October 22, 2019, 02:54:06 PM

Author Topic: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG  (Read 119651 times)

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Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #525 on: December 14, 2010, 06:34:23 PM »
....Wait.. your telling me the big bay under the protector.. is for torpedo's, despite the fact that it looks like a manta launch bay... and the five little holes on the front, which look perfect for torpedo tubes... are for fighters and orcas? Or was he referencing the wing bays?

Or am I mixing this up?

Also, I never saw that coming, I always thought the two big fixed weapons were Ion cannons (it even shows this in the taros campaign book) and the three barreled turrets were rail guns...

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #526 on: December 14, 2010, 07:18:26 PM »
Hi Zelnik,

no, the launch bay underneath he called ordnance = attack craft. The square holes along the wings are for shuttles (wing bays, to show size Castellan has them too, which fits with escorts being able to launch small crafts like personell shuttles etc). The five round holes in the prow are missiles (which I stated in the mail to them as that are the ones I found obvious, heh).

You see, that mail has always been the key for me (since 2006/2007) to state all Railguns should be fixed forward (total of 9 stubs/barrels = fp 8 or 10). Thus making the 90* even more obvious. The Ion as 1 per side LF / RF.
Small turrets being anti-ordnance (which fits the description about Tau anti AC turrets in Armada).


Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #527 on: December 14, 2010, 09:44:12 PM »
Like i asked before, purely theoretical.
But with the weapon batteries now at str10, and if you dropped the launch bay, would the Protector be balanced at 170.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #528 on: December 14, 2010, 09:53:09 PM »
Wow, suddenly my protector is a LOT more intimidating... I always knew the number of actual physical rounds fired was far less then that of the Imperial navy or Chaos, this means that to match said firepower.. they must be incredibly accurate...

*hugs his tau fleet* i wuv you guys..

From what i remember, the strength currently was at 12...

Either way, i don't see the point in reducing the torpedos to 5 and the Launch bay to 1.  It just seems like they are trying to whittle the strength down in any way they can, while nearly destroying the ship's usefulness.

« Last Edit: December 14, 2010, 10:02:31 PM by Zelnik »

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #529 on: December 14, 2010, 10:29:13 PM »
Sshh Zelnik, there are some here with a serious godhead view of the Protector, they will hang you for treason ;)

Yes they dropped the str to 10, same points cost -_-  Torps are 5 cuz thats on the model.  Id actually love a tau warship that has no reliance on AC, so im fine with fewer bays, or none.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #530 on: December 15, 2010, 12:06:37 AM »
Okay, normally i am a stickler for WYSWYG, but that is UTTER TRASH!!!

So, does that mean that the Armageddon only fires two torpedos? it's picture only has two torpedo tubes?
Does a lunar get strength 4 batteries?

It says -clearly- in the rules for tau Missiles that they launch on average ten missiles for every one imperial torpedo. The number of tubes has -no- bearing on how many are actually launched!

The same goes for the strength of the battery for that matter.

Flybywire. your being dumb, stop it. If your playing the WYSWYG game, then i expect you to show it for EVERY OTHER FLEET. Including the corsair eldar (who have way more guns on their ships then are in the rules)


Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #531 on: December 15, 2010, 04:55:56 AM »
Hey man,
my Tau are even weaker then his and still balanced. If you get a chance to do WYSIWYG and keep a balanced fleet you must and should follow that path.

IN cruisers have 3 torps slits per side on the prow = 6.

And IN battery module is str6. You know, where the Desolator fires staggered, battery modules fire doubled.

This:

Protector
turns 90*
hits 6
armour 6+/5+  (PD)
turrets 3
shields 2

prow battery str 4 @ 45cm - F
port battery str 2 @ 45cm - F
starboard battery str.2 @45cm - F
port Ion str.1 @ 30cm - LF
starboard Ion str.1. 30cm - RF
1 Keel Launch bay (but to no rewrite crit hit table it is dorsal).
4 prow missiles.*

- Internal tracking systems

* PDD rules has it at str4 missiles on phase III variant, but 5 we'll be good as well.

That is weaker then the draft Protector, and yet at 190 pts balanced (I used it tested it played it).

If you raise gunnery on the ship, LB has to go down, since there is only 1 LB on the ship it makes sense anyway.

So I fully support Nate/flybywire and the HA on the Tau route. It is great!!!

Yes, tweaks needed, but not on the Protector.
« Last Edit: December 15, 2010, 12:37:34 PM by horizon »

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #532 on: December 15, 2010, 12:32:20 PM »
your protector variant has tracking systems?

Offline KivArn

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #533 on: December 15, 2010, 12:34:23 PM »
zero range tracking IIRC, it only affects the ship itself, not any other vessel nearby

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #534 on: December 15, 2010, 12:36:33 PM »
Yes, Project Distant Darkness has them. ITS = Internal Tracking Systems = ship only = no range.
Makes the str8 gunnery str10 in effect above 30cm.


warnz
correct

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #535 on: December 15, 2010, 05:13:39 PM »
Again, I am sticking with flybywire's opinion and thinking 90o  on a protector is just too much... giving it to an Emissary is a different story.  I just don't want to see my st 6 torpedo salvo go the way of the dodo..

--edit

I just realized that both the emissary AND the protector now have 90 degree turns...

my face:  :o
« Last Edit: December 15, 2010, 05:34:34 PM by Zelnik »

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #536 on: December 15, 2010, 06:59:59 PM »
Hi Zelnik,

yes 90* on the Protector is kind of the best thing since limited ordnance in the game. ;)

So, you see, 90* (background supported, yes it is, Sig made his best post ever on it) means that more gunnery/less ordnance is warranted for balance.
It makes sense as raiders. Also it makes a more unique Tau fleet and less a carbon copy of the GW list. But it still feels Tau (like their ground warfare).

:)

Me happy.

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #537 on: December 15, 2010, 10:13:26 PM »
Yes, Project Distant Darkness has them. ITS = Internal Tracking Systems = ship only = no range.
Makes the str8 gunnery str10 in effect above 30cm.


warnz
correct

Actually, thats a pretty cool idea, especially in smaller games without Custodian support.  As a matter of fact, that could be a variant Protector right there, the LB space not unexplained, but taken up by an internal tracking system.  You could do it to the current Protector and not even have to change the cost, even though I still like the idea of just a stripped down one.

@Zelnik.  Ya its cool, but I still wish the Emissary had more.  If it had options for 2 fighter bays, it would be perfect for smaller games, not HAVING to rely on the Custodian and make non LB Protectors easier to field.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #538 on: December 16, 2010, 03:52:16 AM »
Non-lance protectors is totally against the feel of tau, since they believe in flexibility. Unlike the imperium, they don't have the luxury of having lots of specialized ships, they have to be expected to perform against all enemies.

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #539 on: December 16, 2010, 04:09:18 AM »
LS, wants a non-launch bay variants. Not a non Lance variant.