variant with hooks. I imagine this vessel to be the diplomatic variant. There's a 1 shield up-gunned fleet version (squadron for extra survivability).

Offline clintv42

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #265 on: November 01, 2010, 04:19:05 PM »
Uhm. no. Sorry. :)

Is that in reference to the my ideas?  If so give me your thoughts on them.  I'd love to hear why you don't think they'd work.  Just so we're clear those are just ideas that I pulled out of the air so any number of combination could be applicable, not all of them certainly.

Thanks for your feedback Sigoroth.  
Eldarish type of defense maybe, but I could see it being implemented on a ship that may have to pull itself out of some hot spots.  The design of the Emissary always screamed stealth tech to me, just my opinion.

3 turrets no, I must not have gotten to the point were you guys decided it would be 2 turrets (I've only played fw list with them thus far).  2 works fine, particularly if it gets the messenger ability.

Yeah my thoughts of the Emissary tend to take me to a support/diplomatic roll.  Don't know if anyone else agrees but I can definitely see it supporting other ships as opposed to relying only on its firepower in a battle.  

I never really thought of running squadrons of Emissaries, particularly if they have 2 shields I think that may be the way to run them assuming they stay relatively the same as the current fw list.

***

And I just got done reading everything.  Sounds like you guys have the emissary in a decent enough spot now so take or leave my suggestions as I don't think they're valid since you guys have rounded the emissary out a bit.  Thanks for the feedback though Sig
« Last Edit: November 01, 2010, 08:05:52 PM by clintv42 »

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #266 on: November 05, 2010, 08:41:44 PM »
Besides what others have mentioned, Id just like to refresh that I wouuld actually find the Castellan much more useful at 20cm.  As in better.

Edit: Off topic, but saw your forgeworld tau on dakkadakka, Horizon.  Love the paintscheme.  Im going to be getting some FW tau, and was wondering how you got such a nice bold white while keeping every 'crack' in the hull dark and defined.  Patience I assume, I'm a lousy painter :)


« Last Edit: November 05, 2010, 08:53:20 PM by lastspartacus »

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #267 on: November 05, 2010, 09:19:54 PM »
Thanks. (It did participate in GothiComp 2009 as well, ended forth or fifth, my Craftworld Eldar 2nd just behind Caina-HoA's Tau FW/GW fleet).
The Custodian won the painting competition in 2007. Yay for me. :)

Sprayed them white.
Used black ink (thinned down black will also work) going through all lines. Tedious, yes. Then using thin layers of skull white to fix mistakes I made and enrichen the white over all parts. Then very thinned space wolf grey for the blue ish parts. Thinned down white (very watery) on the edges to highlight. That's about it. White looks cool. But a tedious colour.

Lord Chronos made even better ones though took a more daring off-set colour (purple), check GothiComp 2008.

Offline KivArn

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #268 on: November 05, 2010, 11:51:15 PM »
Besides what others have mentioned, Id just like to refresh that I wouuld actually find the Castellan much more useful at 20cm.  As in better.

I'm desperately trying to think why castellans at 20cm would be any better... you don't have to move your maximum speed, and it doesn't affect minimum distance to turn....

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #269 on: November 06, 2010, 12:04:28 AM »
It does affect minimum moves though.  Its a rather unique long range support escort.  The further away, the better.
I cant think of any advantageous reason to include 5cm.