July 19, 2019, 05:04:16 AM

Author Topic: Warmaster Revolution project  (Read 6246 times)

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Offline Aldhick

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Re: Warmaster Revolution project
« Reply #15 on: November 23, 2016, 08:08:33 AM »
maybe an official list of terrain types and terrain rules as well?
well... what do you mean with "official"? :-)  Those terrain rules in WMA doesn't seem to me to be worth retyping as they more or less state what is and what is not dense terrain. Rules for gates and fortifications are described in detail in Warmuster siege rules. And would the community accept if we make our own terrain rules?
WM - Toomb Kings
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Offline Aquahog

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Re: Warmaster Revolution project
« Reply #16 on: November 23, 2016, 04:30:37 PM »
Warmastet gets surprisingly much mileage out of very simple terrain rules I say.

Offline Alexander

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Re: Warmaster Revolution project
« Reply #17 on: November 23, 2016, 07:25:28 PM »
I really like the update. I hope it can kickstart warmaster again.

I saw a layout mistake.
In the Vampire count army selector. One of the troop type names has been shifted up so at the bottem there is an empty space.

Offline cjbennett22

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Re: Warmaster Revolution project
« Reply #18 on: November 24, 2016, 01:20:42 AM »
me and my brother have had an ongoing argument for years now about terrain.  This mostly starts with the inadequate rules from both the warmaster rulebook and the ancients rulebook stemming from the ancients not having machines/artillery or any monsters.  Shooting over head is never mentioned.  I thought hill crests were supposed to give defended to infantry and shouldn't artillery be able to enter towns and villages?

I assumed this would be a good time to put it in with the new and exciting "Revolution" rules but would this be something for a new thread?

I'm not looking to add some ridiculous terrain rules but more of an actually balanced ruleset that is just set in stone that could be followed from country to country.  We all know how important terrain is on the battlefield and I know I cant be the only one wishing for something more "Solid" with terrain rules.

Thank you everyone.

Offline Aldhick

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Re: Warmaster Revolution project
« Reply #19 on: November 24, 2016, 08:30:46 AM »
Alexander: didn't see that one, thanx!

CJ: I see your point and I think it's a good one. However I don't want to touch the original structure of the rules if not absolutely necessary. What we can actually do is to add the terrain sub-section into the optional rules section. I'm aware there was some cross-community agreement on some terrain rules that were tested on the last international playtest weekend organised by Lex, so that may be a good start. Separate thread for this reason is a good idea.
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs