June 25, 2019, 04:29:14 AM

Author Topic: Tau Protection Fleet 2010 overview  (Read 18949 times)

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Offline horizon

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Re: Tau Protection Fleet 2010 overview
« Reply #105 on: February 25, 2012, 06:17:32 AM »
That is, indeed, a good idea.

Integratred Tracking Systems (as the old HA SG Tau CPF list had on them! PDD also has this).
Black Sun Filter (no shift due blastmarkers, idea belongs to Elkerlyc)
etc

Offline Sigoroth

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Re: Tau Protection Fleet 2010 overview
« Reply #106 on: February 25, 2012, 07:07:20 AM »
I just had a bit of a brainstorm.

Why don't we reduce the cost of the protector to 180, like many agree with and institute some upgrade options to the fleet?

Things like experimental systems, xv15 boarding teams, or even optional grav hooks or tracking systems.

This would allow the tau player to patch 5 to 25 point holes frequently found in tau fleets and add some flavor to the fleet.

I like being able to use all points available, and things like the prow power ram only add to the game, so I'm in favour.

Offline AndrewChristlieb

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Re: Tau Protection Fleet 2010 overview
« Reply #107 on: February 25, 2012, 12:52:21 PM »
Short range ablative capsules that fill the roll of teleporters on other races as an upgrade.
I don't make the rules, I just think them up and write them down.

Offline Zelnik

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Re: Tau Protection Fleet 2010 overview
« Reply #108 on: February 27, 2012, 01:43:30 PM »
Ehh.. let's not try and give the tau something that they have been denied due to balance and fluff reasons.


How about these...

Gravitic Wedge
once per game, the tau player can force a ramming enemy ship to re-roll its leadership to ram

Disruption feild.
Once per game, the tau player may make an ld check, on a success, all gunnery attacks against that vessel suffer from a left column shift.


Experimental engine coils: increase the speed of a vessel by 5 cm, increase explosion radius by 1d6. 

Iridium reinforcement. +1 hit to vessel.

Offline horizon

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Re: Tau Protection Fleet 2010 overview
« Reply #109 on: February 27, 2012, 07:34:39 PM »
What has been denied for balance & fluff?


+1 hits = not my idea of an upgrade for the protector to be honest.
gravitic wedge = not worth it I think. Though the name is nice enough.


+5d6 aaf would be nice
ITS
advanced ordnance control bridge : ac may go in and out of formation.

Offline AndrewChristlieb

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Re: Tau Protection Fleet 2010 overview
« Reply #110 on: February 27, 2012, 08:49:15 PM »
Tau not having teleport attacks is purely fluff I don't see them being unbalanced by getting them, especially if its only as an upgrade to one type of ship. They have used this same type of attack in the books tho so I don't see it really being a problem. Making it a bit expensive and letting them bypass shields would be a unique fluffy addition :).

+1 hit is good as an upgrade

Gravitic Wedge could just be an automatic 1 damage that the power ram adds to imps

Disruption Field sounds cool but maybe an always on effect where enemy ships trying to target the ship receive a -1 to their leadership tests (this would apply to Lock On and to shoot at the Protector instead of another ship).

Experimental engines are good +5d6 aaf is good too :)

Advanced bridge is kind of iffy tho, maybe just a +1 to leadership tests?


I don't make the rules, I just think them up and write them down.