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Author Topic: Campain fight 1  (Read 2181 times)

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Offline Cardicus

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Campain fight 1
« on: June 16, 2010, 09:55:21 PM »
Right my gang has had a couple of fights now this will tell you how it ended up.

rolled up that i chose the scenario and i picked scavengers and rolled a measley 2 loot counters.
the first turn ended up my juve getting pinned from his heavy due to my misplacing him thinking he was in cover but was actually only in partial. Second turn was uneventfull for me as none of my guys hit anything but my juve got back up only to have a stubber round go through him again this time putting him down and later on go out. Third turn one of my gangers got hit and went down and my leader got pinned it wasnt really looking good for me i hadnt even inflicted a single wound yet. This changed as my leader escaped pinning then put a manstopper round through the leaders head putting her down my heavy put one of the gangers out of action and my other gangers managed to pin a couple of juves and the ganger that was down recovered to a flesh wound. The next turn was an intense firefight around one of the loot counter with my leader getting pinned again and the newly recovered ganger grabing the loot only to get shot by a juve and putting him out of action. Another ganger was taken out by the enemy heavy and another was taken man down while running for the other loot counter i was starting to run out of guys but managed to keep it together and grabbed the loot that my ganger dropped and started to fall back into a defensive formation as best i could i managed to take out another ganger in my next turn while one of mine managed to recover then my juve that had been working his way round the flank and was close to getting that annoying heavy but the heavy got him before he had the chance then i failed my bottle roll with one loot counter each.

Post battle i rolled for the two gangers and juve the juve getting a full recovery and gangers both getting a chest wound. While on the other hand i managed to kill one of his gangers and capture his leader so it wasnt such a bad outing as the cash from ransoming his leader back alowed me to buy a infra red sight which i gave to one of my gangers.

Offline Cardicus

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Re: Campain fight 1
« Reply #1 on: June 16, 2010, 10:50:47 PM »
Fight 2

Rolled for scenario and my opponent got to choose and chose hit and run and rolled the shoot up mission

I rolled poorly for my starting gangers and only ended up with one so i chose the ganger with the sight as hed have the best chance of taking out at least one of them that was what i thought anyway. The first shot of the game took him man down and he later went out of action then i got a reinforcement of one guy who appeared right next to the main attack and missed his shot and was promtly shot in the head and ended up draging himself halfway round the board before going out of action. My next reinforcement was my leader and a ganger who apeared on the board edge my opponent was heading for and they took up firing positions to prevent them getting near it the ganger never hit anything but his fire kept his flanking force hiding in cover for fear of getting shot. My leader then took the opposing leader down again. My next force of reinfonrcements was another two gangers which apeared where the first ganger did and then pinned a ganger and a juve then my leader took down the heavy things were looking good. The opposing leader then recovered and proceded to take my leader down it wasnt good as the flanking force consisting a ganger, juve and a scummer was getting close to the board edge then my heavy apeared behind the enemy gang and then proceded to fire five shots into the ganger and only infilicted only a single flesh wound i completly fluffed my wound rolls then my last reinforcements appeared on the board edge they were heading for they consisited of my last ganger and my juves they then ran towards the scummer and juve they then took the scummer out and juve down about 8 inches from the board edge which i thought was ok then my ganger puts the leader back down for the second time. The guy then procedes to fluke his bottle rolls as the only guy hes got is a juve who kept aluding my ganger by just keeping out of sight so he couldnt charge him and the ganger that survived my heavy bolter shot well the ganger tryed to charge my ganger but was just out of range and the juve then tryed to run to the board edge but didnt notice a ganger round the corner who then charged her and the ganger got charged by one of my juves and a ganger she then took the juve down then got taken out by my ganger the ganger against the juve only managed to inflict a flesh wound and the next turn he flukes his bottle roll and the other juve had been crawling to the edge manages to complete his mission so another defeat for me. Post battle my leader and a ganger got captured the other got a head wound and my juve ended up with horrible scars the ransome for my leader and ganger cleaned me out so no shopping from the rare trade to buy but i managed to kill another of his gangers.
 

Offline Cardicus

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Re: Campain fight 1
« Reply #2 on: June 19, 2010, 08:52:44 PM »
Fight 3

My third fight and this time i was fighting spyrers so i was a little worried as my guys have a few good skills and advances but spyrers can be very evil.
We rolled for scenario and my opponent got to choose not good as he chose ambush not good at all. I set my 2 juves up in the centre and then he placed his guys mostly on one side of them then i had good rolls and managed to set up 2 of my groups anywhere and proceded to ambush the ambushers with my guys setting up with good views to the enemy. Then we rolled for first turn and the dice gods wernt with me as i had rolled a 6 for 2 of my groups i got to roll 2 dice and ended up with a total of 4 so my opponent got the first turn and quickly took down my heavy with his first shot and pinning a ganger not a good start but my turn turned up trumps as i managed to take out the yeld spyrer that took out my heavy not only wounding him but causing him to fall and a second man down result and i put down a malcadon spyrer that was looking at charging one of my groups. After passing his bottle check my opponent then charged my juves with his other malcadon and proceded to rip apart the first before using his follow up to get into combat with my other one. My next turn was pretty univentfull as the only shots i had i missed with. The malcodon then chopped up my second juve and moved closer to my gangers. The only up side was my heavy recovered to a flesh wound and the yeld who took him down went out. In his turn after passing his second bottle roll the only thing he hit with was his malcodon who got one of my gangers with his web spinners. Taking my first bottle roll things were still going good i had the ambushers surrounded and lots of firepower headed towrds them only i flufffed my bottle roll and bottled before i could get a shot in.

Post battle revealed that i had captured the malcodon and after removing the squishy parts inside i sold off the nice shiny parts for a tidy profit. The yeld only got a old battle wound. My juves both got full recoverys but my ganger was dead at first but as i have a medic he managed to change this to multiple wounds ending up with both horrible and impressive scars blinded in his left eye and an old battle wound. With the cash i got from selling the malcodons stuff i managed to buy a heavy with a flamer and lasgun should come in handy next time as those spyrers like to get up close close enough to burn em up nice and crispy. After this game iv noticed that my battles arnt going to well due to those pesky dice but then they feel sorry for me in post battle and i end up getting the better results hopefully will get some better results as more people are wanting to join the campaign so might have to pick on a couple of the newbes lol.