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Author Topic: "Exalted Subjugation" - Super Battleship  (Read 6359 times)

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Offline AndrewChristlieb

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Re: "Exalted Subjugation" - Super Battleship
« Reply #15 on: October 12, 2011, 02:20:34 AM »
+1 on the fluff, I'd love to see some more pics too!
I don't make the rules, I just think them up and write them down.

Offline Trickstick

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Re: "Exalted Subjugation" - Super Battleship
« Reply #16 on: October 12, 2011, 02:26:28 AM »
Alas, I no longer have the camera. I will probably post up some pictures when it is painted though.

As for fluff, I think that I am going to go for an "ancient relic" style backstory. Maybe it was found in the warp...
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Offline RCgothic

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Re: "Exalted Subjugation" - Super Battleship
« Reply #17 on: November 08, 2011, 01:42:23 PM »
My formula (which is available on here somewhere) turned it out at 392.5pts, reason being it isn't actually all that heavily armed.

Shields and armour came to 138.6pts.
Speed and turns came to 14pts
Turrets come to 18pts
Lances came to 148.7pts
WBs came to 28.1pts
D3 Nova shots ~ 2 Nova shots ~12 torps = 44.8pts.

The dorsal armament is weaker than a battlecruiser. The lances may be nice at long range, but twin long range broadsides have poor synergy with each other and don't come anywhere near the BFG:R Retribution broadside in damage potential. The only seriously nasty weapon on the thing is the D3 Nova, and personally I'd prefer 12 torps.

Offline AndrewChristlieb

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Re: "Exalted Subjugation" - Super Battleship
« Reply #18 on: November 08, 2011, 03:48:37 PM »
Ive been batting around a "generic" venerable bb somewhat losely based off of what your working on here and the old BT fleet list Eternal Crusader. Basically a short range but more powerful bb similar to the SO but not being an ultra exclusive.

Stats                                                Smotherman                    RcGothic
14 hits                                      l                  70                 l            56 
4 shields                                   l                  40                 l            40
20cm speed                              l                    4                 l            40
45* turns                                  l                    -                  l              -
6+ armour                                 l                149.85            l            70
4 turrets                                    l                  20                 l            16
18 wb p/s                                  l                  54                 l            90
12 bombardment cannon l/f/r    l                  84                 l            72
4 prow launch                            l                  40                 l            56
6 torps                                       l                  21                 l            22.5
total                                           l                482.85            l          462.5

Smotherman includes bonuses for being SM in the 6+ armour so that can explain the 20 point discrepancy. I doubled the value of L/F/R weapons batteries on your (RC's) chart to represent the bombardment cannons. Compared to the standard battlebarge and the SO I would place this more at the 500 point mark, however both of those are overpriced themselves. to keep it around the 480 mark here I think dropping the 2 extra hits would be in order. 55 points over the standard barge gives it an extra shield and turret, 4 extra bomb cannons and an extra launch. I consider the 18 batteries a wash due to the range decrease.

Thoughts?
I don't make the rules, I just think them up and write them down.