June 19, 2019, 10:25:59 PM

Author Topic: ASC 2.0 Chaos Development  (Read 23064 times)

0 Members and 1 Guest are viewing this topic.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
ASC 2.0 Chaos Development
« on: April 03, 2015, 03:41:51 AM »
View the main ASC 2.0 thread here
http://www.forum.specialist-arms.com/index.php?topic=7097.0

Below is what I last had on Chaos for 2.0, reposted for review. Feel free to discuss. Any addition Chaos Ships will also be posted here.

Blasphemer Class Fast Battleship- 300
Hits: 8
Speed: 30 cm
Turns: 45*
Sheilds: 2
Armour: 5+
Turrets:  4
Weapons
Port Weap Battery- R: 45cm  S: 10 Arc: L
Port Weap Battery- R: 60cm  S: 6 Arc: L
Stbd Weap Battery-  R: 45cm S: 10 Arc: R
Stbd Weap Battery- R: 60cm  S: 6 Arc: L
Dorsal Lance Battery- R: 60cm S: 4 Arc: L/F/R
Special Rules: 5D6 AAF. When the ships suffers a critical hit, roll an additional d6. On a 5+, an additional Fire critical damage result is applied to the original critical hit. Roll +1D6 for Plasma Drive Overload Catastrophic Damage results. Even though the Blasphemer has less than 3 shields and 10 hits, it MUST be mounted on a large (60mm) flying base, as it still has the presence of a Battleship, just none of the staying power.

Goliath Class Grand Cruiser- 250 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 3 Arc:-
Stbd LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 3 Arc:-
Port Lances- R: 60cm S:2 Arc: L
Stbd Lances- R: 60cm S: 2 Arc: R
Special Rules:  May take ABs for +5 pts.

Annihilator Class Grand Cruiser- 295 (IMPERIAL NAVY/CHAOS)
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 3
Armour: 5+
Turrets: 3
Weapons:
Port LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 5 Arc:-
Stbd LB- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 5 Arc:-
Special Rules:

Vindictive Class Grand Cruiser- 330 (SPACE MARINE OR CHAOS FLEETS)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  3
Armour: 6+
Turrets:  3
Weapons
Port LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Stbd LBs- Thunderhawks- Speed: 20cm S: 2 squadrons Arc: -
Dorsal Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Thunderhawks- Speed 20cm S: 2 squadrons Arc: -
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules:  Chaos Space Marine Crew.
Plasma Destructor: Always hit on a 5+. Always inflicts critical hits on a 5+.

Charybdis Class Grand Cruiser- 295 (Use Grim Dark Bits Heresy Era BB. Based off the Nicor in IA vol 10)
Hits: 10
Speed: 20 cm
Turns: 45*
Shields:  3
Armour: 6+
Turrets:  3
Weapons
Port Weap Batteries- R: 45cm S: 8 Arc: L
Stbd Weap Batteries- R: 45cm S: 8 Arc: R
Prow Bombardment Cannons- R: 30cm S: 6 Arc: L/F/R
Prow Launch Bays- Swiftdeaths: 30cm Doomfires: 20cm Dreadclaws: 30cm S: 4 Arc:-
Under Prow Plasma Destructor- R: 15cm S:10 Arc: F
Special Rules:  You may take a CSM crew for +35 points.
Plasma Destructor: Always hit on a 5+. Always inflicts critical hits on a 5+.

Kharnath Class Grand Cruiser- 320
Hits: 10
Speed: 25 cm
Turns: 45*
Shields:  3
Armour: 5+
Turrets:  3
Weapons
Prow Boarding Torpedoes- Speed: 35cm S: 6 Arc: F
Port Launch Bays- Dreadclaws: 35cm S: 5 Arc:  -
Stbd Launch Bays- Dreadclaws: 35cm S: 5 Arc:  -
Prow Talons- R: 15 S: 2 Arc: F
Special Rules:  5d6 AAF
Blood for the Blood God:  MoK and CSM crew. May only be taken in Bezerker fleets or fleets where at least of the ships (including Kharnath GC) have the MoK. May not be included in fleets where any ship has the MoT.
Talons of Khorne: Prow mounted Talons are fired like WB with a Left Col Shift. They ignore shields. If you successfully hit a vessel, instead of inflicting damage all boarding actions conducted by AC from the Kharnath receive a +1 bonus.
Boosted Craft- AC from the Kharnath are boosted from the Kharnath, adding +5 to speed, already included above.

Hellfire Class Heavy Cruiser (CH)-210
Hits: 8
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 6 Arc: L
Stbd WB- R: 45cm S: 6 Arc: R
Port Lance Battery- R: 45cm S: 2 Arc: L
Stbd Lance Battery - R: 45cm S: 2 Arc: R
Prow WB- R: 30cm S: 6 Arc: L/F/R
Dorsal Lance Battery- R: 60 S: 1 Arc: L/F/R
Special Rules: When AAF, the ship may not fire its lance batteries.

Enticer Class Light Cruiser- 130
Hits: 6
Speed: 25cm
Turns: 90*
Shields: 1
Armour: 5+
Turrets: 2
Weapons:
Port WB- R: 45cm S: 4 Arc: L
Stbd WB- R: 45cm S: 4 Arc: R
Prow WB- R: 45cm S: 8 Arc: L/F/R
Notes: 5d6 AAF. May only be used in Pleasure Fleets of Slaneesh or fleets where over of the vessels have the MoS. May not be taken in fleets where a vessel has the MoN.
« Last Edit: April 25, 2015, 01:52:20 PM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #1 on: April 04, 2015, 06:25:08 PM »
New Grand Cruiser based off the Repulsive. I realized there were NO variants for that hull type and figured a lance boat would be acceptable and fun. A scaled down Desolator in a way.

As such, I added an option to trade down to dorsal WB for -10 points. Not sure if this should stay in though. Opinions?

Will be in italics until finalized.

Repugnant Class Grand Cruiser- 240
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S:4 Arc: L
Stbd Lances- R:45cm S:4 Arc: R
Dorsal Lances- R:30cm S:3 Arc: L/F/R
Prow Torpedoes- Boarding/Standard, Speed: 35cm S: 6 Arc: F
Special Rules:  May take an additional shield for +15 points, but must be on a large base. May upgrade dorsal lances to 45cm +10 points. You may swap the Dorsal Lances for R:45cm, S:6 Weapons batteries for -10 points.
Design Notes: The Repugnant is based on the same hull of a Repulsive GC
« Last Edit: April 07, 2015, 02:33:14 AM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline TheIronPrice

  • Active Member
  • *
  • Posts: 63
    • Loc: San Diego
Re: ASC 2.0 Chaos Development
« Reply #2 on: April 04, 2015, 08:26:30 PM »
I like  the repulsive hull too. This seems pretty close to the executor. 35 points more for a little extra range, firepower, torpedos, and a design that doesn't look like nurgle vomited on the blueprints seems fair to me.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #3 on: April 04, 2015, 08:44:08 PM »
I like  the repulsive hull too. This seems pretty close to the executor. 35 points more for a little extra range, firepower, torpedos, and a design that doesn't look like nurgle vomited on the blueprints seems fair to me.

Hmm, you are right though about it being really close to the Executor.
Maybe something like this instead. Hybridize it a bit. Closer to a Retaliator perhaps, but no ordinance (other than torps), just pure gunboat.

Repugnant Class Grand Cruiser- 245
Hits: 10
Speed: 20cm
Turns: 45*
Shields: 2
Armour: 5+
Turrets: 3
Weapons:
Port Lances- R: 45cm S:2 Arc: L
Stbd Lances- R:45cm S:2 Arc: R
Port WB- R: 45cm S:8 Arc: L
Stbd WB- R:45cm S:8 Arc: R
Dorsal Lances- R:45cm S:3 Arc: L/F/R
Prow Torpedoes- Boarding/Standard, Speed: 35cm S: 6 Arc: F
Special Rules:  May take an additional shield for +15 points, but must be on a large base.
Design Notes: The Repugnant is based on the same hull of a Repulsive GC
« Last Edit: April 05, 2015, 03:40:07 AM by Gothmog Lord of Balrogs »
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline TheIronPrice

  • Active Member
  • *
  • Posts: 63
    • Loc: San Diego
Re: ASC 2.0 Chaos Development
« Reply #4 on: April 04, 2015, 09:05:47 PM »
That puts it at 15 pts more than a vengeance class for 3 more lances and torpedos but weaker weapons batteries.   What about this: P/S launch bays st 2, P/S Lance st 2 dorsal Lance S3 and prow torpedos. Then it becomes essentially a pocket battleship version of the desecrator class.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #5 on: April 04, 2015, 09:13:05 PM »
Look at the Goliath above.

Maybe just make it cheaper?
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline TheIronPrice

  • Active Member
  • *
  • Posts: 63
    • Loc: San Diego
Re: ASC 2.0 Chaos Development
« Reply #6 on: April 04, 2015, 09:19:56 PM »
Ah. I missed that. Yeah, That looks like about the only way to go.  Really though if you consider it an earlier version of the executor it will explain the better weapons load out fluff wise  and for 35 pts your getting a very decent torpedo Salvo and better lances.  I'd trade that for a single escort somewhere.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #7 on: April 05, 2015, 03:40:51 AM »
Repugnant finalized, unless anyone has anything else
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline TheIronPrice

  • Active Member
  • *
  • Posts: 63
    • Loc: San Diego
Re: ASC 2.0 Chaos Development
« Reply #8 on: April 05, 2015, 04:27:12 AM »
Looks good.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 3865
  • Destiny Infinity Eternity
Re: ASC 2.0 Chaos Development
« Reply #9 on: April 05, 2015, 07:58:12 AM »
Is there any other vessel that can shoot with 7 lances @ 30cm?

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #10 on: April 05, 2015, 07:33:21 PM »
Not that I can think of. SM Ultima BB gets 8 Bombardment Cannons. The only thing that gets close. Makes the Proposed Repugnant unique. But do you think that makes it too powerful?
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 340
    • Loc: UK
Re: ASC 2.0 Chaos Development
« Reply #11 on: April 06, 2015, 12:28:06 AM »
Is there any other vessel that can shoot with 7 lances @ 30cm?

Only the Despoiler if you combine Dorsal and Prow Lances.
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #12 on: April 06, 2015, 02:11:53 AM »
Is there any other vessel that can shoot with 7 lances @ 30cm?

Only the Despoiler if you combine Dorsal and Prow Lances.

Only in original BFG, not in BFG:R
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com

Offline Bessemer

  • Full Member
  • *
  • Posts: 340
    • Loc: UK
Re: ASC 2.0 Chaos Development
« Reply #13 on: April 06, 2015, 02:39:50 AM »
Ah! Forgot the ASC was for BFG-R... :-[

I'd probably give it the Dorsal WB's as standard to help differentiate from the Repulsive. Otherwise it steps on the Executor's toes a little too much for me, but that's my two pence :)
« Last Edit: April 06, 2015, 02:49:20 AM by Bessemer »
I refuse to be killed by something I've never heard of.

Offline Gothmog Lord of Balrogs

  • Full Member
  • *
  • Posts: 613
  • Lord of the Seven
    • Sepulchre of Heroes
Re: ASC 2.0 Chaos Development
« Reply #14 on: April 06, 2015, 02:56:49 AM »
Ah! Forgot the ASC was for BFG-R... :-[

I'd probably give it the Dorsal WB's as standard to help differentiate from the Repulsive. Otherwise it steps on the Executor's toes a little too much for me, but that's my two pence :)

Would you keep the lance exchange for +10 points then? And would you base price it at 230 or still at 240?
"Give me a thousand men crazy enough to conquer Hell and we shall do it!"
www.sepulchreofheroes.blogspot.com
sepulchreofheroes@gmail.com