April 25, 2019, 03:06:47 AM

Author Topic: ASC 2.0 Chaos Development  (Read 22326 times)

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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #45 on: April 13, 2015, 07:45:47 PM »
The TE MoN still says no boarding in BFG:R
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #46 on: April 13, 2015, 08:33:57 PM »
Correct!
 I thought that the Hives Of Nurgle, rather than the Mark, had been given the whole no boarding thing. Couldn't find anything to support that, though.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #47 on: April 13, 2015, 09:22:23 PM »
How is this?
Changed Hives to S7, Turns to 90*, Shields to 1, May not be boarded, and went with 140 pts

Pestilaan Class Light Cruiser- 140
Hits: 7
Speed: 20cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port Hives of Nurgle- R: 30cm S:7 Arc: L
Stbd Hives of Nurgle- R: 30cm S:7 Arc: R
Prow Torpedoes- R: 30cm S: 4 Arc: F
Notes: MoN (included in profile). May not be boarded. Hives of Nurgle function exactly like Terminus Est. May only be taken in Plague Fleets of Nurgle or fleets where over of the vessels have the MoN. May not be taken in fleets where a vessel has the MoT. These restrictions are lifted for fleets led by Abaddon.
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #48 on: April 13, 2015, 10:38:38 PM »
Looks good.  The 20cm is still jarring for a cl. But that's on me. :o

Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #49 on: April 13, 2015, 11:28:12 PM »
Agreed, looks good. 20cm isn't that bad. My Repulsive still manages to keep up :)
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #50 on: April 13, 2015, 11:59:08 PM »
The 20cm owes to the fluff of the pestilaan and the fact it should be the heaviest of the CL and more of a mini-ship of the line than a flank fighter. It still has a 90* turn making it more manueverable
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #51 on: April 14, 2015, 12:17:19 AM »
Although thinking on it, I am liking 20cm less and less as well.

What about 25cm instead, but make it 3d6 AAF?
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #52 on: April 14, 2015, 12:33:41 AM »
Nah it fits. Like I said it's just a personal foible.  It's good the way it is.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #53 on: April 14, 2015, 12:38:22 AM »
What  gives me pause now is that it is slower than IN CLs, but if there is concurrence then no worries I guess
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #54 on: April 14, 2015, 12:53:26 AM »
It's also a lot beefier than IN CLs. With the torpedos and MoN it punches above its weight class but not in a munchkin way.

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #55 on: April 14, 2015, 02:20:12 AM »
Apostate Class Heavy Raider- 55
Hits: Escort/2
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Weapons Battery- R: 30cm S:2 Arc: L/F/R
Prow Lance- R:45cm S1 Arc: L/F/R
Prow Torpedoes- R: 30cm S: 2 Arc: F
Notes: Not automatically destroyed by a critical hit like 1 hit escorts.
« Last Edit: April 14, 2015, 02:24:46 AM by Gothmog Lord of Balrogs »
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Offline Bessemer

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Re: ASC 2.0 Chaos Development
« Reply #56 on: April 15, 2015, 12:12:35 AM »
Reduce the Lance to 30cm, and it looks OK. Maybe even make the Lance fwd only for 50 pts?
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Offline TheIronPrice

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Re: ASC 2.0 Chaos Development
« Reply #57 on: April 15, 2015, 07:22:16 AM »
I agree knock it down to 30cm, but keep it as a turret. The reduced range should justify the points cost. Actually, now that I think about it, is there a drawing available for it?

Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #58 on: April 18, 2015, 04:39:45 PM »
Apostate Class Heavy Raider- 50
Hits: Escort/2
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 1
Weapons:
Weapons Battery- R: 30cm S:2 Arc: L/F/R
Prow Lance- R:30cm S1 Arc: L/F/R
Prow Torpedoes- R: 30cm S: 2 Arc: F
Notes: Not automatically destroyed by a critical hit like 1 hit escorts.

The picture is in the old school ASC. It is exactly like an Infidel with a lance turret on the bow.
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Offline Gothmog Lord of Balrogs

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Re: ASC 2.0 Chaos Development
« Reply #59 on: April 18, 2015, 05:01:11 PM »
The Night Hag (CH, SM or RT)- 290
Hits: 8
Speed: 25cm
Turns: 45*
Shields: 3
Armour: 6+
Turrets: 3
Weapons:
Port Weap Battery- R: 45cm  S: 6 Arc: L
Stbd Weap Battery- R: 45 cm  S: 6 Arc: L
Dorsal Lance Battery- R: 45cm S: 3 Arc: L/F/R
Prow Launch Bay- (RT) Standard Fight/Bomber/AB S:3 (SM&CH) Thunderhawks S: 2
Macrocannonades- R:30cm S: 6 Arc: F
Special Rules: Space Marine Crew MUST be taken by SM and Chaos fleets. See fleet list for cost. Macrocannonades may not be combined with WB, however they function the exact same but may Reroll failed attempts to equal or beat the chosen target's armour. Additionally, Blast Markers from a Macrocannonade MUST remain on the table at least until the end of the Firing Unit players next turn.
Darkling Engines- For every direct hit scored against the Night Hag (ie anything that does not use templates, pass through blast markers, hit and run attacks, critical damage, other ships catastrophic damage) roll a D6. On a 6, ignore the hit.
« Last Edit: April 18, 2015, 05:03:55 PM by Gothmog Lord of Balrogs »
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