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Specialist Games General Discussion => Modeling & painting => Topic started by: Malika on August 03, 2013, 07:27:21 PM

Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 03, 2013, 07:27:21 PM
For years I've been wanting to create my own ships. I started scratchbuilding some Ork ships (see some of those results here (http://trollsforge.proboards.com/index.cgi?action=display&board=wip&thread=507)), but after that I stopped building ships for a long time.

Now with the wonderful opportunities of 3d printing and CNCing, I decided to give it another shot.

I've always been in love with the Homeworld ships, so I started designing something inspired by it.

At the moment the designs are done in Sketchup, but the plan is to convert to a format that can be printed.

(http://i40.tinypic.com/axmwm0.jpg)
(http://i44.tinypic.com/2zhei60.jpg)
(http://i43.tinypic.com/206hq4h.jpg)
(http://i44.tinypic.com/2my85fq.jpg)
(http://i40.tinypic.com/ffbh36.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 04, 2013, 11:24:28 AM
Here is the latest update on the ship by the way:
(http://i41.tinypic.com/2bqydw.jpg)

Also, I spoke to my friend with the CNC, he isn't sure if the machine will be able to cut the model since it's going to be very small. Which leaves me to ponder a bit. What can I do? I know there are 3d printing services out there, but most of the 3d printed stuff I've seen seems to lack in detail (even stuff that is meant to be detailed). Furthermore, it's going to be rather expensive to print without hollowing out the model (and even then it will most likely be expensive). Also, hollowing the model out might not be such a great idea for a prototype if I would want to cast it later on (pressure can break the model).

I remember in the past GW used to have these '3 times as bigger' versions of their models, I vaguely remember reading about it in a WD once that it was part of the production process. Anybody got more info or experiences regarding that?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: timdp on August 04, 2013, 08:43:05 PM
Three ups are used in conjunction with a pantograph machine tool that cuts the one third sized cavity in the steel plates (molds) made for injection molding plastic. Does not sound very useful for your application.

T
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: unseelied on August 04, 2013, 09:07:03 PM
I don't have much experience with the 3d modeling process but I do run a CNC machine and do molds. Your guy is right that even with tiny micro cutting bits you are not going to get a lot of detail.  You could get some more detail if you cut the ship up into flat parts so it can be more easily machined but once again you are limited by the size of the tools.   

If you have the thing built using shapeways or something similar you can sand, finish and do secondary operations it before it goes into molds.   This also means you can fill it back up with clay if you'd like, for the molding process if you wanted something solid.  What I'd most likely do is design pins in the interior and just keep it hollow.  The pins will make assembly easy and as long as it has at least a .06-.08 inch wall it should cast just fine as long as you are pressure casting it.  If you are not pressure casting it I'd do it solid and probabally add some material to the flat side where the bubbles can end up and then that whole area can be ground off.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 05:53:46 AM
I have an idea for a turret that could fill your hole, it will be able to shoot not just whats around it in a plain but whats above it also. I'll draw a pic of it so you can get an idea of what i'm trying to explain.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 08:25:32 AM
Thanks for the replies everyone!

I've been thinking about the details, and well... I'm making the ship rather detailed, in some cases the final version will even have 0.001mm parts. Which is all very cool of course, but you wouldn't even be able to see it.

So I was thinking. I'll keep making this model super detailed, and once it's done just make a copy of the model (which will be the one that will be made BFG scale), and start removing too small parts.

How detailed should I go though? I was thinking of at most going at 0.1mm, or very maybe at 0.125mm.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 10:19:00 AM
Thanks for the replies everyone!

I've been thinking about the details, and well... I'm making the ship rather detailed, in some cases the final version will even have 0.001mm parts. Which is all very cool of course, but you wouldn't even be able to see it.

So I was thinking. I'll keep making this model super detailed, and once it's done just make a copy of the model (which will be the one that will be made BFG scale), and start removing too small parts.

How detailed should I go though? I was thinking of at most going at 0.1mm, or very maybe at 0.125mm.

For BFG scale how big would this item be?. length width depth, in mm please.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 10:44:23 AM
I was thinking of 3cm wide, 1.5cm tall and around 10cm long. I was pondering of smaller even (2cm x 1cm x 6.6cm), but that might be pushing it on what is visually possible with the design I've made.

Here a little update by the way:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept105_zps3fe23214.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept105_zps3fe23214.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept106_zpsbf3fefe8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept106_zpsbf3fefe8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept103_zps804120d5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept103_zps804120d5.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept104_zps8fa10b73.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept104_zps8fa10b73.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept101_zps074664e6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept101_zps074664e6.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept102_zpsd1cd48e0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept102_zpsd1cd48e0.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 11:21:38 AM
Okay I have a couple things for you to think about with this. One, here is a link that has helped me with measuring for scratch building a bunch. The link should start on the battlefleet gothic section, if it does not just scroll down to it. If you'll notice a cruiser for an imperial fleet is 95MM in length. I'm not sure what type of ship this one your making is, I'm assuming a cruiser or a battleship, lets say cruiser. So you'll want to be around the 90mm mark.

http://www.star-ranger.com/Scale.htm#BFG

For the second part i measured your previous pictures of this ship on my computer screen to get a general idea of how big you want it. This is what i came up with, 18cm long, 4.9cm wide, 2.1cm thick. Now assuming this is a cruiser size ship i would just cut the first number in half making it 9cm( or 90mm) in length. That in turn gives me my workable number to divide the other numbers by. I got, 90mm long, 24.5mm wide, 10.5mm thick, If we just used your numbers of 3cm wide 1.5cm tall and 10cm long, the ship would be bloated and out of proportion of what you where shooting for.

I do believe in the program you have you can shrink one side down to the length you want while in turn shrinking the rest of the ship to the same proportions.

Anyway just some food for thought in here, the added details you have done look fantastic, keep it up. This is scratch buildable at this detail if you want to try a hand at it.

Blind-
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 11:28:53 AM
Hmm the size you suggested would indeed be more fitting. But would the 10cm version then be bloated compared to cruisers (if it's designated as a cruiser)? Or would it be bloated because of the lack of detail?

I'm not 100% concerned if it's a cruiser or battleship in the conventional BFG classifications. However, I do want it to look as if it would fit the scale of that game. :)

As for scratchbuilding it. I have considered it, but I'm not that good at it (yet), also...I'm not sure if I'll be able to scratch built at 0.1mm level or even 0.01mm level, would you even be able to see stuff that small?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 11:53:18 AM
Okay, so first thing first decide if you want it to be a battleship or cruiser, then using BFG as the scale we can find out how long you'd want it to be.

As for the bloating thing, you want to ensure that all sides stay relative to eachother or you'll get stretching.

Having something printed at 0.01mm is a little out of hand in my opinion. And why i mean that is you don't really need it. The smallest detail lines i'm using are 0.06mm x 0.03mm and it adds the desired effect. When thinking about printing at 0.01mm if your eye has trouble seeing, then it's not gonna look like much when painted.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 11:59:34 AM
Regarding size, I noticed the Grand Cruisers should fit the bill for a ship in a size between a usual cruiser and battleship, am I correct?

As for resizing, no problem to keep all sides relative to one another, Sketchup can do that easily! :)

As for smallest details, I was thinking of keeping the smallest details at around 0.1mm to 0.05mm. It's like you said: anything the eye has trouble seeing will not look that great.

Regarding printing or cutting, what I just hope is that the edges will stay sharp as they are, I've seen with a lot of 3d printed stuff that the models end up kinda looking as if somebody held them under a hot lamp for just a tiny bit too long...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 12:13:11 PM
Regarding size, I noticed the Grand Cruisers should fit the bill for a ship in a size between a usual cruiser and battleship, am I correct?

As for resizing, no problem to keep all sides relative to one another, Sketchup can do that easily! :)

As for smallest details, I was thinking of keeping the smallest details at around 0.1mm to 0.05mm. It's like you said: anything the eye has trouble seeing will not look that great.

Regarding printing or cutting, what I just hope is that the edges will stay sharp as they are, I've seen with a lot of 3d printed stuff that the models end up kinda looking as if somebody held them under a hot lamp for just a tiny bit too long...

You are correct on the grand cruiser being inbetween the cruiser and battleship.

length, 113.4mm, width 30.8mm, depth 13.2mm. and thats the sizing you want to be a grand cruiser scale in bfg.

I know exactly what you mean, I have had some stuff printed with shape ways frosted ultra detail recently. I had hired a 3d artist to draw some images i had commissioned for printing. Lets just say the image looked nice, but it lacked proper depth when printing. Evil and Chaos said something to me when i was working on this project about exaggerating your depths when working in smaller scales or it won't print right, he said double them. I've seen and held some of his work so i trust he knows what he's talking about on this matter.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 12:21:42 PM
I tried doubling them in the drawing, but then it will look quite bad. However, I do trust E&C's opinion on the matter. It's just such a shame that I lack my own printer, so I could at least experiment a bit without having to risk a ton of money...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 05, 2013, 12:32:38 PM
I tried doubling them in the drawing, but then it will look quite bad. However, I do trust E&C's opinion on the matter. It's just such a shame that I lack my own printer, so I could at least experiment a bit without having to risk a ton of money...

I'm not exactly sure how doubling them works, it might have been mostly the recesses with armor plates on tanks and such. But i don't know how to use those programs so I couldn't give you anymore insight into it.

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 05, 2013, 10:50:32 PM
I understand what you mean though, it's just that sadly enough I can make some test models for cheap. I mean, my scratchbuilding skills aren't good enough to build this design from plastic bits, and printing multiple versions is just going to be very..very expensive.

I am tempted to finish this design, and then CNC a large version of it (30 to 50cm long or something), just to have it as a show model. Need to figure out how intensive that's gonna be for the CNC machine, and if I'll be allowed to do this for free!  ;D
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 06, 2013, 12:47:59 AM
Looking at that design, perhaps you might get away with modifying it slightly so that each face can be made up of thin sheets, and having those then photo-etched or laser-cut?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 06, 2013, 07:04:00 AM
I understand what you mean though, it's just that sadly enough I can make some test models for cheap. I mean, my scratchbuilding skills aren't good enough to build this design from plastic bits, and printing multiple versions is just going to be very..very expensive.

I am tempted to finish this design, and then CNC a large version of it (30 to 50cm long or something), just to have it as a show model. Need to figure out how intensive that's gonna be for the CNC machine, and if I'll be allowed to do this for free!  ;D

A cnc machine can cut flat pieces right? if you took a piece of plastic 1mm thick you could have the cnc machine cut shapes out of the plastic?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 06, 2013, 08:11:17 AM
Oh that might be an idea as well! So that I have the machine cut the separate layers, and that I then put them together. That would be quite intense!  8)

Thing is that the CNC we have can cut in 3d as well, so not just flat pieces, which is very interesting for this sort of thing. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 06, 2013, 08:16:10 AM
So cut the basic shape of the ship, i mean the raw flat sides with just the shape underneath. then cut the different layers of detail and glue them on. You could even cut the different pieces to have it cast,  cut the nose and nose detail. cut the middle and middle detail and then cut the rear and rear detail. you then have your 3 different pieces to cast then glue together.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 06, 2013, 10:19:05 AM
I was thinking for the bigger version to cut it in three pieces like that, front/middle/rear. For the smaller one I was thinking of just cutting it in two, namely top and bottom. That way it should be relatively easy for the CNC to do it since I'll still have flat surfaces to work with.

I'm just wondering if you'll still be able to see something that's 0.5mm or even 0.1mm. Most of the details on my ship are 0.5mm, with 0.25mm accents here and there. Wouldn't these need to be a bit bigger, like 1mm details and accents of 0.5mm?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 06, 2013, 12:24:48 PM
In the meanwhile...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept112_zps4de7415d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept112_zps4de7415d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept111_zpsba0a0620.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept111_zpsba0a0620.jpg.html)

Started working on the prow, meaning that the main design is almost finished. Just need to build the front plate of the prow, and add some additional details to the distortion engine and exhausts area...

Need to brainstorm a bit on the size of the model. On one hand I'd love to have it in BFG scale (max. length 10cm). However, the idea of making it bigger, as a sort of center piece and then design smaller fighters is also very tempting...

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 06, 2013, 12:41:08 PM
Anything down to 0.5mm is still pretty big; 0.1mm is about as small as you need to go. Some of the detail I'm scratchbuilding is 0.5mm wide cuts, and the material is probably only 0.1mm thick, if that. I assure you it can all still be seen. Whether or not that detail would survive machining or casting is another matter.


The reason I suggest using a laser-cutting and photo-etching is because you'll get a much higher resolution than any physical tool you can put on a milling machine or similar. Photo-etching especially. There are problems with the approach, obviously, and they largely have to be resolved in the design stage - you don't want to end up with 1x1mm pieces that you have to glue into precise positions, so you'd do better to design them attached to another piece on the same layer.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 06, 2013, 12:48:07 PM
I was thinking that on such a scale I could probably cut the hull parts of the ship in 10 (front, back, left, right, top, bottom, top-left, top-right, bottom-left, bottom-right different plates, each one side of the hull. These plates could be done by a laser cutter or CNC that can do that kinda cutting.

But I'm getting very...very...very tempted to just do this ship as a larger model, and then design smaller craft such as fighters etc. Kinda like the Star Wars miniatures game. Not sure at the moment though, need some brainstorming!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: horizon on August 06, 2013, 02:10:41 PM
The design of the ship looks good. Good luck with the technical aspect of it.

Welcome, once again. ;)

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 06, 2013, 07:27:22 PM
Almost finished...
(http://24.media.tumblr.com/041035796b0cdc6e19566b3ffae9cfa2/tumblr_mr4gf5BdMo1qmsrmwo1_500h.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 09, 2013, 10:56:32 PM
By the way, somebody over at the Anargo forums posted this:
(http://3.bp.blogspot.com/-orQqICI0nfU/TVh90UlTedI/AAAAAAAACd8/oAjK0VE_2ig/s400/Picture%2B002.jpg)

Really want to play with that now...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on August 10, 2013, 02:52:19 AM
I was going to draw something just like that, i was watching startrek and it reminded me of it.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 11, 2013, 07:43:06 PM
Really curious about your drawing.

Been adding a lot of additional details to the ship, will show them tomorrow. Need to try some stuff out for the turrets, so they'll show up in a couple of days.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 12, 2013, 01:10:48 PM
I'll hope to have the new turrets and a first version of a drop pod ready later this week.

In the meantime...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept131_zpsb5d275c5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept131_zpsb5d275c5.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept132_zps8c528dc4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept132_zps8c528dc4.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept133_zps080c228a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept133_zps080c228a.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept134_zpsa06feeef.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept134_zpsa06feeef.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on August 12, 2013, 10:41:32 PM
They began to have a Star Wars look. Between this ship and an imperial destroyer with inclined plans.

(http://images3.wikia.nocookie.net/__cb20070106181951/starwars/images/e/eb/GR-75_Medium_Transport.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 12, 2013, 10:58:27 PM
Oh that is really cool! I was sort of imagining something along those lines for the pirate ships!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 12, 2013, 11:04:34 PM
Heh, ye olde rebel transport! Isn't there a ship suspiciously similar in EVE?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on August 13, 2013, 06:14:59 AM
Maybe those ones ?

http://i36.tinypic.com/2mmbvdc.jpg

http://2.bp.blogspot.com/-ke_wNkwKQe8/T8kh3b8eVjI/AAAAAAAAANQ/GMmreIIAcm4/s1600/Eve+Online-06-01-2012+1-07-01.jpg

I like the carapace aspect. An other thing i like in your ships and in Star Wars ones, is there is frequently a horizontal line fro prew to stern, that is not covered by shielding like the rest of the ship, or at least with no flat aspect.

Even if it's just an opening to introduce a floppy disk...

(http://i40.tinypic.com/ffbh36.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 13, 2013, 09:12:08 AM
By the way, here are some more 'clean' versions of the design:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept141_zps758a17b1.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept141_zps758a17b1.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept142_zps9eb603f0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept142_zps9eb603f0.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept143_zpsfd6961b4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept143_zpsfd6961b4.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 13, 2013, 05:41:28 PM
Here a small update on the ship:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept151_zps4c33ffba.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept151_zps4c33ffba.jpg.html)
Still haven't replaced the turrets. I've decided to the turrets to be sphere shaped, normally placed in the hull, but once activated they are moved more towards the surface. The only trouble I'm having at the moment is actually drawing them. I've got an almost clear idea of how they'll look like, it's just that I'm having a hard time playing with spheres in Sketchup...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on August 14, 2013, 04:30:17 AM
It definitively looks great.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 18, 2013, 03:53:04 PM
Started working on a prow, still very WIP...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept161_zps50ab4e5d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept161_zps50ab4e5d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept162_zpsae43a33f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept162_zpsae43a33f.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 18, 2013, 04:12:22 PM
Most interesting...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 18, 2013, 04:19:38 PM
I hope that's positive 'interesting'!  ;D

The eagle head still needs a lot of work, the parts connecting the head to the ship's body (flat parts on the sides) need a lot more details so it will look similar to the rest of the ship. I'm also pondering of maybe adding details to the head itself.

Or perhaps I should smoothen out some other parts, to make the head look more ornate. Just got to experiment a bit. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 18, 2013, 04:47:36 PM
I'd experiment with making the whole prow section (or just the head) longer. Not sure what to do with the "shoulders" but I'm sure something can be done... Not quite the right proportions for wings up there, nothing that really seems to fit... Either way, keep that head somewhere, as a design can be made to fit it and it is kinda awesome!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 18, 2013, 04:55:06 PM
Maybe stick the head out a bit more forward, then the shoulders will be a bit longer too. I won't be making wings though, it's a bit overkill I think, and a bit too obviously Imperial.

Back to the drawingtable. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 18, 2013, 05:44:09 PM
Tweaked it slightly. In the meanwhile I found out that the head was a tiny bit too big to fit correctly to the rest of the ship (connection of the ship was 1.5 meters whilst the head was 1.5000004723 meters) Fixed it, and made it a bit longer:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept171_zps920b3823.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept171_zps920b3823.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 19, 2013, 03:02:37 PM
Updated the ship a bit, moved a few of the components, changed the prow a bit, but it's still very much WIP.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept192_zps9257ab54.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept192_zps9257ab54.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept193_zps452be9ba.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept193_zps452be9ba.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept194_zps982f6446.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept194_zps982f6446.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept191_zps560d7d94.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept191_zps560d7d94.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Jimmy Zimms on August 19, 2013, 04:01:27 PM
Much better with the elongated "shoulder" to connect it to the prow.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 19, 2013, 04:54:29 PM
Some people mentioned they didn't like the eagle head as a prow, here are two alternate designs. Just as a backup in case the eagle head won't work out at all...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/anternateprows_zps37b00067.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/anternateprows_zps37b00067.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: fracas on August 19, 2013, 11:39:32 PM
I liked the eagle prow



Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 19, 2013, 11:54:13 PM
Could you try a prow where the top and bottom surfaces come together, rather than the sides coming in? Not sure what to use as reference, but I think the Galactica has that sort of shape (though it has the advantage of a flat top and bottom), iirc.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 20, 2013, 07:08:01 PM
In the meanwhile, I've taken updated the front, added some torpedo tubes there. The ones on the top of the ship have been removed and have been replaced for the turrets.

The design of the turret is growing on me, however...I'd still like to one day replace them for the more spherical ones...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept201_zpsc5efff80.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept201_zpsc5efff80.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept202_zps7175af6b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept202_zps7175af6b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept203_zps7e658abb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept203_zps7e658abb.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept204_zps4402738c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept204_zps4402738c.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 20, 2013, 11:41:18 PM
I'd recommend having the torpedo tubes extend back into the prow, rather than out from it. Use WW2 submarines for reference for this. I'd also either use more of them per side, or arrange them in a > shape, as the line feels very... bland and sterile? Just my opinion though.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on August 21, 2013, 04:31:37 AM
I agree, a long hole in the hull is more pleasant than an external tube. And it would be recognisez as a torpedo tube by anybody.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 21, 2013, 08:00:35 AM
I'd recommend having the torpedo tubes extend back into the prow, rather than out from it. Use WW2 submarines for reference for this. I'd also either use more of them per side, or arrange them in a > shape, as the line feels very... bland and sterile? Just my opinion though.

I removed the extension, so it's just tubes going into the hull. How many should I do per side?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 21, 2013, 08:53:28 AM
You could go with 3 or 4, in like a > or a >- shape, with two above each other on the inner side, then one toward the outside, and if you want, another one outboard of that. Also depends how you want to do them. If you just have holes leading into the hull, you can get two next to each other, but if you have them like the cobra has them (or imperial torp launchers in general) then you probably shouldn't.

Shape is basically:

O
       O
O

or

O
       O         O
O

(viewed from the front, that'd be on your right)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 21, 2013, 01:56:12 PM
This better?
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept211_zpsb0112951.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept211_zpsb0112951.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept212_zps15abf866.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept212_zps15abf866.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept213_zps9b2bbfc4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept213_zps9b2bbfc4.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept214_zps13bb97b8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept214_zps13bb97b8.jpg.html)

I've been playing a bit with the torpedo tubes, and parts of the prow armor.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 21, 2013, 03:34:27 PM
Looks better ^^
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 21, 2013, 06:14:10 PM
Now I need to come up with some ideas for torpedos and boarding/drop pods. Got any suggestions?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on August 27, 2013, 03:32:25 PM
The design of the turret is growing on me, however...I'd still like to one day replace them for the more spherical ones...


I've used a hemisphere turret for my corvette, it's doable, but needs a bit of experimentation once you know how to get the hemisphere!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 28, 2013, 10:08:07 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept221_zps300c9087.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept221_zps300c9087.jpg.html)

Two things I'm toying with for these ships. I've been getting a lot of feedback regarding the eagle head prow, meaning I'm starting to doubt whether to keep the eagle head or not. I kinda like the eagle head, gives it this megalomaniacal feel, but it does limit its use for other factions/games/settings. That in itself shouldn't really matter since this is primarily aimed at SITA/Sciror/etc.

But then I'm thinking, would other factions use the same type of ship? If so, would they perhaps have a different prow instead of the eagle head? What if I'd make it multi-part, enabling players to pick their prow?

Second piece of doubt is scale. At first I was thinking of having a prototype printed which would fit the BFG scale, since the ship would be classified as a cruiser in 40k, it would be around 80mm long. This means that a lot of the details would go lost, meaning I'd either have to remove a lot of the detailing, making it look more like a caricature almost, or go for a larger scale. I am very tempted to have this ship be made in a larger scale, around 200mm to 250mm long. The amount of detailing could then be really crazy.

However, this might bring a few problems:

*Multipart: When doing the ships on this scale, I would assume they'd have to be multipart kits. I guess this could be done by making the turrets, prows and components (blocks of which the ship is built of) separate. I wonder if multiple prow options would then still be fitting when doing it on such a scale... But on such a scale I might even have to make all the tiny components separate, meaning it could end up being a kit consisting of hundreds of tiny bits...

*Scale: When making the ship this big, it will become a very cool display piece, but it might not be that useful in a game of BFG or whatever other space ship game on that scale. That in itself isn't so bad, but I would imagine that a lot of the sales would go to clients who'd wish to use this ship as a proxy for other miniature lines. Should I keep this in mind when designing/producing this ship?

*Costs: I can imagine that producing such a large model will take a lot of resources. Having it 3d printed will cost a lot, meaning I'd really need to hollow out the ship as much as possible. But even then, having it cast afterward would also require a lot of resources.

But there are also some awesome advantages:
*I can go quite crazy on the details, add an extra level to what I've got now.
*The ship would really be an amazing display piece.
*Fighter drones, torpedos and boarding/drop pods would be more in the same scale as the ship. The Star Wars game sort of seems to be doing the same, so it might not be that weird to go down this route...

Your thoughts?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on August 28, 2013, 10:43:51 PM
About the head, a multi head vessel would clearly be a very very nice thing.

About printing and details, i would say print one and we will see if those details are as worse as you think or not.

If you print it via shapeway in ultra frost detail, it could be better than you think. And not that much costy.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on August 29, 2013, 10:02:19 PM
Ok...I have caved in, for now! The eagle prow is gone (once again: for now), and went for something more generic. Now I still need to make the front stand out a bit more. It will need some torpedo tubes and such. I'd prefer to the keep the prow pretty blocky like this, there's something crude and almost hammer-like about it.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept232_zps407ef789.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept232_zps407ef789.jpg.html)

I think that for now I'll be going for a more conventional size, meaning that the model will be around 80-90mm long. First of all because it will fit in easier with games like BFG and such, especially since I want this ship to be able to have been around in during the DAoT and Great Crusade. I might make a larger (and more detailed) version of it at a later date, sort of as a collectors' item.

As for this model, I've got a feeling that it's almost done and ready for a few test prints to see what it will look like at this scale.

Next up is a battleship. Since this stuff is originally meant for Sciror, I'll use Philip Sibbering's concept as a basis and sort of create my own interpretation of it:
(http://img.photobucket.com/albums/v488/PSibbering/Sciror/sciror-battleship-001-blue.jpg) (http://smg.photobucket.com/user/PSibbering/media/Sciror/sciror-battleship-001-blue.jpg.html)

I guess it will get some exhausts at the back and the front will be used as tordedo/pods launcher. The rectangles around the Distortion Engine (round thing in the middle of the ship) will function as launch bays. Hopefully more on that in the coming weeks...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 01, 2013, 12:19:14 AM
On another note, I've been working on the ship again, and decided I really disliked the thrusters, so I removed them. However, this means I need new ones. Does anybody have suggestions? I'm very curious how the Chaos ships have their propulsion, but I haven't been able to find any decent pictures of the backs of those ships. But I also love the way the Dindrenzi ships (http://www.ilnanonefasto.it/miniatura/115) from Firestorm Armada have their thrusters. Holy Emperor, those guys made some really beautiful ships! I hope to one day reach that quality as well!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 01, 2013, 11:04:31 AM
I reworked the Distortion Engine a bit:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/distortionengine_zpscec8e2bf.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/distortionengine_zpscec8e2bf.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 01, 2013, 10:34:34 PM
In the meantime...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept251_zpsb3c1e8ec.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept251_zpsb3c1e8ec.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept252_zps68af8eba.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept252_zps68af8eba.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept253_zpsba034b1d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept253_zpsba034b1d.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 04, 2013, 03:20:12 PM
Tried a few things with the propulsion, none of them worked. So I 'procrastinated' by working on the turrets.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept262_zps2e6e7007.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept262_zps2e6e7007.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept261_zpsdcd2a8e1.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept261_zpsdcd2a8e1.jpg.html)

I made them slightly chunkier, made the barrels longer and changed the shape somewhat. Primary reason is to make them more 'workable' at the scale we're dealing with (major details on that thing are 0.4mm). If stuff becomes too small you won't be able to see it.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 04, 2013, 08:02:17 PM
A tiny update. I've hollowed out a lot of parts of the ship. I've kept the walls rather thick (at least 2.4mm) to keep the print throughout the entire model.

Also, I've cut the ship up in components. This will allow me to make variants of the prow and main weapon system:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/components_zpsad1eec03.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/components_zpsad1eec03.jpg.html)

Green = Distortion engine + back thrusters
Blue = Lance turrets
Red = Main weapon system (in this case launch bays)
Yellow = Prow
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 05, 2013, 11:46:50 AM
Been working on a variant of this ship. Since people were suggesting different prows, I thought I could take it to the next level. The ship is already divided into components, so the possibility of different weapons wasn't that far fetched.

So I started working on a lance turret component. It's still very WIP...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/turretcomponent_zpsf06fa15e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/turretcomponent_zpsf06fa15e.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/variant1_zpsa024e72e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/variant1_zpsa024e72e.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on September 05, 2013, 12:54:00 PM
Ooooh, shiny!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 05, 2013, 09:03:32 PM
Today I've mostly been figuring out how to make models watertight for printing. Man oh man...it was such an annoying task, finding the right software, learning that the different programs aren't compatible and tend to contradict each other, e.g. a model that's fully tight/fixed according to Netfabb is considered to be full of holes/etc according to CADspan. Very frustrating. However, Netfabb offers a free (http://cloud.netfabb.com/) fixing service, so I'm sticking with them at the moment. Shapeways apparently also work with these guys, so I'll trust them.

In the meanwhile I started working on the thrusters a bit. They are still very WIP:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Thrusters1_zps74a852ad.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Thrusters1_zps74a852ad.jpg.html)

After that it's going to be the prow that will be tweaked so it has several torpedo launchers. That would mean the first model is done, and I can start working on some other components. I've got the following in mind:

Prows:
-Torpedo prow (one I have now);
-Eagle head;
-Prow mounted superweapon (comes with the middle hull part I think);
-Prow with fighter launch bays;
-Neutral (no weapons).

Middle:
-Launch bays (one I have now);
-Lance turrets (WIP);
-Superweapon (see above, comes with prow);
-Cargo.

'Turrets':
-Lance turrets (one I have now);
-Torpedo launchers;
-Neutral (armor plating);
-Bridge (unofficial) I know the demand is high for this one since it fits a certain aesthetic. I might end up making a bridge part you could put instead of one of the turrets. Personally I won't really use them, but I know there are many players who like to have such a thing on the ship.

The back part (Distortion Engine + back thrusters) will remain the same. Don't have any plans to make variants for that one. The idea is that the ships are constantly retrofitted with different weaponry/equipment. I can imagine the same ship constantly changing form by getting different component whenever needed for that fitting situation. So lets say the ship 'Lucius' (very original name) might at one moment have been a carrier craft, but during the other campaign it could have been armed with giant turrets and yet another time it was a transporter.

I liked the idea that these ships first have a live human who every now and then 'plugs' into the ship to control certain aspects of it. But this is quite demanding on the body, meaning that eventually, part be part he becomes 'fused' with the ship. Thus the ship truly becoming an extension of his body. Kind of reminds me of that Doctor Who episode The Girl in the Fireplace (http://en.wikipedia.org/wiki/The_Girl_in_the_Fireplace).

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: horizon on September 06, 2013, 08:42:22 AM
I really like the ship as it is now. The eagle prow isn't something I opt for. Good you are doing a modular approach on this.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 08, 2013, 02:33:23 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/threevariants_zps26df51c0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/threevariants_zps26df51c0.jpg.html)

Here are three variants of the Legion Cruiser next to each other. The one on the left is armed with additional lance turrets, enabling it to take out enemy shields from a distance. The middle ship is a military transport ship. The size already enables it to transport entire regiments, including all sorts of support gear. I was first thinking of beefing the ship up some more, but didn't find it too fitting. I might at a later date make a battleship variant which is an even larger transport. But I would imagine normal transport ships (which are already larger) would be civilian ships, not military ones.

The ship on the right is the carrier I've been working on all this time. Not that much changed in it yet.

Note that all the components are still very WIP, the turret component still needs a lot of detailing. The transporter one needs something extra to make it stand out. The prow (single variant at the moment) will need further detailing and torpedo tubes. The engine and the rest of the components need a few thrusters and details before they're ready.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 09, 2013, 06:11:52 PM
Tweaked the 'transport component' a bit, meaning it has become the assault barge component:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/CarriercruiserAssaultBarge_zpsa397016e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/CarriercruiserAssaultBarge_zpsa397016e.jpg.html)

The launch bays are still quite big considering the scale, but instead of launching clouds and clouds of fighter craft and boarding pods, it unleashes dropships, drop pods, landing craft and so on.

The turrets it has can scare off raiders or some enemy ships, but it is rather vulnerable, meaning it would need other ships to support it, such as the carrier seen next to it.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 09, 2013, 09:44:42 PM
Little teaser...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/fleet_zps552ea5ae.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/fleet_zps552ea5ae.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on September 09, 2013, 09:59:45 PM
I really like the "train of freighter" aspect.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 12, 2013, 10:13:32 AM
In the meantime I've started working on some ordnance:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/LEGION%20ordnance/Torpedo01_zps8ea58569.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/Torpedo01_zps8ea58569.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/LEGION%20ordnance/torpedo02_zps0b92219e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/torpedo02_zps0b92219e.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Cneo on September 12, 2013, 10:55:38 AM
Awesome torpedoes!!!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 12, 2013, 12:28:32 PM
Quickly made two variants as well:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/LEGION%20ordnance/torpedovariants_zps76bc3aaf.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/torpedovariants_zps76bc3aaf.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 16, 2013, 07:22:12 PM
I've been away for a couple of days, so sadly no new updates yet. I have some ideas for a variant prow with large turrets on it. As for the current turret component, I need to rework the turret design a bit since they are perhaps too small to print, so I started to tweak the design a bit:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Turretvariants1_zps431fb678.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Turretvariants1_zps431fb678.jpg.html)

The one on the right is the old original turret, the barrels are too thin to print out without them bending. So I made the first variant (middle turret) which is the standard one mounted on the ships. However, I wanted the turret component to have something a bit different, so I started working on another variant (left turret). It still needs some beefing up, especially at the back.

I've also been pondering about the torpedos a bit. So far the original design (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/torpedo02_zps0b92219e.jpg.html) is the strongest. The ones with the studs on them either look like something a frustrated housewife might keep in her bedroom drawer or something made for a David Tennant era Dalek episode of Doctor Who. Nothing against Doctor Who, I love that show, but I don't want a Dalek aesthetic for my stuff. So I need to kind of rethink the design for torpedo variants. I remember GW once had different types of torpedos for BFG, not models but markers, does anybody have that picture somewhere?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on September 16, 2013, 07:26:31 PM
They should still be available on GW's website. For some reason their names are in German if I'm not mistaken. I'll pull up the image if someone doesn't beat me to it by midnight or so!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on September 16, 2013, 10:30:19 PM
I like the models you have designed here.
I know to few the BFG game to know where to search on GW site.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on September 17, 2013, 01:08:04 AM
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350041a_BFG_Torpedo_Markers.pdf

Located here:

http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a&section=&aId=21500018a

Battlefleet Gothic -> Specialist Games Resources -> Battle Fleet Gothic Resources -> Battle Fleet Gothic Resources

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 17, 2013, 08:02:05 AM
Thanks a lot dude! :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 17, 2013, 07:57:54 PM
In the meantime...the status of my carrier.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept28iso_zpsb659e00d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept28iso_zpsb659e00d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept28side_zps440408d3.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept28side_zps440408d3.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept28top_zps6dbddf4e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept28top_zps6dbddf4e.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept28front_zps8ee59238.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept28front_zps8ee59238.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept28back_zpse0675718.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept28back_zpse0675718.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 18, 2013, 12:52:14 PM
Small update on the thrusters:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Thrusters2_zpsd8846ffa.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Thrusters2_zpsd8846ffa.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 19, 2013, 07:41:47 PM
In the meantime (I love saying that) I started working on the anti armor turrets. At first I was planning on making a 'sniper turret', which would have been a single long barreled device. However, the sizes we are dealing with here are super small, meaning that such a barrel would become very frail. I tried making it thicker, but it ended up looking ridiculous. So I came up with something different: PLASMA TURRETS! They are quite detailed, and I really wonder if the print will be able to show that, or that people could even see it at such a scale.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmabatteries11_zpsc0279320.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmabatteries11_zpsc0279320.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmabatteries13_zpsea04ba7b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmabatteries13_zpsea04ba7b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmabatteries12_zps817e42ef.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmabatteries12_zps817e42ef.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on September 19, 2013, 08:00:11 PM
I... I actually love the design of these turrets. Awesomeness.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on September 19, 2013, 11:07:46 PM
Yep. Great.

Beware to the symetrical effect that will be augmented by the presence of the turrets. I mean the hull itself is symetrical, that's ok. As the trrets are the same too, depending on the orientation and size, they can be perturbating the general aspect if they catch the eye too much.

I'm unsure if i'm easy to understand. It's hard to explain a feeling when it's not your tongue...

I mean i'm afraid the great quantity of turrets could perturbate the harmony of the hull when i see this picture.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmabatteries11_zpsc0279320.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 21, 2013, 10:01:02 AM
Updated the turrets a bit:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmabatteries16_zps1119a6ca.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmabatteries16_zps1119a6ca.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 25, 2013, 03:46:53 PM
Been working on a prow variant. It's still very WIP, meaning that a lot of the details need to be added to it so it fits with the rest of the ship.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow14_zps30175d0b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow14_zps30175d0b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow1_zps45883fcb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow1_zps45883fcb.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow11_zps2a1a17dc.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow11_zps2a1a17dc.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow12_zpsc4b1ca28.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow12_zpsc4b1ca28.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow13_zps2225560b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow13_zps2225560b.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on September 26, 2013, 09:53:10 PM
Very original and agressive !
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 26, 2013, 11:31:31 PM
By the way, here's a comparison shot between the plasma prow and torpedo prow:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprowvstorpedoprow_zpsfc13d00b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprowvstorpedoprow_zpsfc13d00b.jpg.html)

Note that the prow is still very WIP.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on September 29, 2013, 11:26:30 AM
Update on the plasma prow:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow23_zps5da02041.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow23_zps5da02041.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow22_zps3aaffead.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow22_zps3aaffead.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow21_zpsb3c27920.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow21_zpsb3c27920.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Plasmaprow2_zps51c3263b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Plasmaprow2_zps51c3263b.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 18, 2013, 07:46:31 AM
By the way, I did do a little bit of work on the Legion ship, namely replacing the old turrets for the new ones. Reason behind it is that the barrels of the old turret are too frail to print. I've also hollowed out the design greatly, but at the same time I've been pondering of making the ships slightly bigger than normal BFG models (cruiser being 15cm long for example), but I'm not 100% sure on that yet...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 21, 2013, 02:33:03 PM
Remember the torpedoes I did a while back? They're available on Bits Blitz (http://shpws.me/pxDY). :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 30, 2013, 11:45:07 AM
In the meantime, a little veeeeeery early WIP shot of the next Legion ship: My interpretation of the '001 Battleship (http://img.photobucket.com/albums/v488/PSibbering/Sciror/sciror-battleship-001-blue.jpg)'...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Battleship01_zps6cf1b1b6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Battleship01_zps6cf1b1b6.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on October 30, 2013, 09:03:06 PM
The great brother of the first one. What do you plan to do on this new one ?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 30, 2013, 09:35:26 PM
As you can see the battleship is huge. The original idea of an all purpose ship has now become the battleship. Whilst the cruisers are constantly modified for each battle/campaign, the battleship is meant to function all on its own. Armed to the teeth (it carries 8 times as many torpedo prows as the cruiser!), a single battleship can pacify entire sectors!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on October 30, 2013, 10:54:32 PM
Not a huge fan of the squarey-wavey shape, just looks like a mess. Personally I'd go with a consistent shape as with the cruisers, or a more defined and deliberate shape. I also prefer the main engine thingy not being in the middle of the ship, largely for aesthetic reasons.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 31, 2013, 08:40:19 AM
I know what you mean, it didn't feel 100% right at first, but after your comment it really started to bug me, so...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Battleship03_zpsd2eed088.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Battleship03_zpsd2eed088.jpg.html)

Tweaked the design a bit, and also added the torpedo launchers, next (both left and right) of each launcher there will be turrets the same size as on the cruisers.

Larger turrets will be mounted on the top/bottom/sides of the components (that means 12 big turrets pointing forward and 8 pointing backwards). The middle component of the front part will also be getting some launchbays from which vast hordes of fighters/bombers/assault boats descend upon the enemy.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on October 31, 2013, 01:14:26 PM
I like the missile launchers; reminds me a lot of the cruise and torpedo launchers of EVE. Perhaps some way of covering the exposed tubes might aid the appearance?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on October 31, 2013, 04:58:55 PM
You mean like some sort of lid that can open and close?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on October 31, 2013, 06:18:24 PM
Not necessarily a functional lid, but like sliding bay doors perhaps. The RL justification is be that you don't want crap in your missile tubes, which might damage the missile, or worse, jam it in the tube at the most awkward moment. If you want I can take some screenshots from the EVE launchers next time I'm ingame (later tonight).
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on November 01, 2013, 12:00:45 AM
Source: EVE Online
Credit: Crowd Control Productions (CCP)

Let's just say that CCP designs are amazing and nicely detailed. I don't think that GW puts as much time into a whole ship as CCP does into a single ships' weapons module.

(http://i43.tinypic.com/2dgndlc.png)
(http://i42.tinypic.com/20z8q6r.png)
(http://i43.tinypic.com/30lyxs0.png)
(http://i41.tinypic.com/v4z81x.png)
(http://i42.tinypic.com/2jadflu.png)

The launcher that fires cruise missiles on-par with the torpedoes has a small gantry that comes up with the missile and is also really cool, but I figured it's not that relevant here. Basically just trying to give ideas as to what things might be found on a large missile launcher, which might help get your launcher from 6 holes in the side of a ship to the badass weaponry it really is.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 01, 2013, 12:07:52 AM
Hmm, I think I'll go for the second option, on the model it would just count as 'being open'. The scale I'm working at makes it very difficult, if not impossible to add those tiny details since each torpedo tube would have a diameter of around 1.5mm.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 01, 2013, 11:47:06 AM
[INCOMING!!!]

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115638_zps13bc11b3.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/2013-11-01115638_zps13bc11b3.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115716_zpsb8b56bbd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/2013-11-01115716_zpsb8b56bbd.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115750_zpsaecb1819.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/2013-11-01115750_zpsaecb1819.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115818_zpscf693308.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/2013-11-01115818_zpscf693308.jpg.html)
(apologies for the bad quality pictures, I'm not a great photographer)

I must say I'm quite happy with the result, considering this is the cheapest material (https://www.shapeways.com/materials/strong-flexible) Shapeways is offering. Most of the details came through, the 0.25mm stuff is almost impossible to see and would get lost after a layer of paint. I would need to update the design in such a way that most 0.25mm stuff is enlarged to 0.5mm, which shouldn't be too difficult (a few exceptions here and there).

Another major flaw in my design was that I didn't leave enough 'moving space' for the different components, meaning I had to file bits of the plastic to fit the model together. What this means is that the components are now stuck to each other, which means you don't need glue to put them together (!!!), but the major downside is that you can take them apart. I liked the idea that players could constantly replace components of their ships, kind of like how I imagined the Legion ships to work in the setting as well. So that's another thing I need to tweak in the next version.

I noticed that the details of the turrets didn't fully come through, whilst not a major problem, I'll try to tweak the design slightly to see if it's still possible to do that.

All in all, I'm satisfied with the result, knowing that my design was too far off. Some fixing will be needed, but then it should be good enough to be printed in a better material so it can be cast.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on November 01, 2013, 11:52:09 AM
I imagine a higher quality print would bring out most of the finer details too. Obviously no harm in making the details more pronounced, especially if it means you can use a cheaper print and make the product cheaper. Of course the higher quality print would be advisable for making your master for casting.


Gotta say, looking fine; can't wait to see some paint on it!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 01, 2013, 12:06:49 PM
I imagine a higher quality print would bring out most of the finer details too. Obviously no harm in making the details more pronounced, especially if it means you can use a cheaper print and make the product cheaper. Of course the higher quality print would be advisable for making your master for casting.


Gotta say, looking fine; can't wait to see some paint on it!

I know a higher quality print would bring out the finer details, it's not that you can't see the 0.25mm stuff, it's just that they will disappear after a layer of paint. I will still use a more expensive printing service (need the models in HTM140) to ensure that the design is still smooth. Problem with Shapeways' print is that they either maintain printlines or have a very grainy/brittle texture, which doesn't look good. I want the models to be super tight/smooth.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 01, 2013, 04:11:28 PM
In the meantime I've started working some more on the battleship. It now has 48 torpedo tubes and 36 turrets! It will still get 20 larger turrets, launch bays, additional small turrets (like the 36 that are on there now) and a potential super weapon on the front.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Battleship04_zps9fe0e7a0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Battleship04_zps9fe0e7a0.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 04, 2013, 01:45:12 PM
The boarding pods are ready! :) I slightly tweaked the previous picture (rotated it 45 degrees for example), since there were some difficulties with preparing it for printing. It's a tiny bugger, about 6.5mm long, 4mm high, and 4mm wide.

Front view:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/LEGION%20ordnance/Boardingpod02_zps011cd1b3.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/Boardingpod02_zps011cd1b3.jpg.html)

Back view:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/LEGION%20ordnance/Boardingpod01_zps80be314e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/LEGION%20ordnance/Boardingpod01_zps80be314e.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 06, 2013, 09:29:26 PM
Been doing some more work on the battleship, added the big turrets. Do note that the hull will still need a lot of work to make it all work. I've tried to stick to the original concept art (http://smg.photobucket.com/user/PSibbering/media/Sciror/sciror-battleship-001-blue.jpg.html) as much as possible, but it can become a bit of a challenge, especially since I want both the ability to fire all turrets in the same direction (depending on which side of the hull you are of course), but not have the heights of the different segments differ too much. Hence, I moved the second components' turrets on the diagonal panels, and added some extra levels to heighten up the turrets on the components closest to the Distortion Engine so they won't hit the turrets on the front if firing forwards.

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 07, 2013, 06:58:19 PM
Been pondering a bit about bombers, I wouldn't imagine it would 'drop' bombs, makes no sense in zero gravity. But then again, the whole concept of a dogfight in space makes no sense either...

Fighter craft, or rather drones, would be launched from the ship, either with some sort of railgun, or even teleport. Maybe some sort of total conversion field/engine (http://www.philipsibbering.com/wh40k/07-08-tec-power.shtml) to ensure it can keep on going in a dogfight? But even so, a fighter would make very little sense considering the vast distances it would have to travel. Perhaps their role should be different, purely to provide cover for the boarding pods as the soldiers board the enemy ship. Maybe something more akin to the Sentinels (http://matrix.wikia.com/wiki/Sentinel) from the Matrix?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Dieithryn on November 19, 2013, 08:25:35 AM
Great looking work, wondering how you found the shapeway material. I know you said that it didn't pick up the details but have you tried painting it and if so how did that go?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on November 19, 2013, 08:54:48 AM
Great looking work, wondering how you found the shapeway material. I know you said that it didn't pick up the details but have you tried painting it and if so how did that go?
The texture of the material is very rough/britle. It isn't smooth. Now that can be fixed with a slightly thicker than normal layer of paint, but that would really ruin the details.

I want the model to just be tight, smooth and profesional looking, the same quality you would get from your normal plastic or resin (not FW) kits. Which is why I need to get the master printed by another company, and then get the models cast.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on December 08, 2013, 01:57:51 PM
This project has been quite for too long!

The battleship is currently on hold, will look into it again when I have more time. The turret component of the cruiser (the one with 20 turrets on it) will need serious updating considering what I've learnt from the printed model.

I've tweaked the cruiser a tiny bit. And what's that in the background?

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on December 08, 2013, 10:10:31 PM
Tweaked the design of the station a bit. It still needs some work to get the silhouette ready, then it's details.

One major challenge in the design is to keep the price of it rather normal. First test (hollowed out) left it at Ä160 for the cheapest material at Shapeways, which makes no sense. Meaning I've had to resize it a bit (as seen in the current pic).

(http://i42.tinypic.com/2lc5kky.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 10, 2014, 09:56:35 AM
Considering the castability of my models, I never even considered this for my original Legion ship, assuming if it could be printed, it could be cast, not considering all the undercuts.

So now I have this awesome ship design, but it might be a challenge to cast easily. Which means it's tweaking time! Since the first print I've slightly updated the design, and now this process will continue. Undercuts and such will be removed, whilst maintaining the model's original aesthetic. Let the challenge begin!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept311_zps0cd40c8d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept311_zps0cd40c8d.jpg.html)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept312_zps6877df35.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept312_zps6877df35.jpg.html)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept313_zps867aaea8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept313_zps867aaea8.jpg.html)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept314_zpsd6799889.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept314_zpsd6799889.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 11, 2014, 04:11:47 PM
In the meantime I made a scale picture of the Legion ships I've got so far:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Threenexttoeachother_zps88c8c8e8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Threenexttoeachother_zps88c8c8e8.jpg.html)

And yes, that little fellow is the latest addition to the Legion family...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 11, 2014, 10:57:19 PM
Nuh-uh, you don't get to tease us like that! Spill!  :P :P :P
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 12, 2014, 09:43:38 AM
Ok, ok, ok!  ;)

Another WIP shot:
(https://images.shapeways.com/model/picture/674x501_1623783_1964784_1389467085.jpg)

There are some details I still want to add to it, the launch bays on the side will be reworked to match the one on the cruiser.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 13, 2014, 04:03:55 PM
Legion battlegroup (will come up with a more corporate, less war sounding title)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Battlegroup_zps4544454c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Battlegroup_zps4544454c.jpg.html)

As you can see the escort is finished (for now), which means I'll be making some test prints at Shapeways in the coming days.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 14, 2014, 11:21:23 AM
Look what Malika just ordered to test print...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/674x501_1623783_1977059_1389647327_zpsa1972457.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/674x501_1623783_1977059_1389647327_zpsa1972457.jpg.html)

Special thanks to Armand for helping me out with the stl file. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 17, 2014, 10:22:32 AM
Look what arrived at my doorstep...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2014-01-17111512_zps09fb381d.jpg)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2014-01-17111247_zpse87bf642.jpg)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2014-01-17111309_zps0d5fb512.jpg)

First of all, apologies for the bad quality photos. I'm not that great a photographer, and I should perhaps have the models primed/painted to do them true just since this see-through stuff makes the lighting very annoying.

I must say that the quality of the FUD print isn't as bad as I expected! I really thought it was going to be a lot worse. However, this doesn't mean that it's suitable for casting, there are still visible print lines and there are some tiny inaccuracies in the prints here and there (which weren't on the model).

Looking at the model I'm quite happy how it turned out, some of the smallest details on the ship are around 0.15mm and even they are pretty visible. I wonder how they would look lie with a layer of paint...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 19, 2014, 06:24:28 PM
Been playing a bit with SketchUp's colours...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/battlegroup1_zpsc6fe228a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/battlegroup1_zpsc6fe228a.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/battlegroup2_zpsb935816e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/battlegroup2_zpsb935816e.jpg.html)

For some reason I imagine the Legion's basic colour scheme to be grey, the blue is just a very...well, trendy futuristic colour I guess!

I'm imagining the basic game/battles to be some form of internal strife, it's the Legion fighting itself. The Legion originally started off as the Roman Empire, but eventually becoming the British Empire. (http://trollsforge.proboards.com/post/27895/thread) I would imagine this strife, or at least the main campaign/storyline for the space ship game to be along the lines of either a colonial war or a war between equalized powers.

The colonial war would be very much like the wars of independence throughout the Americas. The colonies didn't really seek independence because they wanted everybody to live in freedom (Haiti probably being the big exception), their resistance has been very economic/political in nature, especially in Latin America, meaning they wanted to get more power and profit, not longer interested in sending it off to the distant throne in the old continent. In case of the Legion these would be more 'distant' colonies (subsidiary worlds) that seen great autonomy, forming their own alliances. Of course the Legion as whole isn't so happy about this idea and starts sending in their fleet to teach these secessionists a lesson.

The war between 'equal powers' would be akin to two colonial powers fighting amongst themselves for domination. Kinda like the British versus the French I guess. Perhaps some sort of 'small Psidemic' occurred, leaving vast parts of the Legion empire separated, it basically cut the empire in two factions, both believing themselves to be the true Legion. They try to establish new colonies and outdo the other one. It could also be more of a Cold War scenario in which both these factions try to fight a proxy war, akin to the Soviets and Americans. But then with elements of the French/British wars (got to love naval war).

All very possible scenarios of course. I would imagine that symbolically these factions be white (pearl) and black (obsidian), each a different aspect of the Legion, together being Legion grey. Oh well...food for thought! :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: horizon on January 19, 2014, 09:14:22 PM
Those ships do look suitable for a cool paintjob. How big are they?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 19, 2014, 09:35:16 PM
The cruiser stands at almost 130mm long, quite big, but it's only 32mm wide and 19mm high (including the turrets), so that kinda compensates I guess.

The escorts are about 37mm long, 13mm wide and 8mm high.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 20, 2014, 07:07:40 AM
I started with a little experiment:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/experiment_zpsef742d95.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/experiment_zpsef742d95.jpg.html)

Let me know what you think.

I'm also planning on making the 'gaps' between the blocks of the ship (between prow and launch bays, between launch bays and engine, etc) a bit deeper, thereby also lessening the singular block feel.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 20, 2014, 10:31:42 AM
Even submarines have conning towers ;)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 20, 2014, 08:23:26 PM
I'm not totally sold on it yet. I wanted it to have a subtle fin, kinda like I did for the escorts. Need to ponder a bit more about it...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 20, 2014, 08:28:41 PM
A more fin-like shape would probably... well actually, you've not shown us what shape this thing is, is it a wide blocky thingy or a fin thingy? :P

A fin with a small bridge atop it would be the way I'd go I think, in-keeping with your intents.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 21, 2014, 07:09:46 AM
Here some other views of the ship:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept341_zpsf35b071f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept341_zpsf35b071f.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept342_zps17b614eb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept342_zps17b614eb.jpg.html)

The Distortion Engine will still need a lot of work, new detailing to be added, some of the old stuff having to be removed. That part also offers a nice possibility to create a 'gap' into the ship, thereby breaking the block shape when looking at it from the top or bottom.

The idea of a bridge is something I really don't want to see on these ships personally. I find the idea of a clear bridge on this scale rather odd, is the captain going to stare into deep space with a telescope? Also, wouldn't the bridge just be a big 'hit me' sign basically?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 21, 2014, 07:40:00 PM
Been tweaking the design some more, oh and quickly added some colours for this little picture:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Scene_zps824f23f4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Scene_zps824f23f4.jpg.html)

Man...I need to learn some proper Photoshop/Illustrator/whatever...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 21, 2014, 09:13:49 PM
There are some gains to being able to physically look at your ship. For example, it might be reassuring that it is still there. Are you also intending to have autopilot do everything for you, or try and keep a formation of these things going by cameras and transponder readings alone? Sometimes it's useful to be able to look at what you want to be seeing.

As for being a big "hit me" sign... Personally I'd hit the massive weapon batteries first; after all, they're the ones shooting at you. I do not believe for one moment that the guns will fall silent the moment the comms to the bridge get cut for whatever reason. The gunners would revert to emergency protocol, just as had happened to the defensive guns during the USS Forrestal fire. And while all current ships have an obvious bridge, isn't that just as much of an invitation? What you'll notice is that modern warships will function in combat without their bridge, usually from the redundant command centre, somewhere near the middle of the ship behind several layers of armour, and rated for chemical and biological warfare (probably nuclear too).

So yes, no matter how big you make your ship, you're probably still going to have an obvious bridge somewhere on the damn thing. Much like the current freighters, you're probably not going to be able to see small things directly adjacent to you, but you're still going to be able to see things vaguely in your weight class, especially at a standard safe distance. Your bridge will be visible and exposed, but it will not be critical to the ship's combat functions.

On the other hand, it's your ship and your world, do what you want with it. However if you're asking for opinion, mine is above and I assure you I will be watching any "realism" justification carefully ;)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 22, 2014, 09:14:30 PM
Decided to give the ship some more firepower...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept352_zps9af20834.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept352_zps9af20834.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept351_zpsc5572075.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept351_zpsc5572075.jpg.html)

I'm not fully happy with them yet, they can't really turn or anything, and on some parts (especially on the carrier module) they seem rather forced, as if somebody had too many guns lying around and decided to glue them on his ship. Might remove them, or replace them for small turrets (like the side turrets of my escorts) to make them look more subtle...

Quote
There are some gains to being able to physically look at your ship. For example, it might be reassuring that it is still there. Are you also intending to have autopilot do everything for you, or try and keep a formation of these things going by cameras and transponder readings alone? Sometimes it's useful to be able to look at what you want to be seeing.
True, but I really wonder how effective that would be if your enemies are cloaked (be it because of their shield or the dark color of their ships) and are also thousands upon thousands of kilometers away.

It makes me think that perhaps normal aquatic ships aren't the best comparison for this sort of thing. Perhaps it would be more fitting to look at submarines?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 23, 2014, 04:34:56 AM
It makes me think that perhaps normal aquatic ships aren't the best comparison for this sort of thing. Perhaps it would be more fitting to look at submarines?

Ironically their primary attack is conducted visually, and they still have a conning tower ;)

As I said earlier, it's not necessarily your enemy you need to look at; sometimes you need to look at the very ship you're standing on, or the ship right next to you, or the dock/asteroid/moon/station you're trying to dock with.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 23, 2014, 06:03:08 AM
You mean through periscopes? If I recall correctly modern submarines only use those thing occasionally, mainly relying on sensors and GPS. In the darkness of space, like deep underneath the sea, visibility is rather limited, especially if you want to look a couple of kilometers away.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 23, 2014, 12:13:14 PM
In the meantime I've started to remove the broadside weapons I've added yesterday and am replacing them for smaller turrets:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/concept36_zps5c8f3bf1.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/concept36_zps5c8f3bf1.jpg.html)

I checked it on printability and it should be all fine, which is great since I'm really digging the smaller turrets, they also make the bigger turrets look huge, which in effect makes the ship look bigger as well! :)

After that it's some more detailing, especially the gap parts between the components and see if I could perhaps beef up the torpedo prow. In the meantime the turret component will receive a serious overhaul, with the turrets being based on the prow cannons of the escort.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 23, 2014, 08:34:46 PM
You mean through periscopes? If I recall correctly modern submarines only use those thing occasionally, mainly relying on sensors and GPS. In the darkness of space, like deep underneath the sea, visibility is rather limited, especially if you want to look a couple of kilometers away.

They use their sensors to navigate, though you still need to be able to do it the old fashioned way from the surface if needed. They use a search periscope which is all fancy and electronic, but for the actual torpedo attack, it's the attack periscope, a smaller, simpler device - purely optical, mirrors and the mk1 eyeball.


I quite like the smaller turrets, though the recesses they sit in could be bigger to facilitate their theoretical turning. The shot you posted highlights what was feeling a bit off about the main guns (for me). Could you do a version with the main guns having a small extension on the back, sort of a counterbalance, extending aft of the pivot circle?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 23, 2014, 08:54:45 PM
Quote
They use their sensors to navigate, though you still need to be able to do it the old fashioned way from the surface if needed. They use a search periscope which is all fancy and electronic, but for the actual torpedo attack, it's the attack periscope, a smaller, simpler device - purely optical, mirrors and the mk1 eyeball.
But that would mean there is daylight right? I mean...night vision isn't the greatest for long distance stuff if I'm not mistaken. How would they deal with this in total darkness? I would imagine using a periscope then would be quite a pickle!

Quote
I quite like the smaller turrets, though the recesses they sit in could be bigger to facilitate their theoretical turning.
Good point! I'm working on that as I'm typing this. The only potential problem that might not arise is that the stl conversion might mess some parts up, but I'm keeping my fingers crossed. Another thing to keep in mind is that these turrets are 2.75mm wide, making all sorts of gaps around it is more realistic when looking at the model from very close, but once printed you'll hardly see it, unless you use a magnifying glass or something.

Quote
The shot you posted highlights what was feeling a bit off about the main guns (for me). Could you do a version with the main guns having a small extension on the back, sort of a counterbalance, extending aft of the pivot circle?
I quickly fixed that! Back of the turrets have been beefed up a bit as you suggested. The only problem I have with it is that the gun feel slightly too clunky now.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 24, 2014, 04:32:57 AM
Quote
They use their sensors to navigate, though you still need to be able to do it the old fashioned way from the surface if needed. They use a search periscope which is all fancy and electronic, but for the actual torpedo attack, it's the attack periscope, a smaller, simpler device - purely optical, mirrors and the mk1 eyeball.
But that would mean there is daylight right? I mean...night vision isn't the greatest for long distance stuff if I'm not mistaken. How would they deal with this in total darkness? I would imagine using a periscope then would be quite a pickle!

Remember they have been doing it since WW2, so I imagine they have ways of dealing with it.


Quote
The shot you posted highlights what was feeling a bit off about the main guns (for me). Could you do a version with the main guns having a small extension on the back, sort of a counterbalance, extending aft of the pivot circle?
I quickly fixed that! Back of the turrets have been beefed up a bit as you suggested. The only problem I have with it is that the gun feel slightly too clunky now.

Hummmmm. *ponders*
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 24, 2014, 06:38:53 AM
Wanted to give the ship a little bit more shape. However, I'm not too fond of wings and such on these ships. So I decided to beef up the torpedo prow a bit, thereby making it look more heavily armored, and making it more distinguishable from the stern:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/concept381_zps98a1112f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/concept381_zps98a1112f.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/concept382_zps1bf7c048.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/concept382_zps1bf7c048.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/concept383_zpsfb777efb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/concept383_zpsfb777efb.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 24, 2014, 07:44:04 PM
Thin ass, fat prow, that just ain't right. Maybe try pulling the nose into a point? I think we had a version of this at one point, hehe. The centremost block can remain square, just pull it forward a bit (not too far).
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 25, 2014, 09:44:29 AM
I've returned to the original prow since the beefier one meant the ship would shoot itself whilst trying to hit enemies that are straight in front of it. However, I did start working on some communication/navigation arrays, still early WIP though:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept39_zps48dceea6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept39_zps48dceea6.jpg.html)

@Islacrusez: Hmm, need to ponder a bit about the front. I like the idea of it being more heavily armored, making the shape of the ship more 'mace'/'club'/'hammer' like rather than sword like. So a blunt front rather than a pointy one.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 25, 2014, 09:57:51 AM
Why do you want to armour the front so much if most of your firepower can't shoot forward?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 25, 2014, 03:45:35 PM
I don't know actually, it makes no real sense, especially since these aren't ramming ships or anything. One reasoning I had behind it was that the torpedoes would need extra protection.

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 25, 2014, 04:35:06 PM
Hmm, where does that idea come from I wonder? Could it be perhaps the nature of BFG's torpedoes and how they so often hide behind armoured prows? ;)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 26, 2014, 10:41:28 AM
Hmm, where does that idea come from I wonder? Could it be perhaps the nature of BFG's torpedoes and how they so often hide behind armoured prows? ;)

Most definitely! I feel as if I'm a bit trapped in my own inspirations, I mean I've looked at BFG a lot for this project, but sometimes I wonder if I look a bit too much at it.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on January 26, 2014, 05:13:34 PM
Hehe, trapped in your inspirations and by your aspirations it seems; I think you're too fixated on not following established ship designs (or certain aspects) that you're not looking at inspiration, references etc as a precaution to try and insulate yourself from outside influence. What you need to do is look at as much inspiration as possible, and decide for yourself how you want your ship to look and what elements you want to use. Sure you'll end up largely remixing existing ideas and conventions, but if you also use realworld influences as well as obscure fiction, you'll end up with something that is both partially original and not breaking boundaries too much as to make people dislike it.

There's also the function vs form debate; as long as both are given enough consideration, it doesn't really matter which gets priority. It also helps that if you go the function above form route, that the function makes sense.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 27, 2014, 01:30:19 PM
Been experimenting with other prow mounted weapons:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Experimentalweaponry_zpsaaed709c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Experimentalweaponry_zpsaaed709c.jpg.html)

Not fully sold yet, but I did make the prow multipart, meaning that the torpedo bays and sensor/comms array are separate pieces. I'm not too fond yet of the new frontal weapons, I think I'll need to design some totally new weapons rather than try to regurgitate the existing energy weapons.

Oh yeah...notice that little change at the back?

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 27, 2014, 10:07:16 PM
By the way, in the meantime I've updated the communication arrays a bit. The one on the front still needs a lot of work though.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept402_zps4fa6cd15.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept402_zps4fa6cd15.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept401_zps05c1d89c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept401_zps05c1d89c.jpg.html)

Whilst I'm personally not so much into the idea of having a bridge on the ship, the communication arrays do give people the option to count that part of the ship as a bridge if they'd wanted to, they could even try to paint tiny windows on that part of the hull! :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 29, 2014, 10:45:30 AM
The lovely fellows over at Resin Addicts (check the place if you're interested in scratchbuilding/casting your models yourself) gave me some feedback, which kinda inspired me. Got the suggestion I should try to beef up the size of the engine itself, it didn't really work out. However, it did enable me to further chop up the ship:

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/concept41_zps1184b20b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/concept41_zps1184b20b.jpg.html)

This way the ship has become even more modular, allowing you to really go crazy with different designs. Really need to start rebuilding the heavy turret component and some turret variants...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on January 29, 2014, 05:21:52 PM
I really like this ship it's almost to the point you should stop fiddLing with it. I will say I absolutely hate the big guns sticking out the front of the noses on your ships. I think you need to shorten them and find a way to make them fit In with your design better.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 29, 2014, 09:43:31 PM
I know what you mean. I was fiddling with them earlier today and it ended up really bad (understatement). So I'm gonna stop with that and start making some variant bits, new weapons and such. I dislike the front weapons as well (those cannons don't make sense), I think I might go for the design you made when you were trying to scratchbuild my design. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Blindhorizon on January 29, 2014, 11:52:18 PM
Your magma cannon, but like triple sided would look but unique.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 30, 2014, 09:33:59 AM
Hmm, I was thinking of a mix betweenthe Magma Cannon from the Doomhammer (http://static4.wikia.nocookie.net/__cb20130921214444/warhammer40k/images/e/e5/Doomhammer000.png), the Ion Cannon frigate from Homeworld (http://images.wikia.com/homeworld/images/6/68/HW2_Comps_01_DC_HGN_IonCannonFrigate.jpg) and the Tau Ion Cannon (http://kofler.dot.at/40k/units/Tau_Hammerhead_with_Ion_Cannon.gif). Lets see how that'll go...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on January 31, 2014, 02:29:55 AM
In terme of looking massive, heavy and destructive, the Magma canon of the Doomhammer is impressive.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Gun_wun on January 31, 2014, 05:31:01 PM
I agree those prow guns look weedy............  They need something short, fat and mean.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on January 31, 2014, 06:02:39 PM
Being worked on! Expect an update on those next week.

In the meantime, got any ideas for fighter/bomber/support ordnance craft? I imagine their role to be to take out enemy ordnance, torpedoes and turrets, but also types to repair damaged systems of allied ships, others to function as some sort of shield, and yet other ones to penetrate enemy shields and providing that gap for friendly torpedoes/energy weapons to penetrate. So any ideas on their aesthetics would be very welcome, if you got pics for inspiration that would be great as well! :)


Cheers!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on February 02, 2014, 08:19:49 PM
By the way, just wanted to give you a quick picture of what is possible with the current components...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Somevariants_zps6b58178e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LEGION%20ship/Somevariants_zps6b58178e.jpg.html)

The bigger engine as suggested will be made, but will be another component, basically a variant on the engine I've got now. The current engine is for standard cruisers, the larger engine (which will be a redesign of the one I've got now, but a lot beefier) will be for heavy cruisers. Reason I'm going for this route is that simply resizing the engine component makes it look odd compared to the rest of the ship.

Besides that there will be some turret variants, prow weapons, and some new components (so you have more options than the launch bay component). It would allow you to really create your own ship designs, only limited by your imagination and ability to balance it (unless you use a way larger base, and pin it to that base on multiple spots).
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on February 03, 2014, 10:57:09 AM
New version of the turret variant is slowly getting there. For the more perceptive ones of you, do you recognize the turrets?

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Turretcomponent20_zps3a7bcb0c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Turretcomponent20_zps3a7bcb0c.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Turretcomponent21_zps60ed9adf.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Turretcomponent21_zps60ed9adf.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 23, 2014, 09:51:01 PM
The amazing Icesword (check out 'Miniatures of the North') has painted up a copy of one of my escorts, check it out!

(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/014_zpsd314ab4a.jpg) (http://s298.photobucket.com/user/IceFalchion/media/Decorated%20images/014_zpsd314ab4a.jpg.html)

(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/013_zps8b3ead72.jpg) (http://s298.photobucket.com/user/IceFalchion/media/Decorated%20images/013_zps8b3ead72.jpg.html)

(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/012_zps6a068910.jpg) (http://s298.photobucket.com/user/IceFalchion/media/Decorated%20images/012_zps6a068910.jpg.html)

(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/010_zps589e486a.jpg) (http://s298.photobucket.com/user/IceFalchion/media/Decorated%20images/010_zps589e486a.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on March 23, 2014, 10:06:57 PM
Nice to see it in reality.Are those streaks due to casting with the 3D printer ?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 23, 2014, 10:10:36 PM
Yeah, it's the printer. A shame really, since this is also Shapeways' most detailed material. It means that for an 'official model version' I'd need to have it printed elsewhere, which will be rather pricy (I'd guess around $100 for a single model), after which I'd need to have it cast. But...it has totally motivated me again to work on the ships. Improve the designs here and there so that they can be cast more easily and such.

The cruiser sized ships will get some extensive re-working in the coming days/weeks.

I'm totally motivated again! :D
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on March 23, 2014, 10:16:13 PM
Really ? I have seen Shapeway 6mm figs printed with best resolution "frozen i don't know what detail" if i remember well, and they where just perfect.

You have the solution to soflty pass a cutter blade in order to scrub a little the surface everywhere. Not to do if you have several to produce but for st one, it could be not that complicated.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 24, 2014, 08:15:25 AM
One major problem I'm kinda running into with this ship is its castability due to the side guns. Might have to rethink the design a bit.

The launch bays in the middle of the hull (both left and right sides) look a bit odd, will probably remove them and try to make the middle of the ship a bit thinner. That way the front and back of the vessel will be a bit more accentuated.

I also noticed that the details in the front guns have more or less disappeared. Will have to enlarge them a bit.

@Marell le Fou: You mean Frosted Ultra Detail? Yup, same material! Maybe a slightly thicker layer of paint was used to hide the print lines? As for using some sort of cutting device on the ship: it's too risky, especially when some details are 0.15mm, so that's something I'd like to kinda avoid. They just need to be done with a higher res printer and then cast.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Jimmy Zimms on March 24, 2014, 11:17:35 PM
There's a difference between printing an infantry figure and something with large flat surfaces where it stands out. You'll need to take a very super fine sandpaper and smooth out those print lines, I know.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 25, 2014, 05:54:39 AM
I tweaked the design a bit, mainly to improve castability:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort20-001_zps2b684c26.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort20-001_zps2b684c26.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort20-002_zps9bc0002a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort20-002_zps9bc0002a.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 25, 2014, 07:46:29 PM
Work on the cruisers is slightly delayed. I was working on starting from scrap again, but I ended up hating it as a cruiser sized ship, so I shrunk it, turning it into an escort. 

It's still an early WIP, especially the engine part needs work.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-003_zpsdbb1f155.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-003_zpsdbb1f155.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-002_zps7860f2fd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-002_zps7860f2fd.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-001_zps0cfb702b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-001_zps0cfb702b.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 26, 2014, 11:12:11 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-006_zps37f58ad7.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-006_zps37f58ad7.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-005_zps83bf1482.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-005_zps83bf1482.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead20-004_zpsfacf5b5c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead20-004_zpsfacf5b5c.jpg.html)

Not sure yet about the weapons...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 26, 2014, 07:13:12 PM
Well...I might have to toss this one in the trash...the model's geometry is all messed up, meaning that when I prepare the model for printing huge chunks are cut out of the model to "fix" it.

Basically means I have to start all over again. [expletive] great...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on March 26, 2014, 09:28:29 PM
Why can't you print it ? It looks classical and quiet simple to my eyes ?
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 26, 2014, 09:33:47 PM
Apparently it's not watertight (welcome to the fun world of geometries), and when I try to get it watertight throug a program like netfabb it basically tears the model to shreds. In other words...nothing remains, making it even more unprintable.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 27, 2014, 04:57:43 PM
Ok, hung around the SketchUp forum, toyed a bit with cleaning up the model and before I knew it I basically remade the entire model, and not only that...I learnt how to get the thing watertight on SketchUp itself, no longer having to use stuff like Netfabb. Victory is mine!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-001_zps4ed38477.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-001_zps4ed38477.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-002_zpsee8c1c57.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-002_zpsee8c1c57.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-003_zps088007c9.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-003_zps088007c9.jpg.html)

A few small changes:
-Beefed up the backpart of the ship a bit, making it a tiny bit wider.
-Removed the wing mounted weapons. I never liked them, would have to come up with something else though...

Time for detailing...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on March 27, 2014, 08:51:32 PM
Nice global shape.

Why not dockyards clipped on the wings ? Extra cargo is always a good idea.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 27, 2014, 11:48:33 PM
Hmm, maybe. I need to kinda think on how that'll work. At the moment I'm imagining this ship as a sort of blockade runner. It's main purpose to quickly bring something, or someone from one location to the other. Not really mass transport or a fighting craft.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on March 28, 2014, 11:55:54 PM
OK, so... Big reactors !
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 29, 2014, 08:33:56 PM
Update time! Been starting on the detailing. At the moment the model stands at 42mm long:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-004d_zps83bee47f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-004d_zps83bee47f.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-004c_zps33f19e47.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-004c_zps33f19e47.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-004b_zpscec6aaad.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-004b_zpscec6aaad.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-004a_zps98e3bbc6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-004a_zps98e3bbc6.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Islacrusez on March 30, 2014, 08:47:35 PM
That's looking pretty sweet! I might actually be interested in a few to serve as stand-ins during development of my system! Overall shape is pretty fantastic, and the basic wing shape looks smooth and fits nicely. The previous version showed the SC heritage a bit too much I think.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 31, 2014, 08:38:55 AM
I fixed the first escort to improve its castability:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort20-fixed_zpsfac3d91b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort20-fixed_zpsfac3d91b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort20-fixed002_zps759ab024.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort20-fixed002_zps759ab024.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort20-fixed003_zps9b538074.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort20-fixed003_zps9b538074.jpg.html)

Also continued working on the blockade runner:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-005a_zps4847cdf5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-005a_zps4847cdf5.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-005b_zpsf7d772f8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-005b_zpsf7d772f8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Hammerhead21-005c_zps11635522.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Hammerhead21-005c_zps11635522.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on March 31, 2014, 10:01:42 AM
By the way, here are the two ships next to one another:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2escorts_zps647e759f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2escorts_zps647e759f.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 02, 2014, 10:35:12 AM
Ok, I started playing with 'ordnance' again. This time a troop carrier shuttle. Well, not a troop carrier per se, but I imagined the Legion would use them in this role. They could be used to move troops between ships, but are primarily used to transport troops to the surface.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Troopcarrier20-001a_zpsf9a611af.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Troopcarrier20-001a_zpsf9a611af.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Troopcarrier20-001b_zps69f20f70.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Troopcarrier20-001b_zps69f20f70.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Troopcarrier20-001c_zps751958a7.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Troopcarrier20-001c_zps751958a7.jpg.html)

The model is about 6.5mm long, 2.8mm tall, and 4.8mm wide.

Here is the shuttle model next to the Blockade Runner:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BlockadeRunnervsTroopCarrier-modelscale_zps25285d01.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BlockadeRunnervsTroopCarrier-modelscale_zps25285d01.jpg.html)
Note that the scales of the actual models vary. I imagine the blockade runner to be 1:25000. The 40mm long model would in 'real life' be little over 1km. The shuttle model, being 6.5mm long is supposed to be little over 30m long in 'real life', making the scale about 1:5000. This explains why the shuttle model seems so big next to the blockade runner, but it's also the only way to have such a model.

Here are the two craft were we to use 'actual scaling':
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BlockadeRunnervsTroopCarrier-actualscale_zps97ccc845.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BlockadeRunnervsTroopCarrier-actualscale_zps97ccc845.jpg.html)
In this case you'd probably need a magnifying glass and some tweezers to play the game since the shuttle would be about 1.25mm.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 02, 2014, 12:18:44 PM
The troop carrier shuttle is finished. Also designed a base for it:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Troopcarriersquadron_zpsf22e8be9.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Troopcarriersquadron_zpsf22e8be9.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Troopcarriersquadrona_zps284cfa18.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Troopcarriersquadrona_zps284cfa18.jpg.html)

The base's diameter is 20mm. The poles have varying lengths, their bottom diameter is 4mm and the top part is 1mm. The longest pole is 17.5mm, which made me think of the following. The ships are 'flying' pretty low compared to normal flight stands. However, in order to keep this thing castable in a 1 inch mold, the poles can't be too long if I want the entire base to remain a single piece. But isn't it then perhaps easier to mold the base in multiple parts, so the base itself and the poles? That way I can also make longer poles and such. Players could then put together their own base.

Not sure if this would become too fiddly and/or inefficient for production. I can imagine that casting the base as a single piece could mean a higher chance of miscasts and of course more "wear 'n tear" for the mold itself. Oh well, food for thought...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 02, 2014, 04:04:08 PM
Remember my old boarding pods (http://shpws.me/pBtI)? I've updated the design a bit...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Boardingpodsvstroopcarriers_zpsc9508319.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Boardingpodsvstroopcarriers_zpsc9508319.jpg.html)

The way I see it these are used to board enemy ships. Whilst the shuttles are also capable of doing this, the boarding pods emit some sort of 'counter field' that allow them to penetrate the enemy's Distortion Engine's field (since normally matter is turned into energy by these things).
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on April 03, 2014, 06:33:10 AM
If ever you feel motivated for creating some Thugs for X-Wing game, i would be much interested.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 03, 2014, 06:42:01 AM
First of all, look who just became available at my Bits Blitz shop on Shapeways:
Dropships (http://shpws.me/rHsT)

Assault Boats (http://shpws.me/rGJM)

And yes, I'm selling them in packs of 100!  ;D

As for the Star Wars suggestion. Do you have a picture of it? I can only find pics of those pork looking creatures when searching for Star Wars Thugs.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on April 03, 2014, 10:35:18 AM
When i was a child playing on the video game x-wing (flight simulator), those tugs where mautention small crafts. Mainly for transporting stuff and help build or repair big combat ships.

They would be a fun addition to the actual x-wing game, that already have plenty of fighters, to represent civilan targets. It could allow more scenarios like "destroy the thugs" for a camp and defend them for the other one, etc.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 03, 2014, 10:38:14 AM
What scale are those Star Wars miniatures in? What are the dimensions?

In the meantime, I've as good as finished the 'Hammerhead' blockade runner:
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 03, 2014, 04:00:47 PM
Started on something of a distraction: transport ships. These lack the Distortion Engines the larger ships have, so they are dependent on stuff like cruisers. However, their main advantage is that they can enter a planet's atmosphere without completely disintegrating it due to the Distortion Engine's field, making the perfect craft to supply the vast Ecoria hive cities.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-001a_zpsa5e9b559.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-001a_zpsa5e9b559.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-001b_zps06032f89.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-001b_zps06032f89.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-001c_zpse673b4ae.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-001c_zpse673b4ae.jpg.html)

Plan is to have a few variants of these, primarily some different types of containers. Another wish is to make a bunch of smaller ones. Maybe this is just me unconsciously trying to postpone the redesigning of the modular cruiser kit...

Oh yeah, to give you an idea of scale:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-001d_zpsa503048e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-001d_zpsa503048e.jpg.html)
The middle ship, which I had already printed is 37mm long. The blockade runner (on the right) is about 42mm long, whilst the transport ship, once complete will be around 52mm.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on April 03, 2014, 08:58:18 PM
Really nice. I think it's important to print eveything you draw. Feeling is far better with real models.

About X)Wing minis, a x-Wing is 4 cm approx.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 04, 2014, 03:02:15 PM
True, but printing is expensive, especially when I only make less than Ä500 a month (the depressing reality of a freelancer). Sadly enough I don't know anyone with a hi-res printer that I can freely use whenever I want (or in return for labour), so I can only print sporadically. If I have some sort of budget I'd love to print all the stuff just to see how they feel. Hopefully the shuttles and assault craft will sell...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Gun_wun on April 04, 2014, 04:41:31 PM
Really nice work bro.  I really like your transport ship.  You're making me want to jump ship and play with digital sculpting too...................
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 04, 2014, 04:49:40 PM
Thanks a lot! By the way, I've got a little something (I think you might have an idea what) for you to Orkify. PM me your contact info if you'd be interested! :)

In the meantime I continued working on the ship. Thing is that I'm in a bit of doubt at the moment. I also made a slightly shorter version of the transport ship, I'm kinda digging it since it looks sturdier. Which one do you guys think looks better?
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-002shotvslong_zpsadd70880.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-002shotvslong_zpsadd70880.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 05, 2014, 03:08:12 PM
Updated the design once again. Removed the turrets, added a bridge (!!!). I know...quite a thing coming from me. The reasoning is two-fold: (a) since these craft are meant to also travel to a planet's surface, they would need something more meant for '2d flight', meaning they work more as aquatic ships in a way. (b) this more 'conventional' thing might make the ships more compatible with other games, but also add a certain crudeness to it which I kinda like. These are supposed to be simply work horse kinda ships, not the sophisticated military gear such as the previous escorts and cruisers.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-003threeofthem_zps93c3146e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-003threeofthem_zps93c3146e.jpg.html)

Need to add some more details to the tanks and then this one is good to go. I noticed that I could also add other stuff to be transported, the back of the ship is basically the 'ship', with the cargo just being a removeable attachment (at least in the background, not sure if I want this to be a multipart kit). I am pondering a bit about another type of transporter, more meant for colonisation, able to carry a few 300x300x300 meter cubes... (hint hint hint... (http://www.philipsibbering.com/wh40k/03-ecopolis.shtml))
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Lex on April 06, 2014, 01:13:44 PM
Create the "TUG" as a seperate part and have different "container" configurations?

Also consider making a "tug" version that has a seperate drive unit which would be at the "end" of the train....?!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 06, 2014, 06:10:00 PM
I was thinking of doing the containers modular, would mean that the transporter carrying 3 tanks would consist of 4 different parts (1) back/engine part, (2) 'connector tank', basically the tank that's connected to the back of the ship, (3) middle 'neutral' tank, and (4) front tank. Of course this could easily allow you to make ships with two tanks, but also larger ones with 4, 5 or 6. But with the longer ones a balance thing might become a problem, unless you put the base elsewhere. But it would allow for easier modification of cargo, meaning I could simply make different connectors. Not a bad idea in itself actually!

The only major problem with the tanks would be how to make the connector and still have it easy to cast without undercuts. I've got a feeling it would be easier to have single piece ships with different load outs. Besides, I've got a feeling most people would either make ships with 2 or 3 tanks anyway if they have the option. 4 or more and you've got balance issues (not only physical balance, but also aesthetically), and the single tank looks a bit too tiny. But I need to think a bit more on this...

Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 06, 2014, 08:27:27 PM
Got a feeling the ship is almost finished. I'm sticking to a single piece model for now due to easy castability. However, I've got two models now: one transport ship with two tanks, and another one with three.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-004c_zpsa6cfc069.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-004c_zpsa6cfc069.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-004d_zps78ae4ae0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-004d_zps78ae4ae0.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-004b_zpscd6518ad.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-004b_zpscd6518ad.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-004a_zps0ff0c431.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-004a_zps0ff0c431.jpg.html)

All the ship needs now is some additional detailing here and there.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on April 06, 2014, 09:14:48 PM
It could be fun to build this ship to receive a magnet piece at beginning and rear of the "wagons", to be able to construct it with various wagons, options and size.

It would include the idea that you do build several wagons of course, but the idea is seductive.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 07, 2014, 05:35:38 AM
I'd love to try something like that, the only thing that's kinda stopping me from doing so at the moment is the undercut that'll be there, which could make casting a bit tricky (and/or damage the mould eventually).

However, the idea of having a very modular kit is too cool not to at least try. So let me ponder a bit more on that...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 07, 2014, 11:43:21 AM
So I decided to try out modular...

Some pics:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-005parts_zps9344e492.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-005parts_zps9344e492.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/TransportshipAlpha10-005connector_zps2513512f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/TransportshipAlpha10-005connector_zps2513512f.jpg.html)

Here are the four parts needed to make a three tank ship. Two of the tanks are identical, the front one is a unique piece. It looks too cool to ditch, at least in my humble opinion. In the meantime I could try to come up with other components that fit as 'carriages' in between the tanks.

The second pic shows how the tanks are connected to one another.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on April 07, 2014, 08:09:58 PM
By the way, I've put my old escorts up on Shapeways for those interested in getting some ships: LINK (http://shpws.me/rRVq).
(http://images2.sw-cdn.net/model/picture/674x501_1654871_2506246_1396901092.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on April 07, 2014, 09:48:55 PM
Here, you have a very more sympathetic model. I really think the modulable option is appealing.

Like you said, you now "just have to" add some more and fully compatible wagons.

Quick ideas :

- A squared one for stuff, as you already have a round one.
- One with long tubes packed.
- An armored one, to protect VIPs. Not necessarily with weapons.
- One with a relay for motorisation or extra lateral engines
- One with a turret of course.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 26, 2014, 01:01:20 PM
I've been tweaking my existing escorts, let me know what you think!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Untitled_zpsf847befa.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Untitled_zpsf847befa.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on May 26, 2014, 09:43:16 PM
i think they are nice :)

The first on the left has a round portion in the middle. It could be possible to turn it into a skull or something prooch. It makes me think of it, anyway.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 26, 2014, 09:49:46 PM
The one in the back/left is still having a lot of work done. The round bits on the sides might be less prominent, especially since it will have some large forward pointing wing mounted batteries... :D
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on May 26, 2014, 10:20:30 PM
The skull aspect could be fine i think... It's up to you of course.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: fracas on May 27, 2014, 02:28:36 AM
Very impressed
Love the modular cruiser
And the escorts
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 27, 2014, 08:28:45 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-002_zps90b1f7a5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-002_zps90b1f7a5.jpg.html)
Continued with the ships. The one in the back/left has been given some larger guns, enabling it to actually give out a punch in combat, making it akin to a corvette version of a Sword/Gladius Frigate I guess? The guns need a bit of extra work, and then it's just adding some final details here and there.

The ship on the right/front has been modified as well. Brought back the torpedo tubes, removed the guns at the back and put them at the front. The whole bridge/tower part still needs to be made. I'm also tempted to make some sort of turret/cannon on the top of the hull, not sure yet though..

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-001_zpsed216c20.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-001_zpsed216c20.jpg.html)
In the meanwhile I also started working on a light cruiser. The "body" with the bridge and engines still need to be added, as are the weapon systems and the rest.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 27, 2014, 08:29:14 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-002_zps90b1f7a5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-002_zps90b1f7a5.jpg.html)
Continued with the ships. The one in the back/left has been given some larger guns, enabling it to actually give out a punch in combat, making it akin to a corvette version of a Sword/Gladius Frigate I guess? The guns need a bit of extra work, and then it's just adding some final details here and there.

The ship on the right/front has been modified as well. Brought back the torpedo tubes, removed the guns at the back and put them at the front. The whole bridge/tower part still needs to be made. I'm also tempted to make some sort of turret/cannon on the top of the hull, not sure yet though..

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-001_zpsed216c20.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-001_zpsed216c20.jpg.html)
In the meanwhile I also started working on a light cruiser. The "body" with the bridge and engines still need to be added, as are the weapon systems and the rest.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 27, 2014, 04:42:31 PM
Continuing with the Light Cruiser:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-002_zpsa1ae81ef.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-002_zpsa1ae81ef.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-003_zps6447e50b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-003_zps6447e50b.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on May 28, 2014, 04:09:45 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-006a_zpsf3016412.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-006a_zpsf3016412.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-006b_zps3ca39306.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-006b_zps3ca39306.jpg.html)
Been working on the ships some more. The escort with the removed big guns will be some sort of fast ship. Very lightly armed, but able to move really fast (maybe even with some sort of stealth thing). Mainly used for invasions and boarding actions, it is capable of transporting elite units fast and quietly.

The one with the missing bridge part (basically the other ship) is a heavier escort. A relatively slower ship, but able to give quite the punch due to its torpedos and plasma cannons (lances?).

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-004a_zps69a1b391.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-004a_zps69a1b391.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-004b_zps35a0eac6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-004b_zps35a0eac6.jpg.html)
I've also been busy updating the light cruiser. Some of the small gun turrets have been removed, it felt a bit too much. However, I did add something else to compensate that...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 02, 2014, 11:45:37 AM
Revisited my transport ship. Altered the design of the "ship" component a bit (including adding a few tiny turrest), as well as created a variant cargo component. Idea is that the ship is a two part kit, allowing you to add different kinds of cargo to it.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transports20-001_zps746c528a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transports20-001_zps746c528a.jpg.html)

Also continued working on the escort craft, I've started detailing the wings:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-007_zpsd9a57498.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-007_zpsd9a57498.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 06, 2014, 11:04:45 AM
Another update on the escorts:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-009a_zps71db5e56.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-009a_zps71db5e56.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-009b_zps2fc61116.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-009b_zps2fc61116.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-009c_zpsb7a1b532.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-009c_zpsb7a1b532.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-009d_zpsd0ded41b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-009d_zpsd0ded41b.jpg.html)

I've been tweaking the bridge components of the two ships, as well as some minor things here and there.

Shapeways just came out with some good news, seems we can now print out stuff in wax (https://www.shapeways.com/materials/wax) which, if I understand it correctly, will be pretty amazing. None of those nasty printlines, just a clean, smooth model that's ready to be cast! However, I've tried doing a test print, but for some reason Shapeways keeps telling me the model isn't suitable for printing in that material, which is odd since it follows all the parameters. Guess I'll have to contact Shapeways about it.

Luckily for me though, Shapeways is still testing the material, so it might improve in the coming months, enabling me to finish up the designs!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 08, 2014, 09:45:02 AM
Little update, I've also added the dimensions:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-011a_zpsf6ff6e94.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-011a_zpsf6ff6e94.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-011b_zps94450334.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-011b_zps94450334.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 12, 2014, 05:42:29 PM
The big guns on the escorts have been bugging me for a while now, so I decided to make some variants!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-012b_zps7d00de83.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-012b_zps7d00de83.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-012a_zpsa8991c62.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-012a_zpsa8991c62.jpg.html)
The ship on the top/left (depending on which pic you're looking at) is a carrier craft, launching waves of fighters to intercept incoming ordnance, but are also capable of launching their own bomber waves to deal with larger targets. Its torpedo tubes are replaced for plasma batteries.

The other two ships are basically the same model, but with different weapons. Instead of launch bays, it is armed with additional turrets. Whilst not that effective against more armored targets, mass waves of fighters, bombers and torpedoes don't stand a chance against this configuration. Its prow weapon can either be the traditional torpedo tubes or plasma batteries.

All in all the models should be relatively easy to cast, the only potential challenge might be the launch bays and the plasma batteries, so I need to see whether this could be done as a single piece model, or if I might have to cut it up.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 17, 2014, 01:47:48 PM
Whilst the escorts are as good as done (besides the potential challenges regarding their casting), I've been paying some attention to the light cruiser again:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/LightCruiser30-005_zpsd544ba91.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/LightCruiser30-005_zpsd544ba91.jpg.html)
Still haven't started on the back of the ship yet, but I did work on a variant carrying plasma batteries...

In the meantime I've also delved into something different...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Orbitalcity10-001_zps0d1d1da6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Orbitalcity10-001_zps0d1d1da6.jpg.html)

It's still a very early WIP. A lot of the structure still needs to be thought out, the plasma batteries will need some serious tweaking. One thing I'd like is that the domes are meant to be see through, the four outer structures would contain vast forests in their domes, but I doubt that would be a real possibility, kinda tricky to do perhaps? I guess it will take some experimentation. :)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 18, 2014, 07:45:30 AM
By the way, remember my old Absolutist Light Cruiser (http://shpws.me/ptk4)? It got painted up by Icesword from Miniatures of the North (http://miniaturesofthenorth.blogspot.co.uk)!

(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/0032_zps887c17bb.jpg)
(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/0022_zps819192fa.jpg)
(http://i298.photobucket.com/albums/mm259/IceFalchion/Decorated%20images/0042_zpsc312c717.jpg)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on June 18, 2014, 10:51:39 PM
Nice ! The casting layers do not appear at painting.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 18, 2014, 11:00:00 PM
Thanks a lot!

In the meantime I'm still working on the station. And yes, the see through parts are separate components. I'm wondering if they'll work in see-through resin, the domes are about 1mm thick. :)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Orbitalcity10-002_zpscd96af9b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Orbitalcity10-002_zpscd96af9b.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 19, 2014, 07:46:14 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Orbitalcity10-003_zps899f4619.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Orbitalcity10-003_zps899f4619.jpg.html)
I'm getting more and more tempted to make the central dome more akin to the external ones, so see-through. But I need to ponder a bit about it...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-013c_zps9e8975db.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-013c_zps9e8975db.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-013b_zps94dfd748.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-013b_zps94dfd748.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-013a_zps1d338aef.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-013a_zps1d338aef.jpg.html)
Quickly put together another escort variant. Needed a ship that can deliver a real punch against bigger targets, so...plasma batteries!
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: horizon on June 23, 2014, 10:30:42 AM
You keep getting better and better.

But all those Imperial equivalents, I need Craftworld Eldar. ;)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 23, 2014, 12:24:21 PM
Thanks! :)

Regarding the Eldar ships, I have been pondering on doing a faction that sort of looks like the Eldar. My main problem however is that SketchUp really sucks when it comes to organic shapes. And if I were to do Eldar, I'd like them to be organic like Jes Goodwin's concept art (http://i62.tinypic.com/mcx0qu.jpg) or the original Space Fleet models (http://www.solegends.com/citsfleet/eldar.htm). It's a bit tricky, but I might give it a shot...
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 23, 2014, 03:43:44 PM
I quickly started on some fighter craft. Whilst I'm happy with their general shape, I don't really like the four barreled prow weapon. I'm thinking of replacing it for a prow similar to the larger ships, sort of to keep it uniform.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-001_zps809a2ceb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-001_zps809a2ceb.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-001a_zpsc308158a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-001a_zpsc308158a.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-001c_zps8f081b14.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-001c_zps8f081b14.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-001b_zps3baf8fd8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-001b_zps3baf8fd8.jpg.html)
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: marell le fou on June 24, 2014, 12:05:01 AM
Franckly, before i read your message, i just thought that rear was the back, and they where propelled with 4 reactors... So yes, something is wrong.
Title: Re: [BFG] - Designing new ship types (Homeworld inspired)
Post by: Malika on June 24, 2014, 10:19:21 AM
Yeah, I know. I tweaked the fighter design last night, but it still looked 'backwards'. Now I've added a tail to the aircraft. For some reason they kinda remind me of the old Epic-scaled Thunderbolt fighter (http://www.nick101.f9.co.uk/Log/June06/DSCF0288.JPG) and te Wraith Fighter from Star Craft (http://static.giantbomb.com/uploads/original/11/112064/1811626-wraith_1.jpg), that...and WWII aircraft!

Oh yeah, for some reason I also started making variants...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-002fightersandinterceptors-iso_zps3c7bbef1.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-002fightersandinterceptors-iso_zps3c7bbef1.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-002fightersandinterceptors-top_zps7e872fef.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-002fightersandinterceptors-top_zps7e872fef.jpg.html)
Fighters (on the left) and interceptors (on the right). The interceptor is basically the two wings put together, with the body of the fighter removed. But considering the size, the thing ended up looking like an aircraft of its own.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-002heavyfightersandbombers-iso_zpsff279fb8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-002heavyfightersandbombers-iso_zpsff279fb8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighters10-002heavyfightersandbombers-top_zpsfe4a6f23.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighters10-002heavyfightersandbombers-top_zpsfe4a6f23.jpg.html)
Heavy fighters (left) and bombers (right). The bomber is basically a 'double bodied fighter', kinda borrowed that idea from the Star Wars TIE-Bomber (http://starwars.wikia.com/wiki/TIE/sa_bomber). The heavy fighter is a beefier version of the fighter, maybe some sort of long range craft. I kinda imagined them to have stealth capabilities as well.


Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 24, 2014, 01:59:21 PM
Ok, little update on the fighters, that...and I've added the dimensions of the models! :)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Interceptor_zps1a7a94e6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Interceptor_zps1a7a94e6.jpg.html)
Standard interceptor. A rather fast, but weak craft that's easily shot down. However, they are effective against enemy aircraft and are often used as cannon fodder against  fire from enemy ships.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Interceptorelite_zpsa5c89e98.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Interceptorelite_zpsa5c89e98.jpg.html)
Advanced interceptor. Upgraded with extra armor without losing speed, the idea behind this design is that the pilots will survive the first attack. Often used by elite pilots and squadron leaders to hunt down enemy aircraft.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Fighter_zpsea9fbdf1.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Fighter_zpsea9fbdf1.jpg.html)
Standard fighter. The backbone of most aircraft fleets. Whilst not as fast and maneuverable as the interceptor, the fighter has superior armor and weaponry, making it formidable against enemy bombers.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Fighterelite_zps01154400.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Fighterelite_zps01154400.jpg.html)
Advanced fighter. Like the advanced interceptor, this craft is primarily used by elite pilots and squadron leaders. Besides additional armour and weaponry, this fighter also has extra engines. This enables the craft to be deployed for long range missions.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Scout_zpscf4d1634.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Scout_zpscf4d1634.jpg.html)
Scout craft. These are often deployed ahead of the fleet to explore uncharted territories. They are also used during battle to detect cloaked enemy craft. 

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Bomber_zpsadb47cf8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Bomber_zpsadb47cf8.jpg.html)
Standard bomber. The main reason aircraft are still used in spacial warfare. Bombers are capable of destroying enemy escorts and seriously damaging larger ships. They are however slower, and thus more vulnerable. This means they often need to be protected by other aircraft.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-003Bomberelite_zpse1f320fb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-003Bomberelite_zpse1f320fb.jpg.html)
Advanced bomber. This upgraded bomber has additional armour and engines. Like the advanced fighter it can be deployed for long range missions. However, they are often used when there is a lack of fighter craft to protect normal bomber craft.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on June 25, 2014, 03:14:15 AM
I like very much the idea of a clearly asymetrical ship.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 03, 2014, 12:42:56 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-004-allvariantssofar_zps0a97e774.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-004-allvariantssofar_zps0a97e774.jpg.html)
I've got 14 different types of fighter craft so far. There are basically four categories (interceptor, fighter, bomber, scout), elite versions (only for the interceptor, fighter and bomber) and then there's the MkII version (with the bigger wings).

There's only one major problem at the moment. I'm a sucker for inverted wings, but not it looks as if they are flying backwards, which means that the tails will need some redesigning in order for them to work...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-001a_zps06c71900.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-001a_zps06c71900.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-001b_zpsb44aea24.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-001b_zpsb44aea24.jpg.html)
In the meantime I've also started working on a new version of the transport ship (and yes, it include removable containers). It's quite a lot bigger than the previous incarnation, it's more heavy cruiser sized rather than escort. In all the ship will probably be about 10cm long, twice as long as a escorts! The prow fits in the style of the escorts and light cruisers, but is slightly modified to set it apart as a civilian ship.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 03, 2014, 09:13:31 PM
Small update!

Tweaked the fighters a bit, ditched a lot of the variants, meaning that instead of 14 I (only!) have 7 now. The three basic craft are in the pic:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fighter10-005_zps20382a6e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fighter10-005_zps20382a6e.jpg.html)

Also continued working on the transport barge, including a container variant:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-002_zpse24d347e.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-002_zpse24d347e.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Rowlybot on July 04, 2014, 07:16:12 AM
I do like those transports.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: awesomeshotdude on July 04, 2014, 09:39:16 AM
There are some fantastic looking ships and fighter/bomber craft in here, well done!!!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 09, 2014, 11:23:24 AM
I'm really digging this version of the transport since it maintains a sense of balance. I could if I wanted to also use the hull as a basis for military ships by simply replacing the containers with weapon systems. Might be a bit odd as full on military cruisers, perhaps more as civilian ships converted for a defensive purpose (Q-ships in BFG). A military ship would have a slightly different hull: prow more like the escorts and light cruiser, and lots more weapons!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-003a_zpsda758290.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-003a_zpsda758290.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-003b_zpsd1c50c6c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-003b_zpsd1c50c6c.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-003c_zpscd3c5d35.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-003c_zpscd3c5d35.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-003d_zps1d283aba.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-003d_zps1d283aba.jpg.html)
In the meantime I've been tweaking the transportship some more, it feels like a really solid and sturdy craft, which kinda fits with the more industrial/worker feel I'm going for. The ship still needs some comm array/radars, which I'm planning on building underneath the prow and/or bridge. The back hull needs further detailing, and then a few container variants. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 15, 2014, 12:51:58 PM
Just wanted to give you a bit of an update. I've been contacted by a fellow who's testing out his new 3d printer. The guy wants me to design some terrain for him, no probs! However, I also asked him if he could do a test print of one of my escorts. I've got a feeling the machine is slightly inferior than what Shapeways and other can offer, but it does provide me with an opportunity to get a free test print to see whether the model will work. :)

In the meantime I've continued working on the escorts:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-014-plasmabatteries_zpsf6e503f2.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-014-plasmabatteries_zpsf6e503f2.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-014-carriers_zps72a9c4e0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-014-carriers_zps72a9c4e0.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts30-014-anti-ordnance_zps550b39f5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts30-014-anti-ordnance_zps550b39f5.jpg.html)
Modified the hulls a bit, and removed some of the guns. Problem was that the guns were blocking out some of the other details.

The transportship has also received a lot of work:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-004a_zpsef124532.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-004a_zpsef124532.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-004b_zps051fb442.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-004b_zps051fb442.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-004c_zps7e8df6ed.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-004c_zps7e8df6ed.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-004d_zpsbe1b3769.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-004d_zpsbe1b3769.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-004e_zpsd32e6221.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-004e_zpsd32e6221.jpg.html)
As you can see the container variants have some more detailing added to them. The ship itself is also receiving more and more detailing. There's still a lot to be done before it's ready though.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 18, 2014, 08:01:41 AM
Mangozac's latest work (http://www.forum.specialist-arms.com/index.php?topic=6540.0) has really got me motivated to do some ships again!

This time another escort, but a little bit bigger (5.55mm long). And oh yeah, it's from another faction!
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-002a_zps730d8b1c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-002a_zps730d8b1c.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-002b_zps3a3be277.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-002b_zps3a3be277.jpg.html)

As you may notice, I've been playing with more rounded shapes and returned to introducing the round Distortion Drive from my earlier designs. Another thing I've been playing with are the turrets, in my early designs I really wanted to include some small globe like turrets, kinda like as if the blobs on a Dalek were guns. Back then I wasn't really able yet to do them, now I've sort of got them. I'm happy the way they've turned out, considering the scale.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-002c_zps82d59421.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-002c_zps82d59421.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-002d_zpsd76c9d9d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-002d_zpsd76c9d9d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-002e_zps4e1e5474.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-002e_zps4e1e5474.jpg.html)

The ship still needs a lot of detailing, and also some sort of components to put on top/bottom of the Distortion Drive component, kind of what I did with my previous ship (http://i1299.photobucket.com/albums/ag77/Stefmanovic/concept381_zps98a1112f.jpg).
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Zorcon on September 18, 2014, 10:19:07 PM
Really nice work! Especially the transports.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 19, 2014, 09:38:49 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-003a_zps6c1b9d53.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-003a_zps6c1b9d53.jpg.html)
Kinda felt that the ship was a bit too much like a rectangle block. You can see that the 'vertical components' are kinda similar to the tail thing of my original escort (http://trollsforge.proboards.com/post/37121), which is kinda funny since that original escort formed the basis of these warships (http://www.resinaddict.com/forum/posting.php?mode=reply&f=35&t=889#pr13053). I'm toying with the idea that from a background perspective all these ships have the same 'origins' if you will, an empire or something that originally produced some specific designs (compare it to the STC in 40k I guess). This empire eventually collapsed, and new, and smaller, ones raised from its ashes. Now these smaller empires don't all maintain contact with one another, meaning that their technology might also develop in different directions. But despite of this there would still be some markers here and there that would make them seem somewhat similar.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-003b_zps15df78d9.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-003b_zps15df78d9.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-003c_zps64d510d3.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-003c_zps64d510d3.jpg.html)
In order to give the ship some more shape, I've also thinned out the front part (everything in front of the Distortion Drive) a bit. Some more detailing will have to be added, but that has to be done anyways!

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: fracas on September 19, 2014, 10:57:30 AM
really good works here
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 20, 2014, 11:45:57 AM
Changed the front part of the ship a bit by thinning it out vertically:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-004_zps4437320b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-004_zps4437320b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Frigate10-003a_zps6c1b9d53.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Frigate10-003a_zps6c1b9d53.jpg.html)
(the top picture is the new version, for comparison I've added the previous version on the bottom)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 23, 2014, 04:29:24 PM
Hmm, I've put the new design on hold for now, I need to ponder a bit more about it. The axe prow will come back at some other ship, most likely something Destroyer sized.

In the meantime, I've been working a bit on the Corvettes, and upgraded a design variant into a Frigate:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40Frigate20-001c_zps918afd21.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40Frigate20-001c_zps918afd21.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40Frigate20-001b_zpsc4d28b9b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40Frigate20-001b_zpsc4d28b9b.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40Frigate20-001a_zps5de1d41d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40Frigate20-001a_zps5de1d41d.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 25, 2014, 06:09:35 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40Frigate20-002b_zpsfae38239.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40Frigate20-002b_zpsfae38239.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40Frigate20-002a_zps2003862a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40Frigate20-002a_zps2003862a.jpg.html)

I've been experimenting a bit with some panel lines, they're 0.25mm wide and 0.5mm deep. The big gap on the port side of the ship is going to be where the sensor array will be placed. I'm a bit in doubt at the moment on how to design it, at the moment I'm pondering about a flipped sideways version of the Land Raider Prometheus (http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/LRPrometheus3.jpg)' sensor array, or maybe something more akin to the one of the Land Speeder (http://bitzbarn.com/oscommerce/catalog/images/IMG_4072.JPG)...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 28, 2014, 03:04:36 PM
I tweaked the escorts slightly to improve their castability. The big change is that I've rotated the back thrusters. This will enable me to cast the ship as a single piece, rather than separating the back from the front. However, I've also had to remove the vent like elements on the side wings. I will have to see if I can come up with another cool detailing there, or perhaps keep it relatively simple.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-003c_zps147f165d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-003c_zps147f165d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-003a_zps0aa74bd2.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-003a_zps0aa74bd2.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-003b_zps3529d921.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-003b_zps3529d921.jpg.html)

I've also added some detailing to the prow, I guess it's some sort of scanner or something. It might make the casting process a bit trickier, so I might try to shrink it a bit. I don't want to be forced to have to cut up this small craft into multiple bits.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on October 28, 2014, 11:14:00 PM
Looking good as always.

Any plans on when you'll put this into production?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 02, 2014, 03:20:22 PM
The ships are almost there I think...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-004_zpsc3aae46f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-004_zpsc3aae46f.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on November 03, 2014, 02:11:41 AM
Looking good to me. Have you added holes for flight stands, or do people drill their own?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 03, 2014, 10:17:19 AM
I've been wanting to add a hole on the bottom for a flight stand, but it would cause a serious undercut which would make the casting process a lot more difficult. For that reason I've only added a 0.5mm 'gap' which isn't that difficult to cast. Users could then easily drill the needed hole for the flight stand.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 04, 2014, 12:58:36 PM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-005c_zps681cbc38.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-005c_zps681cbc38.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-005b_zps797f28a2.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-005b_zps797f28a2.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escorts40-005a_zps4eb33bdd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escorts40-005a_zps4eb33bdd.jpg.html)

As you can see I've added some new ships to the mix. The original two escorts have become Corvettes, and now they've got a Frigate (larger ship) and Destroyer (small fella) added to the mix.

I'm toying a bit with the background of this stuff as well. These ships are part of the Navis Mercantilis, in other words the mercantile fleet. Whilst suitable for military service, their primary purpose is to escort transport ships. It also explains why they don't deploy larger military craft such as Cruisers and Battleships.

The Corvettes are the main escort ship, the workhorse of the fleet if you will. Whilst small they can still carry quite the punch. Standardly armed with torpedoes the Corvettes either carry lances or deploy fighter craft.

Frigates tend to function as command ships for the escort fleets, armed with both fighter craft and lances, Frigates can stand on their own when fighting against raiders. Deployed in squadrons they can even hunt larger targets.

Destroyers are the smallest of ships, lightly armed with conventional turrets, they're meant to defend larger targets from large numbers of small escorts and fighter craft. The model still needs some work. A bridge need to be added, and I'm tempted to redesign the turrets.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 05, 2014, 11:33:52 AM
A little teaser of the ships I've got so far...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fleetteaser_zpse59fe328.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Fleetteaser_zpse59fe328.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on November 05, 2014, 01:55:53 PM
I've pretty much run out of things to say, so... *insert words of encouragement here*
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 06, 2014, 04:34:54 PM
Thanks!

In the meantime, to give you an idea of scale:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-005a_zpsbcc28ecd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-005a_zpsbcc28ecd.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Transportship20-005b_zps90b37b44.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Transportship20-005b_zps90b37b44.jpg.html)

The Transportship is about 100mm long, the Corvette about 42mm and the Destroyer stands at 33mm.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Zorcon on November 10, 2014, 01:17:48 AM
Amazing work!!!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 13, 2014, 02:04:16 PM
I got a little bit distracted last night...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-001c_zps0ced7df6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-001c_zps0ced7df6.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-001b_zps9a330b66.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-001b_zps9a330b66.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-001a_zps9b5a32ae.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-001a_zps9b5a32ae.jpg.html)

A raider escort, armed with boarding pods and two frontal cannons. It's still a very early WIP and still needs a lot of work. I was a bit influenced by more conventional ships, combining it with elements of Ottoman architecture, hence the dome.

Besides the ship I've also started work on a boarding pod, kinda inspired by a familiar design. I'm not sure yet if the existing BFG rules allow for an escort to carry boarding pods, if such an option isn't possible, the 'boarding pod launchers' could just count as (missile) weapon batteries of a sorts.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on November 13, 2014, 08:10:06 PM
I like the claw-pod thing. It can double as a larger scale weapon front.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 14, 2014, 10:17:25 AM
Thanks! I could imagine it'd be used in different conversions as well!

In the meantime, the boarding pod is (as good as) finished:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-001b_zpsc9cbb214.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-001b_zpsc9cbb214.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-001c_zps893717b0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-001c_zps893717b0.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-001a_zpsd7a13a59.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-001a_zpsd7a13a59.jpg.html)

The width/height of the pod is about 6.3mm and it's 6.2mm long. I tried making the design look a bit cruder than the ships, but at this scale that sort of thing can be a bit tricky.

The new ship in the meantime has gotten a lot of work done, including a bit of a resize.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-002a_zps1ac11977.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-002a_zps1ac11977.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-002b_zpsa0c4db7f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-002b_zpsa0c4db7f.jpg.html)

The design philosophy of this ship is rather different than the previous escorts. Whilst more than capable to go on the offensive, the design of those ships was more oriented towards defense rather than offense. The escorts were meant to protect the larger transportships from attackers. This new ship however was created for the sole purpose of war, attacking rather than defending. Hopefully the shape of the ship has kinda managed to reflect that.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-002c_zpsf5127391.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-002c_zpsf5127391.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-002d_zpsb2987438.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-002d_zpsb2987438.jpg.html)

I'm not fully happy with the engines and the prow yet, so both will still need some tweaking. Beyond that it's checking out some of the details again and see if they still work now that the ship has been resized.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Raider10-002e_zps2eb02d2c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Raider10-002e_zps2eb02d2c.jpg.html)

As you can see, the new ship (48mm long) is considerably larger than the destroyer on the bottom (36mm long). I'd love to expand on this range, add a few more escort sized ships and then a light cruiser or something.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 16, 2014, 05:39:07 PM
Ordnance time!!!

Well, mainly boarding action oriented stuff...

The Trade Guilds (faction of which I've designed the Corvettes, Destroyers and giant transportships) use normally use shuttles to board ships for inspection. However, when attacked they can deploy their own security forces to board enemy craft. Soldiers of the Trade Guilds are carried in Assault Pods that can be launched from various Carrier craft.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/AssaultPod10-001a_zpsc1802862.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/AssaultPod10-001a_zpsc1802862.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/AssaultPod10-001b_zps1a12fb48.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/AssaultPod10-001b_zps1a12fb48.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/AssaultPod10-001c_zps960457b5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/AssaultPod10-001c_zps960457b5.jpg.html)
It's basically the original assault pod I designed a long time ago. It's dimensions are 9.46mm long by 4.5mm wide by 2.25mm tall. I'll be making some small modifications to it in an attempt to fit more to the aesthetic of the faction.

You've already seen this Boarding Pod, a common tool used by the various military factions. The Boarding Pod is a rather crude vehicle. Upon impact with enemy ships the pod's claws dig their way into the prey's hull. The pod then burns a hole through the ship's armor, unleashing its deadly cargo...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-002a_zpsd3aa9c0c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-002a_zpsd3aa9c0c.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-002b_zps58a0cfa5.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-002b_zps58a0cfa5.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-002c_zps3195348a.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-002c_zps3195348a.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/BoardingPods10-002d_zps2df65254.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/BoardingPods10-002d_zps2df65254.jpg.html)
As you can see I haven't really changed the design since last time. The only thing I did now was to include a variant of the pod, basically the same design but with its claws more opened up. Thought it to be a nice touch to have them both. The closed pod is 6.3mm wide/tall by 6.2mm long, the opened pod is 6.98mm wide/tall by 5.14mm long.

Whilst ships have their own sensor arrays to guide their weapons and detect enemy craft, military vessels often deploy Sensor Drones to detect hidden targets and scout ahead of the fleet.
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/SensorDrones10-001a_zps6341479d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/SensorDrones10-001a_zps6341479d.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/SensorDrones10-001b_zps05f858e8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/SensorDrones10-001b_zps05f858e8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/SensorDrones10-001c_zps6ba6853f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/SensorDrones10-001c_zps6ba6853f.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/SensorDrones10-001d_zps450f4db7.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/SensorDrones10-001d_zps450f4db7.jpg.html)
Like the Boarding Pod, the Sensor Drone has an 'open' and 'closed' variant. Also, it's exhaust is the other way around compared to the pod, making the Sensor Drone almost look like a reversed Boarding Pod. The closed pod is 5.94mm tall/wide and 9.21mm long. The open pod is 8.52mm tall/wide and 8.13mm long.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 25, 2014, 02:27:03 PM
A little teaser...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/prints_zps8fcda915.png) (http://s1299.photobucket.com/user/Stefmanovic/media/prints_zps8fcda915.png.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on November 26, 2014, 01:53:13 AM
Nicely done. How fragile is the finished product?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 26, 2014, 06:53:28 AM
At the moment I've got no clue since this is a picture taken by the guys from the printing company. I only have direct contact with the guy who want to cast/distribute my models. He apparently won 400 pounds voucher to print stuff, so he immediately wanted to do my ships of course.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Gun_wun on November 26, 2014, 07:14:48 AM
Sweet
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on November 27, 2014, 09:38:45 PM
Nice :) :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 02, 2014, 03:06:22 PM
A little box arrived at the post yesterday...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02160004_zpsad11030b.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02160004_zpsad11030b.jpg.html)
(not all the boarding pods are in the picture)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155923_zps960a15c6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155923_zps960a15c6.jpg.html)
Compared to FUD by Shapeways (front ship) this stuff is (a) a lot more detailed and (b) a lot smoother, which is all very nice!

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155600_zps23767c48.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155600_zps23767c48.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155614_zps25f541a6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155614_zps25f541a6.jpg.html)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155519_zps8edccd50.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155519_zps8edccd50.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155628_zps68235a40.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155628_zps68235a40.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155656_zps06df1c57.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155656_zps06df1c57.jpg.html)

However, there have been some issues with the bottom parts of the ships:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155641_zps7822c33c.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155641_zps7822c33c.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155725_zpsc1d56ecd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155725_zpsc1d56ecd.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155537_zpsba6b6d71.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155537_zpsba6b6d71.jpg.html)
Hopefully this can be fixed with some (liquid) greenstuff and some filing/sanding...

Oh, and I really love how the boarding pods came out!
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155744_zps9803ca6f.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155744_zps9803ca6f.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Gun_wun on December 02, 2014, 11:11:39 PM
 Ere we go!!!! Looking good, Ummmmmm perhaps you could send Timdp you're miss casts.  I'm pretty sure he would happily make a Nurgle sandwich out of it.  Loving yer pods too.  Nice to see it go from sketch to life, very cool.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on December 02, 2014, 11:40:17 PM
I also really like the pods. The corners of the ships look a bit more rounded than I expected- is that a trick of the photo?
Any idea why the bottom of the ships would be melted like that?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 03, 2014, 12:18:04 AM
Quote
Ere we go!!!! Looking good, Ummmmmm perhaps you could send Timdp you're miss casts.  I'm pretty sure he would happily make a Nurgle sandwich out of it.  Loving yer pods too.  Nice to see it go from sketch to life, very cool.
These are just single prints. I need to fix them for the casting process. After that they could be turned into anything, from rotten version to ones looted by Orks...

Quote
I also really like the pods. The corners of the ships look a bit more rounded than I expected- is that a trick of the photo?
They are a bit, but I don't mind that much, could have been worse.

Quote
Any idea why the bottom of the ships would be melted like that?
It's the way the printer works, the model needs support beams on the bottom to make the print possible. I need to figure something out in future versions of my ships.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Blindhorizon on December 03, 2014, 05:17:19 PM
2 part ships where the support beam meet the ship where the ship comes together will get rid of the loss of detail from them being clipped off. You can then mix and match your parts to make more ship styles from a variety of parts.

Blind-
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 03, 2014, 09:13:30 PM
2 part ships where the support beam meet the ship where the ship comes together will get rid of the loss of detail from them being clipped off. You can then mix and match your parts to make more ship styles from a variety of parts.

Blind-

I was thinking of that but it's tricky to pull that off right. I am thinking of something along those lines for the next generation of ships. However, whilst small ships would then consist of multiple parts, I'd still need to put them together so they can be cast as a single piece model (saving space on the mould and such if also something to keep in mind).

Mangozac gave me some amazing feedback (http://www.resinaddict.com/forum/viewtopic.php?f=35&t=889&start=420#p13741) a little while ago, and I definitely what to experiment with that. And I'd love to more into something more high-tech looking, so moving back to the older stuff, but with the lessons learnt from my later experiences. Not sure yet on how this will go exactly, I guess it would be another one of those long term projects.

Another thing I'd then do is also to have them printed at a somewhat higher resolution and maybe also a different material. These prints (the pink ones) are done in E-shell 200, not sure yet how they'll work for casting, but I've heard many people telling me I should go for HTM140, I'd love to experiment a bit with that. Hopefully that will be possible in the coming months...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Blindhorizon on December 04, 2014, 01:36:51 AM
I wouldn't assemble and then cast them, I would cast them separately so people can assemble them the way they want.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on December 04, 2014, 02:26:52 AM
It would depend on the size of the pieces and the casting material as to whether that'd be a good idea. Wrong material and pieces too small will see warping, breaking and all sorts of fun.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Blindhorizon on December 04, 2014, 04:03:46 AM
The only reason youd get warping is if you didn't let the resin set completely before removing it from the mould, or poor mixing of the resin. I figure he's talking about ships the size of imperial cruisers, and I can successfully cast objects the size of turrets or 6mm troopers with no issues(smaller items also). The prow of a cruiser is thick to the point that the resin will actually get a solid chemical reaction, I' wouldn't forsee any casting issues apart from learning how to cast if limited to no experience.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 04, 2014, 07:15:58 AM
I wouldn't assemble and then cast them, I would cast them separately so people can assemble them the way they want.
Whilst multipart kits are cool, casting the ship as a single piece tends to be cheaper and faster. Another thing to keep in mind is that these cruisers are super tiny, multipart here might be a bit overkill. When we're talking (light) cruisers of battleships though, having a multi part kit becomes more interesting I think. :)

Also the orientation of the models can be quite tricky when printing, meaning that you want the model to lie down when printing. So if I were to do it in two pieces, I would do a horizontal cut through the half of the ship, having a top half and a bottom half. Then print them, clean up the halves and glue them on top of each other.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 01, 2015, 09:07:17 AM
Early teaser... (and yes it's a miscast)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/miscast%20destroyer%201_zpsrbg8wkrb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/miscast%20destroyer%201_zpsrbg8wkrb.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: harec on June 01, 2015, 02:07:57 PM
Not bad for a miscast ;) How do you get rid of the bubbles?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 01, 2015, 02:41:19 PM
I didn't do that casting, it has been done by the fellows over at Fox Box (http://fox-box.co.uk). :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 07, 2015, 02:03:49 PM
More pics of the cast Destroyers:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Cast20destroyers20with20bases202_zpssaq7g0ls.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Cast20destroyers20with20bases202_zpssaq7g0ls.jpg.html)
(gunship on the left, carrier on the right)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Cast20destroyers20with20bases201_zpsvihlwbxi.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Cast20destroyers20with20bases201_zpsvihlwbxi.jpg.html)

Here are pics of the original prints.

Carrier:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155628_zps68235a40.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155628_zps68235a40.jpg.html)

Gunship:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02155519_zps8edccd50.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2014-12-02155519_zps8edccd50.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 22, 2015, 09:46:13 PM
With casts of my escorts ever closer I started working on some new transportships.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20002_zpslnludjst.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20002_zpslnludjst.jpg.html)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20theta%20-%20001_zps3s32bug3.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20theta%20-%20001_zps3s32bug3.jpg.html)
A blockade runner of a sorts, heavily armed for a transport its size. The engines might make casting a bit tricky, or maybe not, we'll see! :)

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20epsilon%20-%20001_zps2t3yitsl.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20epsilon%20-%20001_zps2t3yitsl.jpg.html)
A light transportship, about the size of the Destroyers. The design is pretty straight forward, nothing too crazy.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20delta%20-%20002_zpszzajsdhi.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20delta%20-%20002_zpszzajsdhi.jpg.html)
Another light transport, also about the size of the Destroyers but more elongated.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20gamma%20-%20002_zps84cwhhft.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20gamma%20-%20002_zps84cwhhft.jpg.html)
A slightly larger transport, originally based on the Corvette hull, now modified to function as a fuel transport. Might tweak the fuel tanks a bit, the bits on the tops and bottoms are a bit overkill...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20beta%20-%20002_zpsfodfsign.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20beta%20-%20002_zpsfodfsign.jpg.html)
Another one of the Corvette sized transports. Kind of the 'black sheep' of the family. Its bridge is mounted on the front of the ship, and it's also armed with a twin linked turret. The sides of the prow still need some detailing.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20alpha%20-%20002_zpsuu50taya.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20alpha%20-%20002_zpsuu50taya.jpg.html)
Whilst based on the Corvette sized hulls, this one is the largest of the bunch, almost 6cm long it's closer to a Frigate or even a Light Cruiser.

I might want to give it a shot at some fighter craft again. Something based on the 'Grifter' from Dreadnought, but then a lot blockier/clunkier:
http://www.patrickhecht.com/?portfolio=yager-dreadnought
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on June 23, 2015, 12:24:33 AM
Nice work, as always with you.

Your old pictures are gone... Could you do something for that ?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 23, 2015, 08:20:52 AM
Thank you!

As for the old pictures, my apologies! I've been restructuring my Photobucket, so the pictures are still there, but just somewhere else. Sadly enough this means the old links don't work anymore. However, you can still check them here:

Bits Blitz ship designs (http://s1299.photobucket.com/user/Stefmanovic/library/3d%20modelling/Bits%20Blitz%20ship%20designs): basically the first ships I've designed and which are available at my shop on Shapeways (https://www.shapeways.com/shops/bitsblitz)

Legion fleet (http://s1299.photobucket.com/user/Stefmanovic/library/3d%20modelling/LEGION%20ship): my sort of Homeworld inspired ships for Sciror, you can read our conceptual discussions about it here (http://trollsforge.proboards.com/board/27/sciror).

Ship designs I've been doing lately (http://s1299.photobucket.com/user/Stefmanovic/library/3d%20modelling/Ship%20designs%20for%20Fox%20Box), these are more BFG influenced, and will eventually be available through Fox Box (http://fox-box.co.uk/).
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 23, 2015, 11:15:34 AM
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/2015-06-22%2010.32.12_zpsrxi8peg7.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/2015-06-22%2010.32.12_zpsrxi8peg7.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/2015-06-22%2010.34.23_zps5s6zjhrn.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/2015-06-22%2010.34.23_zps5s6zjhrn.jpg.html)

Cast by Fox Box (http://fox-box.co.uk), donated for Gothicomp 2015. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 23, 2015, 06:20:43 PM
To give you a bit of context regarding the status of the transportships:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003a_zpszr01iveq.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003a_zpszr01iveq.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003b_zpswttqktuj.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003b_zpswttqktuj.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003c_zps3j3gicun.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Transportships%203.0%20-%20003c_zps3j3gicun.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on June 23, 2015, 11:36:19 PM
It's good to see them in reality :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on June 24, 2015, 02:42:52 AM
I really like the size variations you've managed. I know I'd have been much lazier and kept a consistent skeleton for scaling purposes.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 24, 2015, 10:29:11 AM
I really like the size variations you've managed. I know I'd have been much lazier and kept a consistent skeleton for scaling purposes.

Keep in mind that the medium and light transport ships are all based on the Destroyer and Corvette hulls and then seriously modified. Also tweaked them individually to make them look unique. The super heavy transports are a unique hull design, the containers are separate parts, meaning you can go crazy on making variations for the cargo. :)

By the way, from biggest to smallest ship: Super Heavy Transport, Super Heavy Transport, Medium Transport, Medium Transport, Medium Transport, Light Transport, Light Transport, Light Transport, Blockade Runner.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 24, 2015, 04:38:17 PM
I started working on an enemy faction. Sort of like Orks, but then human I guess. I like the idea of raiders and pirates being enemy for these transport ships. Since they're human, it means that their technology is not different from the other faction. I don't have any names or anything for them yet...

These ships are frigate sized and heavily armed. They are standard armed with heavy cannons and two twin-linked turrets. The teeth on the ships' prows are not only for decoration. These ships are able to ram and tear through enemy ships and even 'devour' debris (which is then used to either repair the ship or recycled for raw materials).

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20turrets%20a_zpseckb7exe.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20turrets%20a_zpseckb7exe.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20turrets%20b_zpspizgjzi2.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20turrets%20b_zpspizgjzi2.jpg.html)
'Turret ship', its secondary weapon system is basically six smaller twin-linked turrets designed to take out weaker targets such as escorts and fighters/bombers.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20torpedoes%20a_zpsflledbzo.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20torpedoes%20a_zpsflledbzo.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20torpedoes%20b_zps1v8mbshc.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20torpedoes%20b_zps1v8mbshc.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20boarding%20pods_zpsl4srskcp.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20boarding%20pods_zpsl4srskcp.jpg.html)
'Ordnance ship', its secondary system consists of six torpedo tubes. These can either be armed with a wide array of different torpedoes, or with boarding pods. The boarding pods have some nasty claws which allow them to latch on to an enemy ship whilst unleashing their deadly cargo.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20lances%20a_zps1atvpg1l.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20lances%20a_zps1atvpg1l.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20lances%20b_zpshkwafloc.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20lances%20b_zpshkwafloc.jpg.html)
'Lance ship', its secondary weapon systems are Lance Cannons, nasty energy weapons designed to tear through shielding and thick armor.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20carrier%20a_zpsymzmajbq.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20carrier%20a_zpsymzmajbq.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20carrier%20b_zpsb8dpabk2.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20carrier%20b_zpsb8dpabk2.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20fighters%20_zpsw7zteu7s.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20fighters%20_zpsw7zteu7s.jpg.html)
'Carrier ship', this one is slightly different from the other three ships. What it sacrifices in heavy cannons, it makes up in launch bays. The carrier can unleash swarms of deadly craft that can easily tear through enemy ordnance. Not only that, but these craft can also carry troops, either to drop them on a planet's surface, or by ramming enemy craft.

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20scale%20shot_zpsoeyrpcnf.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Raider%201.0%20-%20006%20scale%20shot_zpsoeyrpcnf.jpg.html)
To give you a sense of scale I've put the raiders and the transports against each other. Note that the raider ships are about 51mm long.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 10, 2015, 06:30:09 PM
Finally got some test prints in! One thing I can say is that I'm kinda digging Shapeways' FXD material, it really handles the detail rather well. The only downside is that there are still printlines and the material would need extensive cleaning. Subtle Discord wrote some interesting stuff on that (http://www.dakkadakka.com/dakkaforum/posts/list/150/540118.page#8090116).

Another 'downside' of the material is that it's see-through, making it rather tricky to photograph.

Test printed some BFG scaled ordnance:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2015-09-10%2020.09.21_zps3jfwtto6.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2015-09-10%2020.09.21_zps3jfwtto6.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2015-09-10%2020.10.11_zpsyt3wneq4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2015-09-10%2020.10.11_zpsyt3wneq4.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2015-09-10%2020.10.59_zpsuejklvnz.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2015-09-10%2020.10.59_zpsuejklvnz.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/2015-09-10%2020.11.16_zpsnrj6znvh.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/2015-09-10%2020.11.16_zpsnrj6znvh.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Gun_wun on September 10, 2015, 08:56:10 PM
Looking really, really good dare Boss!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on September 10, 2015, 09:38:48 PM
Niiiiiice !
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lex on September 11, 2015, 10:16:02 AM
WINEGUMS !!!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: David Wasilewski on September 13, 2015, 12:26:11 PM
(Liquorice) Torpedoes' ahoy! :)

Dave
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 28, 2016, 11:26:23 PM
Update!!!

Corvette Carrier:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001c_zpse4f1fisj.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001c_zpse4f1fisj.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001a_zpsajgllyny.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001a_zpsajgllyny.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001b_zps3rrj7794.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Carrier%20Corvette%204.0%20-%20001b_zps3rrj7794.jpg.html)

Corvette Gunship:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001c_zpsiwhj7dqx.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001c_zpsiwhj7dqx.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001a_zpsyosptmq8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001a_zpsyosptmq8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001b_zpsaekqxmua.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Gunship%20Corvette%204.0%20-%20001b_zpsaekqxmua.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 05, 2016, 04:19:46 PM
Continued tweaking the existing ship designs, and revived a really old design.

About two years ago I worked on this:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Frigate10-005_zpsd0c6a35d.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Frigate10-005_zpsd0c6a35d.jpg.html)

Today it has evolved into something that could match the rest of the designs I've made:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20001a_zps4i1vttcj.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20001a_zps4i1vttcj.jpg.html)

The ships still need a whole lot of work, but the idea is basically they are a more heavily armed, but less armoured versions of my 'normal' corvettes.

All ships are the same size (40mm long):
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20001b_zpsc4ueyspb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20001b_zpsc4ueyspb.jpg.html)

And now there are three weapon configurations instead of two:

Lances:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20lancers_zpseubbr0xt.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20lancers_zpseubbr0xt.jpg.html)

Weapon batteries:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20weapon%20batteries_zpsb3wssmww.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20weapon%20batteries_zpsb3wssmww.jpg.html)

Carriers:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20carriers_zpszbqgeph4.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs%20for%20Fox%20Box/Corvettes%20-%20carriers_zpszbqgeph4.jpg.html)

The original ships (ones in the back) are as good as done, little tweaking here and there. The sleeker (front) ships need some more work though, (A) to match the aesthetic of the other ships better and (B) to make each a bit more unique.

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 17, 2016, 06:09:14 PM
Been working on the frigate sized craft some more. It's becoming more 'techy' than 'ornate' looking, combining my two favourite ship designs (BFG and Homeworld). Kinda curious to see where this'll go...
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs/Frigate%20002a_zpsxagrtrde.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs/Frigate%20002a_zpsxagrtrde.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs/Frigate%20002b_zpszlpnis30.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs/Frigate%20002b_zpszlpnis30.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on March 18, 2016, 03:22:56 AM
Nice job. Personally I prefer the over-the-top ornate look of BFG, but it still looks like it'd fit in well enough.

All of your previous photos seem to have been lost? Or is that just an issue unique to me?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 18, 2016, 07:36:59 AM
I too love the over the top ornate look that BFG has. However, I've been trying to keep the general 'shape' of BFG whilst giving it a more techy or utilitarian look. But I think if you'd slab an Imperial Eagle on the prow and add a few ornate details here and there you'd get something very ornate. Basically imagine what would happen if you'd unleash EagleWarrior (http://www.warseer.com/forums/showthread.php?413636-Battlefleet-Gothic-Imperial-fleet-detail-project) on these ships.

As for the previous picture, that's all my fault. I changed the url in photobucket, but you can still find the pics here (http://s1299.photobucket.com/user/Stefmanovic/library/3d%20modelling/Ship%20designs).
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 12, 2016, 07:02:18 AM
I'm having a bit of trouble. If I were to print/cast this ship, it should be able to be used as a 'count-as' ship. I've just got no clue as what this ship could be used as since its weaponry doesn't seem to match the rules. Does anybody have suggestions for this?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on April 13, 2016, 02:21:14 AM
It's pretty easy to throw ship rules together for BFG, but it would be more popular if it fit with something current. Is there any chance of making the weapons as interchangeable modules?

I know a fair few Imperial ships can swap the heavily armoured prow for torpedo launchers- don't know if that helps?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 13, 2016, 07:26:12 AM
Keep in mind that it's frigate sized. I've had a few options in mind:
-Falchion Escort (just have to ignore/remove the broadside weapons)
-Gladius Class Frigate (have to ignore/remove the broadside weapons and remove the torpedoes)
-Havoc Class Frigate (have to ignore/remove the broadside weapons and remove the torpedoes)
-Apostate Class Heavy Raider (it's a Chaos ship)
-Infidel Class Raider (ignore/remove the broadside, but it's a Chaos ship)

As for making the weapons interchangeable, the ship is probably too small to do that, considering it's a 50mm long frigate.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on April 15, 2016, 12:44:53 AM
Ignoring the broadsides seems perfectly reasonable. People could always plug those holes, or those of the torpedo tubes, with plastic rod anyway (acting as antenna arrays, or similar).
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 17, 2016, 03:27:56 PM
That's a pretty good idea actually!

Continued working on the escort ships, considering their size I'm still not sure whether I should make their broadside weapons modular (basically the weapons battery option you currently see, and the launch bays option).

Now we've got the Frigate and and the newly added Destroyer (formerly Corvette). The Destroyer's length will be slightly decreased (3mm at most), will still need to figure out how exactly. The Destroyer will also need some torpedo tubes...

Oh yeah, and I need to start thinking about adding an actual bridge to the ship...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 18, 2016, 04:20:37 PM
Ok ok ok, I made the frigates multipart!

Then I've added some 'base components' to the gunships, and updated the fighter designs.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 21, 2016, 06:19:52 PM
Update on the fighter craft.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 23, 2016, 02:38:43 PM
Been doing some work on the frigates. They are as good as done, maybe a bit of tweaking on the bridge, but beyond that the craft are ready. Next up would be to do some work on the Destroyers (maybe make them modular too), followed by some transport ships.

I'd also like to redo the boarding pods (http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs/Raider%201.0%20-%20006%20boarding%20pods_zpsl4srskcp.jpg) a bit. Speaking of ordnance, I'm not sure if the heavy assault craft (http://www.tacticalwargames.net/taccmd/viewtopic.php?p=588991#p588991) need to be enlarged somewhat, the fighter seems rather big compared to it at the moment.

And another thing: I've just ordered some test-prints of one frigate and some ordnance. Kinda to get the feel of the models, and to see whether Shapeways' new material (https://www.shapeways.com/materials/high-definition-acrylate) is any good...

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Ole on April 23, 2016, 05:40:25 PM
Man this last frigates of yours are sexy as hell!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 24, 2016, 11:10:49 AM
Been tweaking them a bit...

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 24, 2016, 01:07:14 PM
I've also started working on the Destroyers whilst adding more details to the Frigates...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 24, 2016, 03:07:39 PM
Slowly getting there...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 25, 2016, 09:03:15 PM
And also started working on some space stations...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 27, 2016, 10:41:05 AM
And another update on the station...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: connahr on April 27, 2016, 02:06:26 PM
liking the look of the space stations
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on April 27, 2016, 10:51:13 PM
Yep, me too :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 27, 2016, 11:29:10 PM
Thanks a lot you guys! The stations will need some more work. They are as good as done, but due to a glitch in SketchUp I haven't been able to convert the model to a stl file (the format used for 3d printing) without it removing big chunks of the model for no reason. So I'll need to find a way to work around that.

By the way, what do you guys think of the ships. Could they be possible Imperial Navy or Adeptus Astartes proxies?

Also, started working on some boarding pods...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on April 29, 2016, 02:22:37 AM
I like them. I think the claw pods are a classic Chaos thing, but they could fit any loyalist fleet just as well.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 08, 2016, 01:19:39 PM
Test print came in, apologies for the horrible quality of the photos. Keep in mind that since this print was ordered the design has been updated slightly (see previous posts).
(http://i86.servimg.com/u/f86/19/46/04/35/img_2212.jpg) (http://www.servimg.com/view/19460435/32)
(http://i86.servimg.com/u/f86/19/46/04/35/img_2213.jpg) (http://www.servimg.com/view/19460435/33)
(http://i86.servimg.com/u/f86/19/46/04/35/img_2214.jpg) (http://www.servimg.com/view/19460435/34)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: MetalCoreKnight on May 16, 2016, 03:57:11 PM
Looking good!

I feel your pain on trying to take photos of the translucent material! xD
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on May 16, 2016, 09:49:06 PM
Yeah, clearly cool figs.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 30, 2016, 06:59:20 PM
So with, or without the wing guns?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on May 31, 2016, 12:06:56 AM
I know I'm not really helping but... they are both really cool!  ;D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on May 31, 2016, 09:39:58 PM
I generaly like guns but i would say no guns here. Shape is greater without them.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 31, 2016, 09:43:15 PM
I've ended up sticking with the gun. Without them the craft ended up looking a bit too much like the Viper from Battlestar Galactica. Also to keep with the aesthetic of the universe these fighters will most likely be used it, big guns tend to be a must. Beyond that, Vanguard Miniatures (http://vanguardminiatures.co.uk/) have expressed their preference for the guns, and since they'll be doing production/distribution...

However, since the guns are rather small, I don't think it would be that hard to cut/file them off. :)

Here's a pic of the sprue by the way:
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 06, 2016, 07:44:59 PM
Boarding pods ready to go!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 04, 2016, 10:43:38 PM
Torpedoes:
(http://i35.servimg.com/u/f35/19/46/04/35/torped10.jpg) (http://www.servimg.com/view/19460435/54)
From left to right: standard torpedo, special warhead (either subatomic/fusion or vortex, not sure yet), planetary bombardment ordnance, short burn torpedo.

Close up on the thrusters:
(http://i35.servimg.com/u/f35/19/46/04/35/torped11.jpg) (http://www.servimg.com/view/19460435/55)

The sprues:
(http://i35.servimg.com/u/f35/19/46/04/35/torped12.jpg) (http://www.servimg.com/view/19460435/56)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 16, 2016, 01:17:32 PM
Just finished my torpedo sprues. First pic is a set of 5 standard torpedoes (the black part). The next pic includes more 'exotic' torpedoes, from left to right: fusion torpedo, bombardment torpedo, vortex warhead, boarding torpedo, short burn torpedo, seeking torpedo, guided torpedo.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 07, 2016, 03:17:46 PM
Started working on some orbital mines.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 15, 2016, 03:23:04 PM
Finally got some of the ships oriented stuff I've done for Vanguard Miniatures printed:

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/14370383_1444077032272925_1397954887908706196_n.jpg?oh=262ac39cc31f53b5c53092e0744a5f21&oe=584378CC)
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/14344209_1444078032272825_8400325702845182569_n.jpg?oh=b5608c07f2d935bd7367fa3aec6afee5&oe=583AAEF8)
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on September 16, 2016, 02:28:17 AM
Very swish, @malika2! I was wondering how the ship would turn out as a physical model! I do like the boarding pods, too, the detail makes them seem more interesting than fighters at this scale.

Thinking Stone
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Jehan-Reznor on September 26, 2016, 03:26:59 AM
Like the design but a little to smooth looking for the imperium, could be from an undiscovered human civilization though, Is it or when will it be available?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lex on September 26, 2016, 10:07:56 AM
I would love to get my hands on some of the boarding claws for a non-BFG related project......  any chance of being able to pick some up ??
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 26, 2016, 05:12:36 PM
Regarding the release of the boarding pods, they will be out in the coming months. I think Vanguard Miniatures are planning a big ship scaled release.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 27, 2016, 12:00:44 PM
Orbital mines:
(https://scontent.xx.fbcdn.net/v/t1.0-9/14681577_1493455894001705_8802461657862794634_n.jpg?oh=f41b99b2b71871407bbff551de5c6ecf&oe=5893C600)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 19, 2017, 11:13:22 AM
Two of my Destroyer designs for Vanguard Miniatures (http://vanguardminiatures.co.uk) are as good as ready.

Do you guys have any final feedback before I'm shipping them off for printing?

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs/Destroyer%20-%20005b_zpsfggo0cw8.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs/Destroyer%20-%20005b_zpsfggo0cw8.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/3d%20modelling/Ship%20designs/Destroyer%20-%20005a_zpsnqk0umrz.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/3d%20modelling/Ship%20designs/Destroyer%20-%20005a_zpsnqk0umrz.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 19, 2017, 09:19:38 PM
These look great. Are the light cruisers, frigates or destroyers?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 19, 2017, 09:21:07 PM
Destroyers. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 20, 2017, 07:38:59 AM
Great stuff. Are they going to be resin/plastic or metal like the other ships you have at Vanguard?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 20, 2017, 08:18:27 AM
Vanguard Miniatures currently only do metal models. Maybe we'll be seeing resin or even plastic in the (far) future. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 20, 2017, 10:55:23 AM
I prefer metal. So that's good news to me. (keep everything metal!)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 21, 2017, 09:57:29 PM
The Novan Elites Frigate (three types of broadside weapon configurations) has been printed and is off to get cast. Expect it to be released around April this year.
(https://scontent.xx.fbcdn.net/v/t31.0-8/16819169_457667451290534_1566082302141530263_o.jpg?oh=119e850bc960fb6c88c266066b0a9410&oe=593DEDC6)

Also, two Destroyer variants have officially been shipped off to Vanguard Miniatures for printing.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 22, 2017, 09:06:27 PM
Niiiice. Really, really nice job.

Guys like you help a game to be still alive. With you, the BFG community will find a second breath.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 22, 2017, 09:11:45 PM
Thank you for the kind words!

In the meantime I started working on some bombers. The tricky thing is that there aren't any models of Space Marine bombers out there, so I kinda based it on the old Stormbird (http://vignette2.wikia.nocookie.net/warhammer40k/images/1/13/Stormbird_flyer.jpg/revision/latest?cb=20130315194305), but then a version which is capable of space flight (those rotor blades wouldn't work in the cold void). The reasoning behind it is that in BFG the Tau use Mantas as bombers rather than boarding/landing craft. So if why not something similar for the Stormbird?

As you can see I've got two versions of the bomber, one with laser cannons akin to the fighter or firing big missiles. My personal preference are the missiles, it would make more sense and it's a nice differentiation compared to the fighter.

Your thoughts?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 23, 2017, 09:01:39 PM
I like it, and i agree. Missiles are a better choice.
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: andydorman on February 23, 2017, 09:55:49 PM
Yep, missiles all the way
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 23, 2017, 11:40:12 PM
I've also got the comment that it looks a bit fat. Do you guys agree? And if so, should I decrease the bomber's height to make it seem a bit thinner?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lex on February 24, 2017, 08:54:21 AM
It is a BOMBER, it should look fat!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on February 24, 2017, 11:34:29 PM
To (mis)quote the undying words of MC Hammer: Bomber got back!  8)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 25, 2017, 08:43:14 AM
I say keep it CHUNKEH! It's a space faring bomber. It's supposed to look big and chunky. I can't help think of the Defiant from Star Trek when I look at the Laser version though. (not that I've see that in donkeys years)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on February 25, 2017, 01:07:52 PM
YES! thats it the defiant... knew i felt i'd seen something like it before but could not put my finger on it... also that fighrter in the middle is lovely! are they available anywhere yet?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 25, 2017, 01:32:08 PM
YES! thats it the defiant... knew i felt i'd seen something like it before but could not put my finger on it... also that fighrter in the middle is lovely! are they available anywhere yet?

A 6mm version of the Javelin Fighter (http://vanguardminiatures.co.uk/shop/novan-elites-javelin-fighter/) is already available through Vanguard Miniatures. The BFG scaled ones will probably be released during springtime, alongside some more ordnance (like these (https://scontent.xx.fbcdn.net/v/t1.0-9/14370383_1444077032272925_1397954887908706196_n.jpg?oh=5da28745d656a1dc17d6333539120ace&oe=5930C6CC) for example) and the Frigate and Destroyer kits.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 25, 2017, 04:38:07 PM
But to get back to the bomber: left version of right version?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lex on February 25, 2017, 10:02:56 PM
Boarding claws becomming available ?!?!     #does_happy_Dance
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on February 26, 2017, 01:12:48 PM
...The BFG scaled ones will probably be released during springtime, alongside some more ordnance (like these (https://scontent.xx.fbcdn.net/v/t1.0-9/14370383_1444077032272925_1397954887908706196_n.jpg?oh=5da28745d656a1dc17d6333539120ace&oe=5930C6CC) for example) and the Frigate and Destroyer kits.

this is very pleasing and has officially made my 'must buy' list. I'll be all over those like a cheap suit!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: mdivancic on February 26, 2017, 02:18:41 PM
Left one.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 26, 2017, 05:22:54 PM
I'd go for the right one personally but, seriously, how big is this model going to be? I can't see people making that much of a deal with how many missiles it's carrying :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 26, 2017, 05:57:28 PM
I'd go for the right one personally but, seriously, how big is this model going to be? I can't see people making that much of a deal with how many missiles it's carrying :)

The model is about 12mm long, so it's not that big a deal. However, I want to get 'details' such as the weapons right in case I decide to make a 6mm version of this craft. Kinda a lesson I've learnt from when I designed the fighter and then worked on the 6mm version of it and realised its weapons layout didn't match anymore.

A little bit of OCD I guess?  :P
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on February 26, 2017, 06:45:08 PM
I'd say the left one, those bombers try to hurt ships that are like 30 times their own size.. they would need the seriously oversized missiles!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 26, 2017, 07:58:31 PM
I've continued working on the bombers:
(https://i58.servimg.com/u/f58/19/46/04/35/bomber11.jpg) (https://servimg.com/view/19460435/69)
(https://i58.servimg.com/u/f58/19/46/04/35/bomber12.jpg) (https://servimg.com/view/19460435/70)

And on a little side note, this is what the bomber would be like in 6mm scale:
(https://i58.servimg.com/u/f58/19/46/04/35/bomber13.jpg) (https://servimg.com/view/19460435/71)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 26, 2017, 09:00:21 PM
Really nice. Nothing to add.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 26, 2017, 11:52:20 PM
The bombers and torpedo bombers are as good as ready. Let me know if anything needs changing before I ship them off.

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on February 27, 2017, 07:38:56 AM
No complaints from me mate. Are these going to be metal as well?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 27, 2017, 08:13:53 AM
They'll be metal yeah. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on February 27, 2017, 12:56:57 PM
they are gorgeous! love the 'doubled' missile pods. much better now. kinda reminiscent of the dropship from aliens with those... only kinda...very much looking forward to these and the other ordnance. great stuff

also just wanted to ask, is the fighter intended as a proxy for a xiphon fighter? if not it certainly would work as such!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 27, 2017, 07:25:05 PM
The Javelin Fighter could indeed by used as a proxy for the Xiphon. Only the armament I've made for it in the space ship scale doesn't fully match the armament of its 6mm counterpart, but that doesn't matter that much I guess.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 27, 2017, 08:12:25 PM
Final shot before shipping them off to the printer...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 27, 2017, 09:05:08 PM
Why those red and green sections ? Do you cast them and then send the models, or do you let the producer print them ?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 27, 2017, 09:30:35 PM
It's just a render, the prints/casts will be unpainted of course. ;)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 28, 2017, 09:33:22 PM
Yeah of course, but i wondered why you had to take time to change that. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: schoon on March 14, 2017, 09:41:11 AM
Just discovered this thread - really great work.

Where are all these amazing creations available? I see the Shapeways link in your sig, but it doesn't look like even half of it is there...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 14, 2017, 09:49:02 AM
The Frigate and ordnance will be available through Vanguard Miniatures in spring. The Destroyers will follow later, depending on the sales of the other kits.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 15, 2017, 06:33:39 PM
The idea behind this ship is that its weaponry is hidden inside the hull/prow of the ship. It's only visible because the ship's hatches are opened. I guess the model could also be used as a Defence Monitor.

(https://i58.servimg.com/u/f58/19/46/04/35/mercan10.jpg) (https://servimg.com/view/19460435/80)
(https://i58.servimg.com/u/f58/19/46/04/35/mercan11.jpg) (https://servimg.com/view/19460435/81)
(https://i58.servimg.com/u/f58/19/46/04/35/mercan12.jpg) (https://servimg.com/view/19460435/82)

A few things that still need to be done:
(1) Tweaking some of the details
(2) Making an enclosed prow variant (where you don't see any weapons protruding)
(3) Make two bits to enclose the top part of the hull, to make it seem as if the turrets are hiding down below in the hull.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on March 15, 2017, 07:22:30 PM
These look great mate. A bit to high-Tech for Imperial Navy ships but they'd work for AdMech. What scale will these be? Escorts or Cruiser sized?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 15, 2017, 07:38:43 PM
They are escort sized, about 48mm long.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on March 15, 2017, 10:48:33 PM
I like the prew.

As said, and it's a nice remark, they look a little bit full tech. Clearly top notch modern vessels.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 16, 2017, 01:22:12 PM
I've heard that remark before. I'm not sure if that's going to stop people from buying the model though. Let's hope not. Personally I quite dig the more techy feel...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on March 17, 2017, 09:40:44 AM
Great looking ship... Looks like a cross between a blockade runner and an imperial transport with an ad mech vibe! All positives as far as I'm concerned...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on March 20, 2017, 05:14:23 PM
Thanks! I was thinking of something similar. It could even be a defence monitor.

Also, I've started working on some more prows... (see attachment)

Side views on the left, frontal views on the right. Clockwise:
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 11, 2017, 12:01:27 PM
Teaser...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/P1050266ef_zpsgbkbfoj0.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/P1050266ef_zpsgbkbfoj0.jpg.html)
These'll be available at Vanguard Miniatures from tomorrow...

(http://i1299.photobucket.com/albums/ag77/Stefmanovic/prints_zpske70g6zb.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/prints_zpske70g6zb.jpg.html)
Not sure yet when the bombers will be out, but I was curious if anybody would like to see a 6mm version of this one?
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on May 11, 2017, 09:57:13 PM
Ooo, I should have already looked here to see your 6 mm bomber construct! Serves me right for visiting Taccoms more than Specialist Arms :P I see the prototype 6 mm does have a chin gun. I like the general shape still, though I wonder if the defensive weapons could be a bit more interesting (the chin gun seems a bit flimsy). Perhaps there could be two small turrets or pop-up guns on the wings?

For the Q-ship (though it's been a while since you put the render out!) I wonder about the squareness of the torpedo prow torpedo mount. It would be nice if there was some way to integrate it more with the hull, make it seem less like a platform. Anyways, just some thoughts!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on May 11, 2017, 10:34:52 PM
*Throws money at you*

Any chance of getting a scale shot for the Destroyers (metal ships). How do they scale up against a Sword/Dauntless/Cruiser??
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 12, 2017, 05:36:01 AM
Sadly enough I don't have any official BFG models myself. To give you an idea of scale though, the Panthera Heavy Frigate is about 52mm long.

Quote
For the Q-ship (though it's been a while since you put the render out!) I wonder about the squareness of the torpedo prow torpedo mount. It would be nice if there was some way to integrate it more with the hull, make it seem less like a platform. Anyways, just some thoughts!
The idea is that the prow mounted weapons are normally hidden. The front 'hatch' (in case of the torpedo and weapon battery prows) has opened, revealing its deadly cargo.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on May 12, 2017, 10:37:11 AM
Fair enough. So they are between Dauntless and a Sword frigate then. I'll have to buy one and see how they scale up. I'm looking for some 'Heavy frigates' for my Rogue Trader fleet and these will suit them perfectly if they scale right.

Any plans to give them more of an Imperial style prow? No worries if not, I'll make my own if that's the case.



Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 12, 2017, 04:35:35 PM
New release!!! I'm kinda excited here, for years I've been working on designing ships and one of the reasons why I've joined up with Vanguard Miniatures was to have my ship designs put in production. Hopefully this will be the beginning of a whole bunch of ships being released!

Novan Elites Panthera Class Heavy Frigate x 2 - £7.00
(https://i2.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/05/P1050266ef.jpg)
(https://i1.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/05/P1050267ef.jpg)
(https://i0.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/05/P1050269ef.jpg)
Quote
The Panthera class Heavy Frigate is the workhorse of the Novan Elite fleets. Heavily armed and armoured, its various weapon configurations allow it to fulfil many different void combat roles.
No matter its broadside configuration, the Pantheraís basic armament includes two heavy twin linked dorsal mounted turrets and two pairs of prow torpedo tubes. Its broadsides allow for different types of weapon systems which can be changed whilst in dock due to itís modular design.
Most commonly used are weapons batteries, more than capable of tearing huge chunks out of enemy vessels many times its own size. Another popular configuration for the Panthera is to fit it with launch bays, allowing the heavy frigate to carry several squadrons of Javelin fighters and Pilum bombers. In order to protect other ships of the fleet from waves of ordnance and enemy fighters the Panthera is sometimes also configured with broadside turret platforms capable of projecting a withering volume of defensive fire.


Panthera class heavy frigate x 2 with three broadside options each. Images show three vessels to demonstrate the broadside options.

Model is 52mm long, bases not included.

http://vanguardminiatures.co.uk/shop/novan-elites-panthera-class-heavy-frigate-x-2/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on May 12, 2017, 10:40:50 PM
Ordered mine! :D
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on May 13, 2017, 02:45:05 AM
Congratulations on finally reaching the milestone, @Malika! :D I remember when you started fiddling around with designs in the first place, and it's pretty exciting to see you at the stage of manufactured metals! If only we hadn't both missed out on actual BFG ships :P

About the Q-ship prow: ah, taking another look, I was mistaken about how far the torpedoes protrude! I suppose on the model scale, extra detailing there won't be easily noticed, but it still seems like a little extra detailing could be nice. Maybe even have 4 small corner bumps to represent some kind of lights? Anyways, just my thoughts, you're the master designer with actual ships in production :P
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 13, 2017, 07:38:41 AM
No worries about the q-ship, there will still be some tweaking before it's ready. :D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 16, 2017, 09:56:17 PM
I've started working on a Lance Frigate as a follow-up to the Heavy Frigate I've done for Vanguard Miniatures.

I'm wondering which version you guys prefer: 3 lances (sides and bottom), 3 lances (sides and prow), or 4 lances (sides, bottom, and prow)?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on May 17, 2017, 05:46:21 PM
Sides and bottom without a doubt. Nothing on that lovely prow as far as I'm​ concerned...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 17, 2017, 05:48:16 PM
Thanks a lot! The keel mounted lance will be the most likely be the one made, most people prefer that one.

In the meantime, I've gotten a bit distracted and started working on another Destroyer:
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on May 17, 2017, 11:12:25 PM
Aye, The prow mounted Lance looks a little odd. Leave the prow alone ;)

The destroyer is looking very nice indeed! I've just recently bought some of your 'light cruisers' off of Vanguard and they're very cool. They're just a bigger, chunkier version of a sword frigate which is exactly what I'm after.

Just a shame I need 15 of them :D

Did you want a scale shot of your  Panthera Heavy Frigate next to a GW model? I have them sitting in my case. They are fantastic models, really well detailed and just have such a nice look to them. I just have no idea what to do with them. I'm thinking of Defence Monitors or Ad-Mech light cruisers.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 18, 2017, 07:37:53 AM
Quote
Aye, The prow mounted Lance looks a little odd. Leave the prow alone.
I keep hearing that. I could do a more workable version of the prow mounted lance, but for some reason I just wanna stick with the keel mounted one now because it just looks a lot cooler.

Quote
The destroyer is looking very nice indeed! I've just recently bought some of your 'light cruisers' off of Vanguard and they're very cool. They're just a bigger, chunkier version of a sword frigate which is exactly what I'm after.
Keep in mind that the Light Cruiser has been designed by someone else (Ben, who also did most of the Defeat in Detail range), and is a tiny bit smaller than my Heavy Frigate:
(http://i66.tinypic.com/n4gy7l.jpg)

Quote
Just a shame I need 15 of them
What's stopping you? ;)

Quote
Did you want a scale shot of your  Panthera Heavy Frigate next to a GW model? I have them sitting in my case. They are fantastic models, really well detailed and just have such a nice look to them. I just have no idea what to do with them. I'm thinking of Defence Monitors or Ad-Mech light cruisers.
I'd love to see what you'd do with the model, as for a scale shot: yes please!

As for how to use the Panthera, I guess it could be used as a Gladius Frigate standin, otherwise one of the Imperial Navy, Rogue Trader, or Inquisitorial frigates?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on May 19, 2017, 08:21:59 AM
Here's a scale shot

(http://i44.photobucket.com/albums/f36/LordBorak84/DSC_0002.NEF_zpsyyjmwzt8.jpg) (http://s44.photobucket.com/user/LordBorak84/media/DSC_0002.NEF_zpsyyjmwzt8.jpg.html)

The Light cruiser is just a bit longer and chunkier than a Sword class frigate so it's more of a heavy frigate than a light cruiser. It'd work well as a Defence monitor or a Havoc.

The Panthera is shorter than a Space Marine strike cruiser but it is a LOT chunkier. If you wanted to, the Strike cruiser prow would sit pretty well on the Panthera

Seriously though. Please can we have the Panthera with a more 'Imperial' looking Prow.

Quote
What's stopping you?

My wife lol.

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 19, 2017, 08:35:19 AM
Imperial ships have different patterns, look at the variation between the normal ones and the Voss ones for example.

I might look at doing different prows for these in the future, but it's not super high on my to-do list.

As for the Strike Cruiser, I'm working on the Frigate's chunky brother as we speak. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 24, 2017, 10:12:57 PM
The station is almost ready...
(https://i58.servimg.com/u/f58/19/46/04/35/statio14.jpg)
(https://i58.servimg.com/u/f58/19/46/04/35/statio15.jpg)

And I'm continuing to work on the Defence Monitor: modular prows!

Unarmed prow:
(https://i58.servimg.com/u/f58/19/46/04/35/mercan15.jpg)

Torpedo prow:
(https://i58.servimg.com/u/f58/19/46/04/35/mercan16.jpg)

Lance prow:
(https://i58.servimg.com/u/f58/19/46/04/35/mercan14.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on May 24, 2017, 11:29:09 PM
holy shit! that station. I need that to live! :o seriously please tell me this will be up for sale soon too... ;D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 25, 2017, 08:28:45 AM
The station is almost ready, it'll need to be greenlit by Vanguard Miniatures and the caster (to see if there would be any issues). I do want to tweak the turrets a bit since right now they are the dorsal turrets from the Panthera frigate. Would like to have them look slightly different.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 26, 2017, 08:12:12 AM
Still working on the Escort Carrier, including the prows:
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort%20Carrier%20-%20003a_zpspddebgwd.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort%20Carrier%20-%20003a_zpspddebgwd.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort%20Carrier%20-%20003b_zpsj25hdhnw.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort%20Carrier%20-%20003b_zpsj25hdhnw.jpg.html)
(http://i1299.photobucket.com/albums/ag77/Stefmanovic/Escort%20Carrier%20-%20003c_zpsyzpngjih.jpg) (http://s1299.photobucket.com/user/Stefmanovic/media/Escort%20Carrier%20-%20003c_zpsyzpngjih.jpg.html)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 26, 2017, 09:56:58 AM
The Defence Monitor and prow / turrets sprue is ready. If there's any other feedback, please let me know before I ship it off for printing.
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on May 30, 2017, 07:20:13 AM
The station is very swish! It definitely fills the round, Gothic station-sized hole we have at the moment.

The prows and turrets look swish, also. I like the small 'observation deck' blip on the underside of the prows!

On the topic of different prow types: prow design seems to be a really easy way to mark out a ship as belonging to a certain aesthetic, and a good target for modularity. It seems like a future project with Mars, Voss (and maybe other options) prows on a sprue (with perhaps more turrets to fill space?) would be popular.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 30, 2017, 08:32:59 AM
Thats the great thing with the modular prows, it'll also allow me to do House/chapter/clan/etc themed prows.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on May 30, 2017, 11:08:26 PM
Excellent job here, as always...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 31, 2017, 06:37:58 PM
Thank you!!!

In the meantime...

The escort sized carrier is ready. Do you have any feedback before I ship it off?
(https://i58.servimg.com/u/f58/19/46/04/35/escort11.jpg)
(https://i58.servimg.com/u/f58/19/46/04/35/escort12.jpg)
(https://i58.servimg.com/u/f58/19/46/04/35/escort10.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on May 31, 2017, 08:50:39 PM
lovely. just one question, how big is this and the escort carrier in comparison to your 'panthera' heavy frigate? larger smaller or about equal?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 01, 2017, 08:55:41 AM
Length wise it's more or less the same as the Panthera Heavy Frigate, it's just a lot narrower though.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 20, 2017, 08:45:15 PM
Continued working on the Pardinus:
(http://i67.tinypic.com/30svzv9.jpg)

Next to the Panthera Heavy Frigate:
(http://i66.tinypic.com/wqrmtt.jpg)
(http://i67.tinypic.com/flw03p.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 26, 2017, 07:41:53 PM
The Destroyers are in!

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on June 26, 2017, 10:21:08 PM
Love them. Just wonderfull.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on June 30, 2017, 08:32:09 PM
Update...

Lance Frigate:
(http://i.imgur.com/zZWF6JJ.jpg)
(http://i.imgur.com/5clieVI.jpg)

Lance Destroyer:
(http://i.imgur.com/GEfg6d7.jpg)

Making the station multi-part:
(http://i.imgur.com/9Mrrqxk.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on June 30, 2017, 11:21:13 PM
That station looks SO F'ING AWESOME!!!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 01, 2017, 04:35:25 PM
Thing is that the station itself is fully finished. I just need to chop it up in a few pieces to make it easier to cast, still waiting for instructions from our caster regarding how he wants that.

In the meantime I've also started working on something smaller (thank for the inspiration Osjclatchford!):
(http://i.imgur.com/gQLjnL0.jpg)
(http://i.imgur.com/WJBlgu8.jpg)
(http://i.imgur.com/jAE24i0.jpg)

Two of them next to the Panthera Heavy Frigate:
(http://i.imgur.com/vFGkPrS.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on July 01, 2017, 07:31:29 PM
Those are cute! Where is the flying stand going to attach?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 01, 2017, 07:49:30 PM
Haven't thought of that yet. I need to see how GW did that with the original models.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on July 02, 2017, 08:19:22 AM
Those small ships remind me of those ones I made out of bits... Rather nice them. Indeed You'd need something small to base them on like the copper roofing nails I use... Gw simply supplied them without stands...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 02, 2017, 08:23:15 AM
Hmm i seemed to have mixed you and Lord Borak up, apologies! Tweaked my post...but all in all both your works have been very inspiring!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on July 02, 2017, 10:01:07 AM
Great minds think alike! (and fools seldom differ :/ )

If it's the little system ships then, yeah, GW never supplied them with bases and there was no where to put the base either. Post people just used paper clips and pinned them to a base. Not very classy but it did the job.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on July 02, 2017, 03:34:57 PM
seriously guys I'm tellin' you: http://www.ebay.co.uk/itm/Copper-Disc-Rivets-Nails-19mm-3-4-Roofing-Slate-Tile-Rivets-Choice-Of-Qty-/191881943891?var=490928276321&hash=item2cad0e1b53:m:m5nyCO5XAMHknN7lPMjTo3w (http://www.ebay.co.uk/itm/Copper-Disc-Rivets-Nails-19mm-3-4-Roofing-Slate-Tile-Rivets-Choice-Of-Qty-/191881943891?var=490928276321&hash=item2cad0e1b53:m:m5nyCO5XAMHknN7lPMjTo3w) these are the answer! ;D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 22, 2017, 01:33:51 PM
Lance Destroyer as good as ready, any final feedback before I ship it off for printing?

(http://i.imgur.com/exOYmmI.jpg)

(http://i.imgur.com/3t8XYfN.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Blindhorizon on July 28, 2017, 07:14:00 AM
Cool ships man I follow your progress all the time, I am kind of board with seeing the same style of ships though. So I wanted to challenge you to dig into your creativity and show me a twisted alien ship design from the mind of malika.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 28, 2017, 08:10:28 AM
I would like to do an alien raider ship. It all depends on time and willingness of Vanguard Miniatures to produce such a model.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on July 28, 2017, 06:38:26 PM
FANTASTIC stuff! As usual...

Just out of curiosity, When will the javelin fighters be available? Or did I miss them...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on July 28, 2017, 06:57:44 PM
The 6mm version is already out. The BFG scaled ones are still at Vanguard Miniatures. No clue when they want to release the fighters. We should push them to release the ordnance models. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on August 12, 2017, 06:57:31 AM
...The BFG scaled ones are still at Vanguard Miniatures. No clue when they want to release the fighters. We should push them to release the ordnance models. :)
I would agree but I doubt that would go down well.  ;D Still it's been a while and bfg is in dire need of good variation of ordnance that for one is not cardboard and second does not cost the earth (shapeways stuff etc...)
I for one am greatly anticipating these!

Also. Did they get back to you regarding the station? If it's possible to cast it and whatnot? Another one on my wishlist ;)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 13, 2017, 04:31:08 PM
Hey man, thank for the reply! :)

Regarding the ordnance, no idea yet about the price. It'll all depend on the casting costs. John has mentioned that the estimated release date will most likely be the end of August, but expect them sometime in September. :D

As for the station, there were some issues for casting and printing. I will have to chop the model up. Shouldn't be too much of a problem, it will just take a lot of time.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on August 13, 2017, 05:39:57 PM
September is no time at all to wait. Sounds groovy... I'm sure whatever the prices I'll pay it!

As for the station. That sounds a cowson to do... If so complicated why not simply make that a 3d print jobby? Or I suppose you want to keep it with the rest of the matching models on vanguard's site/catalogue...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 13, 2017, 06:37:22 PM
The station isn't too difficult to do, it will just take a lot of time, which is why I'm constantly postponing it.

As for keeping it as a 3d print thing, I'm hesitant about it because (a) it would be quite expensive to print on services like Shapeways and (b) it would then be in inferior quality. I'll just chop it up, it'll only take some time. :(
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on August 13, 2017, 09:14:04 PM
Gotcha. Patience is a virtue. especially to those of us playing a nigh on twenty year old game... I can totally understand not wanting to limit yourself to shapeways printing. Poorer quality and higher price when compared to vanguard's...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 14, 2017, 07:10:26 PM
Started working on my tribute/interpretation of a Kill Ship (http://wh40k.lexicanum.com/wiki/Kill-ships). Also heavily influenced by that Blood Angels ship from Blood Quest (https://2static.fjcdn.com/large/pictures/47/9a/479a6a_5822162.jpg).

The craft has been dubbed the 'Felis class Stealth Ship'. It's a tiny bugger (9.25mm tall, 29.01mm long, 9.89mm wide) that carries weapons that can exterminate entire planets or elite units (including assassins) meant to take out specific targets. A very fast, stealthy, and deadly ship, but totally vulnerable once discovered.

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 14, 2017, 07:50:46 PM
And compared to some of the other ships I've done.

Left (top to bottom): Lynx class Destroyer, Pardinus class Lance Destroyer, Felis class Stealth Ship
Right (top to bottom): Panthera class Heavy Frigate, Escort Carrier (still needs a name), Defence Monitor (still needs a name)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on September 14, 2017, 09:46:49 PM
I especially like the Pardinus class Lance Destroyer and the Felis class Stealth Ship.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on September 18, 2017, 11:56:23 AM
I like the different design for a highly specialist vessel while keeping the theme with the engine block.

The rectangular bit on the upper prow gives the feeling of a visor... Which looks cool, but at the same time it distorts the scale a little.
To clarify, the impression I get from the "visor" is that it looks like an actual cockpit rather than a hullplate several hundreds of metres across. It makes me think the whole vessel has the size of a bomber or something rather than an escort-sized vessel.

Other than that, you gotta love the raven's beak! <3
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 18, 2017, 04:50:14 PM
The prow will keep the general shape, but the detailing is being reworked a bit. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on September 20, 2017, 07:47:52 PM
The felis class has a definite chaos vibe with that pointy prow... Nice...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 20, 2017, 08:38:19 PM
The felis class has a definite chaos vibe with that pointy prow... Nice...

Well, there needs to be a link between the loyalists and traitors since they have the same roots... ;)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on September 21, 2017, 09:02:35 AM
Indeed. Essentially the chaos vessels are just antiquated Imperial ones that predate even the heresy and some hark from the earliest days of the great crusade itself...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 21, 2017, 09:10:16 AM
Well....the tricky thing with BFG is that many of the Chaos ships are actually post-Heresy designs that turned traitor.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 21, 2017, 10:44:47 AM
Update on the prow:
(https://i.imgur.com/qrjg6jR.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on September 21, 2017, 12:58:42 PM
Yesss!! ^^
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 26, 2017, 11:18:52 PM
(https://i11.servimg.com/u/f11/19/46/04/35/system10.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on October 01, 2017, 10:48:37 PM
Why not a prew looking like a hammerhead shark ?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 02, 2017, 06:37:45 AM
Funny you should mention that! I did something like that a really long time ago. Maybe I will do a hammerhead for one of the system ships. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on October 04, 2017, 10:52:04 PM
I like it :)

Looking a little bit like a corellian corvette. But not that much.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 06, 2017, 10:44:21 PM
New casts in!

First up, space ship scaled stuff:

Javelin Fighters:
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22220014_1697945270250176_8153291214402629701_o.jpg?oh=3840e6f62d90227a95df3b31834e208a&oe=5A3FDDE2)
Get the 6mm version over here (http://vanguardminiatures.co.uk/shop/novan-elites-javelin-fighter/). :)

Sagaris Bombers: (regular and torpedo bombers)
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22289678_1697945623583474_7931869867482516043_o.jpg?oh=6e795bca586b4b183894c202685e13dc&oe=5A4374C0)
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22220066_1697946863583350_1677003443446999356_o.jpg?oh=b3d3437eb90fc12586f593c7df68b1a2&oe=5A4BCA11)

Boarding pods: (opened and closed)
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22219779_1697947046916665_6579513783620814869_o.jpg?oh=2ee86f7feff590ee122648f7e1551caf&oe=5A829DCC)

Mines:
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22338998_1697947380249965_108521010203980499_o.jpg?oh=4e476189335844a90c9381e4205552bf&oe=5A49D4C4)

Various torpedoes:
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22256460_1697947560249947_8457779567789101874_o.jpg?oh=81a9e3ac8d98280cd41eae45919a7a5a&oe=5A7609AB)
(https://scontent.fams1-2.fna.fbcdn.net/v/t31.0-8/22290063_1697947633583273_8574656795980180344_o.jpg?oh=6a0fd427b67186cc712234d701212082&oe=5A790977)

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on October 07, 2017, 08:25:58 AM
Omg I love them. So much more details than I expected bfor some reason... Excellent. Just excellent...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on October 08, 2017, 09:36:54 PM
Nice stuff.

A little bit less enthousiast for the mines, i would have enjoyed an old style like WWI old maritim mines. Round shaped, etc.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on October 22, 2017, 05:45:00 PM
I just noticed these new prints are metal! (serves me right for looking at them on a smartphone without glasses on!) does this mean they'll be in vanguard's catalogue soon?.

also what ever (if anything) happened about vanguard doing the station you designed. there were casting issues last I asked I believe?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 22, 2017, 06:16:44 PM
Expect the ordnance to be out soon, can't give you a clear ETA yet...all depends on Vanguard.

As for the station, I haven't been able to find the time and energy to cut up the model for easier casting. Will try to do that once I have a bit more time and motivation.

In the meantime, the Novan Elites will be getting a new Frigate 'soon' (depends on when they'll be printed and cast of course)...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on October 22, 2017, 06:29:31 PM
understood malika... been awhile since I checked here so I just wondered If I missed anything...
great news about the ordnance! buzzin' for those! this work is outstanding
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 29, 2017, 06:35:29 PM
Ordnance models are out!!!

Arcus Class Breaching Pod - £4.00
(https://i1.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050422-O4.jpg)
Quote
Set of 10 Arcus class breaching pods.
http://vanguardminiatures.co.uk/shop/arcus-class-breaching-pod/

Novan Elites Javelin Fighter - £3.50
(https://i1.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050426-O1.jpg)
Quote
Set of 15 Novan Elites Javelin fighters.
http://vanguardminiatures.co.uk/shop/elites-javelin-fighter/

Orbital Mines - £4.00
(https://i2.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050423-O5.jpg)
Quote
Set of 10 orbital mines.
http://vanguardminiatures.co.uk/shop/orbital-mines/

Sagaris Class Bomber (missiles) - £4.00
(https://i2.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050424-O2.jpg)
Quote
Set of 10 Sagaris class bombers with missile payload.
http://vanguardminiatures.co.uk/shop/sagaris-class-bomber-missiles/

Sagaris Class Bomber (torpedoes) - £4.00
(https://i0.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050425-O3.jpg)
Quote
Set of 10 Sagaris class bombers with torpedo payload.
http://vanguardminiatures.co.uk/shop/sagaris-class-bomber-torpedoes/

Specialist Torpedoes Set A - £3.50
(https://i1.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050451st.jpg)
Quote
Set A, 12 special torpedoes consisting of the following:

Left to right in the picture.

4 x boarding torpedoes

4 x planetary bombardment torpedoes

4 x fast torpedoes
http://vanguardminiatures.co.uk/shop/specialist-torpedoes-set-a/

Specialist Torpedoes Set B - £3.50
(https://i2.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050452st.jpg)
Quote
Set B, 12 special torpedoes consisting of the following:

From left to right in the picture.

3 x subatomic/microwave warhead torpedoes

3 x guided torpedoes

3 x seeking torpedoes

3 x vortex warhead torpedoes
http://vanguardminiatures.co.uk/shop/specialist-torpedoes-set-b/

Standard Torpedoes - £3.50
(https://i1.wp.com/vanguardminiatures.co.uk/wp-content/uploads/2017/10/P1050427-O6.jpg)
Quote
Set of 12 standard torpedoes.
http://vanguardminiatures.co.uk/shop/standard-torpedoes/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on October 30, 2017, 09:14:54 AM
Yay! Got mine! Despite vanguard having wiped my email and password details... Had to log in as guest to get em but meh. I got em and that's the important part. What I don't understand is why they are with the bgh kits and not your other gothic ship bits...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on October 30, 2017, 09:38:35 AM
John wants all the ship stuff to be part of BGH. But it seems that hasn't fully been implemented yet.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on November 01, 2017, 05:45:09 PM
Fair enough. It certainly makes sense from that perspective. I Got the bitz today. Oh boy am I happy with them... Such a great match with gw stuff but such cleaner detail and form. Lovely! Only minor niggle was that I found the torpedoes a bit of a cowson to get off the sprue without a fair bit of filing required after but hard work is all part of the game! I reckon I'll be back for more for sure!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 02, 2017, 09:20:16 PM
Yeah, the torpedo sprues are indeed quite annoying. Due to a flawed experiment with thinner sprues which totally failed, forcing VGM to do them like this. :(
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on November 03, 2017, 07:23:17 AM
Well, they're still the best torpedo models I've ever seen for bfg. So if a bit of filing is the only issue I can't see that being a real problem... Its just so nice to have some great ordnance models that are for one, metal and second, highly detailed and most of all, don't cost the earth! I just can't say enough good things about these models!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 03, 2017, 07:45:01 AM
Thank you! That means a lot to me coming from someone with your skills!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 16, 2018, 02:51:16 PM
All the merchant ship (for now, and including WIPs):
(https://i.imgur.com/2jl6EDw.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on April 16, 2018, 09:54:42 PM
A populous fleet ! Nice job so far, really.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 18, 2018, 07:28:17 PM
Note that these are only the 'civilian' ships. 8 types of system ships, a Defence Monitor, an Escort carrier, 3 modular transports (single kit), a blockade runner, and a light cruiser sized freighter. So 15 ships in total (for now). The blockade runner and freighter are still very much WIPs.

The Novan Elites currently have 3 types of Destroyers, 4 types of Frigates (two kits), a small stealth ship, with a light cruiser sized Assault Cruiser still in progress. 8 ships in total ready, with the Assault Cruiser (3 types of weapons configurations) slowly in progress.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 22, 2018, 07:29:53 PM
Been working on some smaller mercantile ships that will most likely be released on a single sprue. Each craft is about 20mm long.

Curious to hear your feedback before shipping this one off for production.

(Novan Elites Panthera Heavy Frigate added for scale)

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on April 23, 2018, 08:09:56 AM
Ah yes! More system ships for jago's merchant fleet! Lovely stuff.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on May 05, 2018, 05:07:19 PM
Browsed through NASA's database and found a relatively high-res asteroid, so I thought: lets try to make a Novan mining station. I imagine that most mining would be done on asteroids, basically strap a whole bunch of engines on them and then suck it dry.

(https://i.imgur.com/c1ihmLl.jpg)
(https://i.imgur.com/Phe8N6u.jpg)
(https://i.imgur.com/URHDd83.jpg)

I'm running into a couple of issues though:
1) NASA doesn't have many different high-res asteroids files, most are pretty low resolution and just look like blobs.
2) These will be pricy to produce since they are basically massive chunks of material that need to be printed, as solid models they'd also be rather heavy, unless you go for resin.
3) One of the fun things with asteroid stations and such is the modelling itself.

A sollution is to make a modelling kit. There are many ways you can make easy asteroids as seen here (https://www.youtube.com/watch?v=NGxxMYV6zfU) and there (https://www.youtube.com/watch?v=EPwjIbzqpG0). But a small baggy of 'station bits' could really add a bit of character. So various thrusters, turrets, buildings/towers, landing bays, docking stations, etc.

Your thoughts?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on May 06, 2018, 10:43:42 PM
I really think it would please scratchbuilders. Kits of bits are something i do love, personnaly.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Geep on May 07, 2018, 09:08:36 AM
Bits are probably the way to go, but having an asteroid based off an actual asteroid is also very cool.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 14, 2018, 06:35:17 AM
(https://i.imgur.com/IVkSmfv.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 18, 2018, 06:50:51 AM
And expect the Felis Stealth Ship to be released in the coming weeks...
(https://scontent.fams1-1.fna.fbcdn.net/v/t1.0-9/39468427_2063056963739003_8997518114987966464_n.jpg?_nc_cat=0&oh=b2db56980edd55cf87fd3f786b84ae30&oe=5C067A05)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 24, 2018, 01:10:31 PM
The System Ships are as good to go, any final feedback before I ship them off for printing?

(https://i.imgur.com/zBfKvw5.jpg)
(https://i.imgur.com/Cpen6qC.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on August 26, 2018, 07:09:26 AM
Mighty fine vessels!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 28, 2018, 09:44:24 AM
A few tiny details here and there changed, will look into it one more time later this week and then it's ready for submission:
(https://i.imgur.com/FB1CrYN.jpg)
(https://i.imgur.com/TphuyLW.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 29, 2018, 01:47:38 PM
Coming soon, an upgrade kit for the Panthera Heavy Frigate (https://vanguardminiatures.co.uk/shop/novan-elites-panthera-class-heavy-frigate-x-2/):
(https://i.imgur.com/NeaqmQO.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Captain-Matthais on August 29, 2018, 07:45:09 PM
I do like the look of the system ships. Something I have been trying to scratch build but not enough of certain parts so quite adhock haha.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on August 30, 2018, 05:05:12 PM
Oh wow that conversion kit is mega! Simple change but obvious change of visuals. Astartes panteras look great!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: horizon on August 30, 2018, 08:08:13 PM
Good job on keeping going Malika. Like the stealth ship.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 01, 2018, 05:45:22 AM
New prints in:

First up, the Felis class Stealth Ship:
(https://scontent.fams1-1.fna.fbcdn.net/v/t1.0-9/40421146_2083915614986471_1838238963236601856_o.jpg?_nc_cat=0&oh=a2045f5a295ce5e1e7f1cd2cb20fad10&oe=5C2BEC7B)
(length of this ship is about 30mm)

Second up: System Ships:
(https://scontent.fams1-1.fna.fbcdn.net/v/t1.0-9/40539686_2083916608319705_5820598305842790400_o.jpg?_nc_cat=0&oh=4612621526edfedffd24395a060ec490&oe=5BF6A280)
(depending on what prow you give them they are about 50mm long)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 02, 2018, 10:47:30 AM
I thought it handy to perhaps share it here as well. I've been wanting to show what can be done with Vanguard Miniatures' models, as well as showing some artwork, background, WIP's, etc. So I've opened up a Tumblr page.

The Wars of Tusculum Nova (https://thewarsoftusculumnova.tumblr.com/)

Check it, interact with it, share it. :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 03, 2018, 06:58:53 PM
On a totally random note: now also on Instagram! (https://www.instagram.com/thewarsoftusculumnova/)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on September 05, 2018, 06:19:50 AM

(depending on what prow you give them they are about 50mm long)


no offence here, but I only just noticed: 50mm for a system ship? thats actually huge! thats the +/- the size of an imperial transport escort. system ships are typically more in the range of between 5-15mm
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 08, 2018, 12:16:29 AM

(depending on what prow you give them they are about 50mm long)


no offence here, but I only just noticed: 50mm for a system ship? thats actually huge! thats the +/- the size of an imperial transport escort. system ships are typically more in the range of between 5-15mm

System ship is perhaps a wrong name here. John from Vanguard Miniatures has designated them as System Ships, but they are more akin to escorts. I guess that in the background of the Vanguard Miniatures setting System Ships are probably just ships that mainly remain in a planet's orbit and could be various sizes?

Sorry for the confusion!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on September 08, 2018, 11:35:12 AM
oh just ignore me. I'm just super pedantic/ocd with these things. like it makes a difference anyhow? the ships are amazing whatever they're called!   ;) just a small question, will the panthera conversion kit be available separately or as part of a panthera kit? or both? only interested as I don't own any pantheras yet but most likely will grab a pack with said conversion kit whenever it gets released on vanguard.  just figured it might be of interest to those who already own pantheras and are considering altering them...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 12, 2018, 06:00:54 AM
I think the future Pantheras will be sold with the extra sprue. Not sure yet if those sprues will also be sold separate for those who've already bought the model.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on September 12, 2018, 04:40:52 PM
That's good to know. I'm super buzzed for those. Hope we expect them soon!  ;D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on September 12, 2018, 07:08:37 PM
I can't wait for all the other escorts to be out as well (three types of Destroyers, another Frigate, a tiny Stealth Ship, not to mention all those 'civilian' ships).
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 10, 2018, 12:27:25 PM
Coming soon...

Quote
After a bit of a delay I have finally sent the little Felis stealth ship off to the casters, ETA in store would be end of the month with luck.
(https://scontent.fams1-2.fna.fbcdn.net/v/t1.0-9/45911355_2183294788381886_1535225842228002816_o.jpg?_nc_cat=104&_nc_ht=scontent.fams1-2.fna&oh=5b9e01ca954da4a45fcf5a5dfeed1450&oe=5C7BE526)

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 17, 2018, 12:32:16 PM
A new little ship is in the works!
Quote
We've been working on something a little bit different, basically experimenting with other shapes for ships whilst maintaining the familiar aesthetic.

This little craft is used by various security forces, pirates, and what not.

The model's current dimensions are 13mm wide, 15mm long, 20mm tall.

We're curious to hear your thoughts about this one.

Thanks in advance! :)
(https://i.imgur.com/eesHd1E.jpg)
(https://i.imgur.com/qYE0vxS.jpg)
(https://i.imgur.com/XXcQje6.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on November 18, 2018, 07:56:43 AM
That makes me think admech to be honest. It's very interesting and quite a removal from the games workshop style of ship design, yet the features it has in common with the pantheras are clear to see it's of the same design origins. Very nicely done... To create something that different looking yet still maintaining a design ethos is hard to do but you've nailed it! Btw eagerly awaiting the stealth ship and pantheras upgrade over on vanguard... Should we expect before the holidays? :D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 18, 2018, 09:57:36 AM
The Adeptus Mechanicus vibe probably comes from the red colour. But the colours were more inspired by the 'Fero Ascendancy', one of the factions of Vanguard Miniatures own Defeat in Detail setting:
(https://i.imgur.com/gNqhTub.png)

As for the release schedule, John has mentioned that some of the new ship stuff might be out by the end of the month. Let's see how that'll go... :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on November 18, 2018, 07:24:42 PM
Hey there. Nice model, as always.

I sent you a MP last day. Did you have it ?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on November 19, 2018, 06:58:07 AM
Quote

The Adeptus Mechanicus vibe probably comes from the red colour.
you'd think so but with bfg I always think of black and burgandy for admech. i think its just the more modern aspects of the design that feel more techy somehow...

Quote

As for the release schedule, John has mentioned that some of the new ship stuff might be out by the end of the month. Let's see how that'll go... :)

YUM!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: connahr on November 21, 2018, 03:23:42 PM
interesting, looks like if you cross a B-wing with a hammerhead cruiser

looks cool all the same, I like the missile pods
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: horizon on November 28, 2018, 09:53:39 AM
Looks like a mashup of a B-Wing and a B/SF bomber.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 28, 2018, 10:31:32 AM
Influenced by Star Wars and Homeworld. :)

In the meantime...Craig Fenion did some cool render of one of my designs. :) :) :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Chios on November 29, 2018, 11:29:11 PM
Now I want a BFG comicbook for christmas!  :D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on November 30, 2018, 05:37:19 AM
And another one...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 15, 2018, 11:20:18 AM
Some bad news... :(

(https://i.imgur.com/XQHcQFL.jpg?1)
The casts came in for the Novan Elites Felis class Stealth Ship. Somehow I've managed to overlook the fact that I've forgotten to add a port wing to the sprue. So the port wings have now been sent for printing and casting. Sadly enough it does mean the release of the Stealth Ship is delayed by several weeks. :(

Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Doomkitten on December 16, 2018, 08:50:21 AM
Don't suppose there's any chance those port/starboard wings will be available by themselves?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on December 17, 2018, 03:22:22 PM
New ones have been made and have been sent for printing. Expect a release delay of a couple of weeks.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Doomkitten on December 17, 2018, 11:46:11 PM
So that's a no, then?

 ::)
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on December 24, 2018, 03:29:09 AM
ďBut youíve got no port wing! We canít fight you!Ē
ďItís just a flesh wound! Iíll bite your kneecaps off!Ē

Another interesting anecdote to be added to the history of tiny spaceships. Pretty exciting to see all of these ones coming to fruition, too!

I do still like the B-cruiser; itís a refreshingly different shape to the usual ones.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on January 08, 2019, 01:46:10 PM
Quote
I have received a few advanced sets of port wings for the little stealth ship, so I will be able to release that model very soon now. More wings have already been cast and will be with me ASAP. The ship should be up in store by weeks end in limited numbers.

As an aside would there be any interest in a short limited campaign to get the other Elites vessels produced, currently we have an upgrade set for the Panthera, another frigate, 3 destroyers, little civilian system ships and re-worked Elites fighter ordinance pieces, all would be in metal.

Thoughts please.

(https://i61.servimg.com/u/f61/19/46/04/35/ready_10.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on January 11, 2019, 10:17:55 PM
Just throwing this here...

Novan Elites Felis Class Stealth Ship x 4 - £5.00
(https://i.imgur.com/f7ideDx.jpg?1)
(https://i.imgur.com/H1x7YAt.jpg)
(https://i.imgur.com/2NRraTw.jpg)
(https://i.imgur.com/Eyaeflq.jpg)
Quote
Felis Class stealth ships are used by Novan Elite forces for special missions and deep recon operations and carry special ordinance amongst their arsenal. A small reasonably well armoured vessel the Felis relies heavily on its stealth technology to evade detection. A black ops ship more than a front line combat vessel it nevertheless has proven its worth in many campaigns the length and breadth of Commonwealth space.

Set contains:

4 x Felis stealth ship hulls
4 x optional wings sets

Model length: 31mm
https://vanguardminiatures.co.uk/shop/novan-elites-felis-class-stealth-ship-x-4/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on January 12, 2019, 08:29:12 AM
Quote
I have received a few advanced sets of port wings for the little stealth ship, so I will be able to release that model very soon now. More wings have already been cast and will be with me ASAP. The ship should be up in store by weeks end in limited numbers.

As an aside would there be any interest in a short limited campaign to get the other Elites vessels produced, currently we have an upgrade set for the Panthera, another frigate, 3 destroyers, little civilian system ships and re-worked Elites fighter ordinance pieces, all would be in metal.

Thoughts please.

(https://i61.servimg.com/u/f61/19/46/04/35/ready_10.jpg)

Well you know I'm in as far as these are concerned but I have to say that 'short limited campaign' seems a little leading. Are you saying they'd only be available for a short time? Or that the drive to get them done would be short and limited? Just curious as I'm very interested in the updated panthera as a base for strike cruisers in an Astartes fleet and would probably buy some other vessels such as the individual above to fill the role as escorts etc... however I'd probably buy them all in one shot so have been holding off till I know what to expect. (Funds are quite limited at present)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on January 12, 2019, 03:23:53 PM
Quote
Well you know I'm in as far as these are concerned but I have to say that 'short limited campaign' seems a little leading. Are you saying they'd only be available for a short time? Or that the drive to get them done would be short and limited? Just curious as I'm very interested in the updated panthera as a base for strike cruisers in an Astartes fleet and would probably buy some other vessels such as the individual above to fill the role as escorts etc... however I'd probably buy them all in one shot so have been holding off till I know what to expect. (Funds are quite limited at present)
What John probably meant with a 'short limited campaign' was that these would be financed by a smaller crowdfunder than the usual ones that Vanguard Miniatures and Troublemaker Games did. So probably only to reach the goal of funding these models, no tons of stretch goals. After that Vanguard Miniatures can always have more cast afterwards, but wouldn't cause big delays and overwork in just getting the stuff financed.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on January 12, 2019, 04:51:26 PM
groovy, well count me in either way! all for it!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 04, 2019, 06:53:36 PM
(https://i.imgur.com/t5oOBCh.jpg?1)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 04, 2019, 08:25:59 PM
Excelent, as always...
Title: [BFG] - Designing new ship types - 3d printing madness
Post by: Thinking Stone on February 05, 2019, 05:24:45 AM
Oo, very nice! Itís cool seeing the dreams of a range of models coming to fruition.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on February 05, 2019, 05:27:39 AM
Wow it looks even better than I thought it would!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on February 10, 2019, 01:03:42 PM
Feedback needed!

Quote
Hi people I'm looking for some feedback, I have in now masters of the little civilian ships which are currently cast on to sprues as seen in the first picture of the original prints, obviously they do not come with stands as I was anticipating that people would want to drill them and mount them on wire.

It occurs to me now that customers may prefer cast on stands to save a lot of labour and so I'm looking at detaching them from the sprues and casting on the flight stand show in the second picture. This stand will fit standard epic bases with the 6mm recess.

The other option is to provide these bases loose and you drill and pin them to the models yourself, what would be the preferred option please. Models are around 20mm long.

(https://i.imgur.com/OQsgiON.jpg)
(https://i.imgur.com/TNPpjX3.jpg?1)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on February 10, 2019, 07:30:38 PM
First of all, those models are really, really great.

I have always loved to add civilian stuff in all my wargames, to help for scenarios, just athmosphere, etc.

As for pinning, i think that every models has a gravity point where the most owners will drill a hole to add anything they want to base the stuff. So you could very well add a hole and it would help 99% of the people who bought them.

As for the exceptions, people wanting a special pinning, a hole in the lower side should absolutely not be a problem. At best, it's not visible. At worst, everybody today can add some green stuff to fill it.

So i would say drill a hole, a small one not to bother those who want to base the vessels with a particularily thin pin... And even, standard Epic holes where OK i think.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on February 11, 2019, 06:48:53 AM
I concur. A small hole at the suggested centre of gravity. Rather than an entire flight stand. It's easier to add a stand rather than remove an existing one. This should then please most possible audiences... Tasty ships btw...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on March 10, 2019, 08:05:24 AM
Love these mate. The transport/ inter-system shoops look great but that heavy cruiser looks beefcake. I really, really need one.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 01, 2019, 06:53:26 PM
New ships inbound!
Novan Elites Panthera II Class Heavy Frigate x 2 - £8.50
(https://i.imgur.com/h1TUuR8.jpg)
(https://i.imgur.com/BgMIRzX.jpg?1)
(https://i.imgur.com/a5opVBy.jpg)
(https://i.imgur.com/AVCQSry.jpg)
(https://i.imgur.com/C0xt40V.jpg)
(https://i.imgur.com/MPrnO4E.jpg)
(https://i.imgur.com/lGvP4xT.jpg)
Quote
The Panthera class Heavy Frigate is the workhorse of the Novan Elite fleets. Heavily armed and armoured, its various weapon configurations allow it to fulfil many different void combat roles.
No matter its broadside configuration, the Pantheraís basic armament includes two heavy twin or optionally triple linked dorsal mounted turrets and two pairs of prow torpedo tubes. Its broadsides allow for different types of weapon systems which can be changed whilst in dock due to itís modular design.

Most commonly used are weapons batteries, more than capable of tearing huge chunks out of enemy vessels many times its own size. Another popular configuration for the Panthera is to fit it with launch bays, allowing the heavy frigate to carry several squadrons of Javelin fighters and Pilum bombers. In order to protect other ships of the fleet from waves of ordnance and enemy fighters the Panthera is sometimes also configured with broadside turret platforms capable of projecting a withering volume of defensive fire.

This set now contains the components necessary to build the Panthera II refit version as an option.

set contents:

2 x Panthera hulls
2 x Wing sets with adaptors (forward and aft)
2 x Twin turret broadsides
2 x Triple turret broadsides
2 x Launch bay broadsides
2 x Gun deck broadsides

Model is 52mm long, bases not included.
https://vanguardminiatures.co.uk/shop/novan-elites-panthera-ii-class-heavy-frigate-x-2/

Novan Civilian Starships x 16 - £5.50
(https://i.imgur.com/pBPaLvB.jpg?1)
Quote
This set is made up of 8 different ship designs representing various Novan Commonwealth civilian vessels.

Set contains 16 x civilian ships (2 of each design)

Model average length approximately 20mm

Please note that these ships do not come provided with a flight stand or have a pilot hole for one. You will need to drill your own hole wherever appropriate and use a stiff wire support to base your ships on.
https://vanguardminiatures.co.uk/shop/novan-civilian-starships-x-16/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on April 01, 2019, 07:46:51 PM
 :o I love them!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on April 01, 2019, 09:46:28 PM
Those civilian starships are really excellent :)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on April 01, 2019, 10:25:01 PM
Bought mine. Really looking forward to painting these up. I have NO idea what they'll be yet though.... Maybe =][= cruisers or something.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on April 02, 2019, 06:45:06 AM
Doing mine as Astartes strike cruiser alternatives... Time to try that spaceshark colourscheme on s cruiser!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: horizon on April 02, 2019, 07:22:49 PM
Great stuff. Think best models to this date from this line. Both the bigger ones and the civilian vessels.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 08, 2019, 07:34:36 AM
WIP...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on April 08, 2019, 09:43:16 PM
Nice :)

Long and swift as a blade.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 08, 2019, 10:08:21 PM
(https://i.imgur.com/7wMto8J.jpg)
(https://i.imgur.com/zFiMk8N.jpg)
(https://i.imgur.com/WdLyF3z.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: osjclatchford on April 14, 2019, 09:46:41 AM
Nice bigun!

So report on the panthera... Great kit. Conversion kit easy to use. However even though it was a great model and so nice to work in metal again I totally funted up the paint job.
Might try again soon but totally dissolutioned at present.
Why do I have absolutely no luck with Astartes vessels that aren't with the inquisition..?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 15, 2019, 09:43:49 PM
What happened with the paint job then?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 15, 2019, 10:44:12 PM
In the meantime...

Novan Elites Panthera II Conversion Set - £3.00
(https://i.imgur.com/KhP7enj.jpg?1)
(https://i.imgur.com/h1TUuR8.jpg)
Quote
This pack contains two Panthera II conversion sets only no hulls included, enough parts to convert two Panthera models to the Mk2 refit configuration.

Set contains all the contents show in the main image.
https://vanguardminiatures.co.uk/shop/novan-elites-panthera-ii-conversion-set/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 21, 2019, 01:49:42 PM
(https://i.imgur.com/u7IIuFe.jpg)
(https://i.imgur.com/g13ZMWg.jpg)
(https://i.imgur.com/zZrrwqH.jpg)
(https://i.imgur.com/lvgbuNs.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Lord Borak on April 28, 2019, 08:56:37 AM
That looks.... well, awesome. What sort of size will it be? Cruiser sized?
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on April 28, 2019, 06:41:15 PM
It's about 76mm long, so more akin to a Light Cruiser.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on May 12, 2019, 10:17:43 PM
Prey seem very strange, compared to usual vessels, but i like it.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Ragsta on May 23, 2019, 10:15:49 PM

Wow... Thatís really rather different and cool. I like it!

Um... Could you ask Vanguard to hurry up with their 3mm scale Cybershadow Leviathans too Malika?  :P
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Ragsta on August 10, 2019, 10:15:31 PM
Can I ask a cheeky question about when we can expect some more ship releases?

For example, the Helios cruisers are great so I mean to get some of those BUT when can we hope to see some slightly smaller ships, say 8cms or so like the above example, that I can use as a light cruiser? The heavy frigate is great but I crave a bit more variety!

Also, when will we see more escort style vessels? Those have been teasered already but I have some cash burning a hole in my wallet and I would love to know how long I must hold out  ;D


Thank you and apologies!
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 11, 2019, 07:24:04 AM
Funny that you should mention more escorts...
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Ragsta on August 11, 2019, 01:53:03 PM

Ooooh! Any word on the above lighter cruiser youíve tormented us with already? I seem to remember Vanguard asking if customers were up for some form of pseudo Kickstarter to get a bunch of the ships out?  ;D
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 11, 2019, 05:29:09 PM
Real life obligations have kept me from doing any serious modelling work. I did finish several Novan Elites escorts (three typea of Destroyers, another Frigate, and something smaller) which are in production queue I guess. I've also done two armed civilian escorts (light frigate sized) and a modular transport ship which should have been printed out by Vanguard.

As for Light Cruiser sized models. A civilian light cruiser is almost ready for printing (engines and castability need to be sorted out). Based on that I can also finish the two Light Cruisers I've been working on for the Novan Elites.

Sadly enough I can't give you an ETA since my full time job and building a home are kinda getting in the way lately. :(
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Ragsta on August 12, 2019, 06:20:43 AM
What?! Real life stopping play?! Unacceptable, sir!  ;)

Thank you for all that info, sounds ideal once itís all out there! Yes, Mr Vanguard tells me theyíre releasing that batch of escorts you mention shortly, which is a good start haha. At least this way I can hope to paint them in a phased manner instead of the 15 warships Iím doing right now  ::)

I like the sound of those civilians - variety is the spice of life / Imperium..

Hope your house building goes well, mate
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 12, 2019, 07:25:40 PM
More variety is indeed important. I'd love to do more (semi-)civilian ships, time will tell if it'll be possible.

However, I did get instructions to finish some 6mm tanks and buildings first. So expect the coming weeks to be dedicated to that.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 12, 2019, 08:20:19 PM
More WIPs:
(https://i.imgur.com/CK55m2K.jpg)
(https://i.imgur.com/QU7aozc.jpg)
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 13, 2019, 02:26:21 PM
So this just happened...

Novan Elites Lynx Class Destroyers - £5.00
(https://i.imgur.com/XznOdup.jpg?1)
(https://i.imgur.com/93H7BwE.jpg?1)
(https://i.imgur.com/inSewuO.jpg?1)
(https://i.imgur.com/c23MsoU.jpg?1)
(https://i.imgur.com/KvNmdx0.jpg?1)
(https://i.imgur.com/dKdFs8f.jpg?1)
(https://i.imgur.com/pYKg7Ah.jpg?1)
(https://i.imgur.com/mLfU7bP.jpg?1)
(https://i.imgur.com/VtMya92.jpg?1)
(https://i.imgur.com/dqtaiV9.jpg?1)
Quote
Lynx class Destroyers are small and fast craft that are capable of quickly delivering their deadly cargo. For its size the Lynx is heavily armed, making it a jack of all trades. Its basic armament includes two dorsal mounted twin turrets to take out incoming ordnance which can be replaced with planetary bombardment cannon as the mission dictates, and two pairs of prow torpedo tubes. Its broadsides allow for different types of weapon systems which can be changed whilst in dock due to its modular design. Most common broadside configurations are either weapon batteries or launch bays for a small compliment of fighters and assault craft.
Its diverse armament is also its main disadvantage. A lot of space normally used for supplies such as fuel, ammunition, foodstuffs, and oxygen is sacrificed for the Lynxís many weapon systems. What this means is that the Lynx needs constant resupplying, making it incapable of long independent missions away from sources of supply. Because of this the Lynx is often deployed on short duration missions only, when not operating as part of a larger battle flotilla.

This set contains:
2 x Lynx Destroyer hulls (1 x batteries, 1 x launch bays)
2 x optional wings sets and twin turrets
2 x alternative bombardment turrets

Painted by John Fielding in Ferro Ascendancy colours.
Model length approx. 38mm
Flight base not included
https://vanguardminiatures.co.uk/shop/novan-elites-lynx-destroyers/
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: marell le fou on August 13, 2019, 09:53:43 PM
Excellent stuff ! Love the short and massive aspect. And the front with the cross shape made by the hollow line.
Title: Re: [BFG] - Designing new ship types - 3d printing madness
Post by: Malika on August 14, 2019, 06:32:11 AM
Thanks a lot! It's nice to see these ships finally released!