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Author Topic: BFG's Fate  (Read 6118 times)

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Offline Zelnik

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BFG's Fate
« on: December 03, 2010, 04:19:27 AM »
So, Now that we have seen almost all of blood bowl turned into a rather remarkable video game, do you think Battlefleet gothic is next? you can't deny, Relic entertainment has the best track record for making amazing space games (homeworld 1 and 2), so much that there are ships in BFG that are built off of races in the games in question!

Do you think we can expect Battlefleet Gothic converted into a video game?

Offline BaronIveagh

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Re: BFG's Fate
« Reply #1 on: December 03, 2010, 01:12:53 PM »
There have been a few efforts to mod other space games to BFG, including Homeworld  2 and SoaSE.  So far, most of these have fallen apart.

Unfortunately, BFG tends to fall on it's face when actual 3-d combat is involved, as the ship designs are hideously unsuitable for anything resembling battle in anything but a 2-d environment. 
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Offline Zelnik

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Re: BFG's Fate
« Reply #2 on: December 03, 2010, 01:39:54 PM »
Heh i could have told ya that one :D

But since blood bowl has survived it's digital conversion with it's rules in tact, why not BFG? it's not like it has a complex system.

Offline RCgothic

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Re: BFG's Fate
« Reply #3 on: December 03, 2010, 01:48:14 PM »
There are plenty of examples of good space games that conveniently ignore the 3rd dimension. Starfleet Command and ST Armada being two examples.

Offline BaronIveagh

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Re: BFG's Fate
« Reply #4 on: December 03, 2010, 03:48:51 PM »
There are plenty of examples of good space games that conveniently ignore the 3rd dimension. Starfleet Command and ST Armada being two examples.

Never played either one of them, but I have played some of Relic's other space combat games, and BFG would fare poorly in these waters.
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Offline RCgothic

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Re: BFG's Fate
« Reply #5 on: December 03, 2010, 05:05:41 PM »
Empire Total War also has a decent 2D Naval Combat system.

Offline BaronIveagh

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Re: BFG's Fate
« Reply #6 on: December 03, 2010, 06:06:42 PM »
Empire Total War also has a decent 2D Naval Combat system.

Except space is not 2-d.  And the majority of gamers know this.  After all, Space Marines do not march through empty space to fight one another, outside of the eye of terror, where all the rules take a holiday anyway.
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Offline RCgothic

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Re: BFG's Fate
« Reply #7 on: December 03, 2010, 06:49:33 PM »
Much like Star Trek and Star Wars to a lesser extent, W40k is a subscriber to the trope Space is an Ocean.

Offline Xyon

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Re: BFG's Fate
« Reply #8 on: December 03, 2010, 07:34:58 PM »
Kind of hard to represent 3d on a 2d playing surface, oh.. like a table.  You'd have to get into abstract rules for tokens, sliders, or clickers to represent the z access.

Having said that, I would love a BFG video game to be made and dont give a hoot if its 2d or 3d.  I would prefer 2d though.

Offline BaronIveagh

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Re: BFG's Fate
« Reply #9 on: December 03, 2010, 11:38:46 PM »
Yes, but for a video game to be successful, we have to appeal to the other gamers out there that don't necessarily care about BFG's TT roots, they care about space ships going pew pew and many of them expect there to be an up and down (EvE online, Homeworld, etc)  Even Sins, which is largely flat, as a certain amount of Up and Down to it
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Offline RCgothic

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Re: BFG's Fate
« Reply #10 on: December 04, 2010, 09:51:16 AM »
Star Wars Empire at War, another very successful 2D Space game, and in a lot of ways very similar to what BFG would be.

The fact of the matter is that Imperial ships are hideously equipped to shoot at ships out of a roughly 2D plane. Yes, they could engage high/low ships by rolling about their Z axis, but that would be a significant departure from the TT gameplay and it doesn't look very cinematic to have all the ships at different roll angles to each other.
« Last Edit: December 04, 2010, 09:54:35 AM by RCgothic »

Offline Xyon

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Re: BFG's Fate
« Reply #11 on: December 04, 2010, 12:14:02 PM »
If you make it 3d, it would be a completely different game.  BFG isnt a flight sim, and I havent seen a strategy game that uses 3d that  gained anything by doing 3d instead of just staying 2d.  All of them could have been 2d and done just as well.

Offline lastspartacus

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Re: BFG's Fate
« Reply #12 on: December 06, 2010, 05:09:11 AM »
3d graphics and 2d playstyle would be hella fun.

Offline Easy e

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Re: BFG's Fate
« Reply #13 on: December 08, 2010, 05:01:53 PM »
Totally unrelated, anyone think of adding AI's altitidue rules with BFG? 

Could make the game a bit more... ahem... three dimensional.
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Offline BaronIveagh

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Re: BFG's Fate
« Reply #14 on: December 13, 2010, 05:34:27 AM »
Totally unrelated, anyone think of adding AI's altitidue rules with BFG? 

Could make the game a bit more... ahem... three dimensional.

Shhh.... you'd be burned as a heretic for suggesting that sort of thing... LOL
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