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Author Topic: WMA Medieval - Reactive Moves question  (Read 4297 times)

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Offline Kretus

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WMA Medieval - Reactive Moves question
« on: April 18, 2009, 06:02:54 PM »
After last battle I got one question.

In case of "reactive move" attempt "Make a Command test from the closest commander to determine if the reacitve move is succesfull. In addition, the following command modifiers apply to all reactive moves; ..."

Does "in addition" mean that all other command modifiers (for example: lost stands, distance from commander, within 20 com of an enemy, etc) still apply ?


best regards
Kretus

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #1 on: May 16, 2009, 03:03:17 PM »
Hi Kretus,

It seems nobody around here have the medieval supplement (including myself). I will buy it, hope to buy it soon. So, I do not read it or even play it, but my logic say to myself that the modifiers still  apply   :P, but I repeat I am only guessing  :)

which medieval army do you ussually play?

If you have experience in medieval armies, which army do you recommend to start with?

I had a project to make the scenario of Las Navas de Tolosa (spanish reconquista), not finish yet. But I always turn to bronze age or fantasy so I still the figures unpainted (and some of them even un-bought)and the scenarios rule only scheme.

could you give some feedbacks about the mood of medieval vs fantasy?

thanks in advance

Offline Kretus

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Re: WMA Medieval - Reactive Moves question
« Reply #2 on: May 25, 2009, 03:54:40 PM »
Hi

My only army is Burgundian Ordonnance (worst command in the book, but wide choice of units). I usually played against .. Burgundian Ordonnance, because other guys had no "glued" armies. But now they have Late 100y war French, 100y war English, Polish, Hussites, Teutonic Order and Ottomans. It's all XVth century as you can see. My 2.500 points army is still in most part "silver ordonnance". No time to paint, and just enough time to play once per 1-2 months.

I can't reccomend any army. You should think what do you like most. I'm interested in "late" medieval, so why I made such choice. Also, miniatures make excellent empire army for WM Fantasy.
I think XV century is most interesting - artillery, special formations, wide selection of troops, etc.

Fantasy vs. Medieval ?
There are many small rules that make big difference in gameplay.
My English is unfortunatelly to weak to describe they all...

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #3 on: May 25, 2009, 09:38:59 PM »
Hi, very interesting,

My english is no very good too  ;D

I am sure that I will buy the book in the future and I will build up some armies. I dont know when, but is in my to do list. Thanks for the reply Kretus

Offline Carrington

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Re: WMA Medieval - Reactive Moves question
« Reply #4 on: May 26, 2009, 01:53:03 AM »
Ironically, I think, WMfantasy is even more medieval than WMMedieval -- in WMMedieval/WMA, the 'Bretonnians' must get down in the mud to win.

In WMf cavalry is extremely strong, and common folk with long-bows tend to be afterthoughts, especially if there's little terrain on the board.

The WMA limitations on commands (to max 3), and the limitation on consecutive rounds of combat tends to ensure that cavalry can get bogged down more easily, and the push of pike sometimes takes a while to resolve.

As well, WMA/WMM brings with it a larger range of troop types and abilities -- skirmishers, most notably, but also pike/phalanxes, maniples, warbands, etc.  This adds tactical flavor to armies that are otherwise rather more homogeneous than the WMf armies -- only humans, after all.

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #5 on: May 26, 2009, 10:55:43 PM »
I love warmaster sistems  :) it seems that a ruleset system can fit with any period. The "Color of the period" is easy to introduce in the simple system.

I know that medieval supplement has just arrived to the stores, but only for couriosity. Do you know if a new supplement is being prepared? something of reneissence or similar?

I do not have time to raise the armies, not have time play as much as I like, and still hungry of more material. Is this a paradox?


Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #6 on: September 06, 2009, 10:55:14 AM »
Coming back to reactive moves...

I

Does "in addition" mean that all other command modifiers (for example: lost stands, distance from commander, within 20 com of an enemy, etc) still apply ?


Now I have the book, I have read the reaction moves section... and it is not clear. I still think that modiferes still apply in this situation.

by the way, I liked the reaction moves change. It is a major change of the system and I ussually do not like those changes, but I will used it in the medieval battles.

Offline Kretus

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Re: WMA Medieval - Reactive Moves question
« Reply #7 on: September 07, 2009, 08:33:46 AM »
Quote
I have read the reaction moves section... and it is not clear.

My team have decided to count all other modifiers when issuing reactive order.

Quote
Do you know if a new supplement is being prepared ?

Don't know. I've heard something about "horse and musket".

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #8 on: September 07, 2009, 09:04:39 PM »

Don't know. I've heard something about "horse and musket".

It makes sense, rick priestley page has a gallery of an army that is preparing: 7 year wars. That is a good rumour.

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #9 on: October 25, 2009, 07:24:17 PM »
Does "in addition" mean that all other command modifiers (for example: lost stands, distance from commander, within 20 com of an enemy, etc) still apply ?

Ok, more opinions in the light of some playtest done this week. The reactives moves has it own modifiers and we see logic to apply also the distance from commander and the lost stands.
But we did not apply within 20cm of an enemy, because it has to be applied always and we think the reactive moves modifiers is considering this fact.

Best regards

Offline jchaos79

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Re: WMA Medieval - Reactive Moves question
« Reply #10 on: October 15, 2010, 12:39:37 AM »
Under the light of more games played, we apply all the modifiers, as Kretus and his group do.

Do you guys play the same way?