August 19, 2017, 12:38:57 AM

Author Topic: [BFG] OSJC latchford's bfg stuff  (Read 2835 times)

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Offline Lord Borak

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #75 on: August 05, 2017, 10:36:20 AM »
Loving the Corvettes. Where did you get the prows from? R.A again? The Lunar class...... I actually really like it. Where's the front section of the ship from?

The colours, as usual, are fantastic.

Offline osjclatchford

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #76 on: August 05, 2017, 02:13:54 PM »
Thanks lordb

Yeah it's resin addict again. More leftovers from the bits I bought from zac last year. I made all my Zeus frigates with prows cut off of firestorm frigates. I then noticed that the Zeus Voss prows when fitted to what remained of the firestorms made a nice stubby looking escort vessel. I dub them 'raven' class Corvettes... In actual fact the front one (that's the only one in focus I might add) is actually based on a sword class I got hold of that the previous owner had mutilated the prow on it.

Now the lunar class... It's a plastic Imperial cruiser with a shapeways light cruiser ( by admgr ) front half and engines and the plates put where the cruiser wings go. Unfortunately the shapeways cruiser was printed in wsf not fud so it looks actually pretty damn awful in texture... I added a new prow eagle from the ravenwing set and wings from an ig tank Aquila and a spike from the chaos spikey sprue. The bridge is a bizarre mix of Imperial and chaos parts. the ship also features lots of additional aerials domes and bits too. The pic is small because I felt it looked so damn bad up close lol!  Will pay me to be more attentive when ordering to make sure I tick the correct box next time...

That's the last time I order stuff after a few whiskeys...
Up side is it cost a lot less this way.
« Last Edit: August 05, 2017, 02:19:10 PM by osjclatchford »
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Offline osjclatchford

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #77 on: August 06, 2017, 11:02:54 AM »
more fuel transports for yellowline...

because the imperium simply won't run without promethium...
kane also decided that the growing merchant fleet could use a little fire support and so has reluctantly forked out for some ex-navy bombers and fighters, crewed by ex-servicemen turned private contractors, these spend most of their time in the ample launch bays of the 'yellow snork' high conveyor.  although kinda outdated compared to most imperial vessels the veteran pilots more than make up for this with their high skill and the motivation of a good wage...

the double fueller is simply a conversion based around cutting the prow off of one and the ass-end of another and then whacking the two together! This then left me with a spare prow and engine section.
Now, I had previously bought a pair of the fw tankers (over a decade ago now :o). one of them was constructed with a single tank (grey colourscheme) and t'other was converted with launch bays to be an escort carrier (in my armageddon fleet). this had left me with three fw fuel-pod sections.

so I simply glued it all together as a super heavy tanker.

now I know that I previously stated that I strongly disliked the 'stretched' fw transporters but in hindsight I think It's because with just two sections it looked a little odd, proportion wise. I feel the resin addict one works fine doubled up like this because the fuel-pods are simply more slimline and integral looking. In comparison the fw ones are obviously much chunkier and cumbersome. but with three tanks the oversized chunkiness just seems more proportionate now... or perhaps its just me.  ::)

got to say though the fw casting is piss-poor for the price you pay (But then I've always found that with fw resin) but I resolved this with some nice weathering and scumming up...

enjoy! more soon? maybe

was thinking that Jago ought to consider purchasing a decommissioned warship to support this ever growing trucking concern of his... at this rate he's soon to make the leap from trucking firm ceo to rogue trader... but with his typically imperial xenophobia i'd doubt that that would ever happen...
« Last Edit: August 06, 2017, 11:12:51 AM by osjclatchford »
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Offline osjclatchford

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modelling explosions for bfg blast markers
« Reply #78 on: August 07, 2017, 02:49:04 PM »
explosivo:


as you can see this is an attempt at modelling a realistic (ish) explosion for use as a blast marker in games of bfg.
its simply constructed from a copper base with clumps of 'course turf' from the woodlands scenic range superglued together into an appropriate explosion/debris cloud shape. next its painted with a pva glaze (I used watered down hobbycraft tacky glue as it has a real tough finish when dry and tends to dry real quick). once dry its painted with a chaos black spray (best way to get the base) then baint the cloud white. followed by yellow, orange, red then black (overbrushing each layer away from the 'epicentre' of the explosion). the black being more prominently used on the 'branches' of the debris cloud.
simple but effective? I don't know. I want to post it here to let you guys pass some judgement on it.
I think I've been looking at it too long now and it just looks a bit of a mess to me.
Personally, I think it's certainly a bit better than these by okb14:
which, although truer in style to the actual card templates look an awful lot more like sea urchins or tropical catachan cacti than an explosion... but that's just me...

it obviously looks better in context:


BOOM! Imperial and Eldar forces clash in a mined asteroid


POW! a second volley of  torpedoes thunder into the already crippled murder class

At present I have but one of these as I' still not 100% on whether or not to continue pursuing it (seeing as I generally only model not game you could say I'ts entirely pointless but its a bit of whimsy and kinda completes my 'card into models' journey I have been on since I first got into bfg)
Anyhow I'm not sure of a better way to make these and it certainly has been a challenge. I have made several attempts at this in one way or another over the years but this is the best I've managed so far, certainly the only one good enough that I'd share LOL...

but what say you?
« Last Edit: August 07, 2017, 02:57:21 PM by osjclatchford »
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Offline Stormwind

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #79 on: August 07, 2017, 06:20:32 PM »
Really nice work.
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Offline Malika

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #80 on: August 08, 2017, 05:08:37 PM »
Awesome work!
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Offline osjclatchford

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nova-cannon template!
« Reply #81 on: August 09, 2017, 03:51:35 PM »
well thanks guys! the kind and supportive responses have put my paranoia in check so I guess I'll stick to this design for now! (but I do have another in mind with a pretty unstable medium in mind, more of that later..?)
in fact I made a few more of the blast markers but I shan't bother to take a picture as they're all much of a muchness. if you've seen one debris cloud done like this you've seen the rest really... I've kept them consistent colour/form wise, not much difference in them except for the randomness of the shapes...

BUT! I had an idea for a nova cannon template:


inspired by the pressed-tin 40k vortex grenade templates (or those realm of magic ones for whf that I use as planets) this is made of the lid from the sainsbury's mens antiperspirant. (classy I know...) Its a handily sized 5cm accross, simply cut down to be more of a perfect half dome,  added 1cm hole in the top and decoupaged with watered tacky glue and standard grade toilet tissue.* with a few creases and swirls deliberately left in for texture. simple paint of white, and dapple on yellow, orange, red and then black with a sponge (working out from the centre) and its job done.

yes I know , in game, I could simply use the bearing compass I made (and probably still would do) but again, this was a hobby challenge and I wanted to see if I could make something more visually dynamic. I think I succeeded... but, again,  I'll leave judgement up to you...

*note
I originally attempted to cover this with the clump coarse turf, as to match the blast markers, but it ended up a disastrous result. this, I feel looks visually fitting for an awesome sized explosion that rends the very fabric of space, yet somewhat practical in terms of potential gaming use...

the picture is a bit crappy and is not doing it the best justice but its raining here so this was taken on the window sill. when the weather improves here I'll endeavour to get a better shot with some ships and the other markers (because that was fun last time!) Hell, I might even completely re do this again before then!
« Last Edit: August 09, 2017, 09:54:18 PM by osjclatchford »
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Offline marell le fou

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #82 on: August 09, 2017, 10:29:17 PM »
I love your explosions ! And you nova cannon impact is great too.

Offline osjclatchford

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nova cannon template MkII
« Reply #83 on: August 10, 2017, 08:21:09 PM »
thanks!

to be honest I've just had a look at the template this evening and its terrible!
as such I've gone and got another lid and started from scratch, this time with just the sponge colourscheme and none of that horrid texturising that made it look a bit like a schoolkid's science project!

v2.0:

looks much more professional now if I'm honest and as promised, here's an action shot with the blast markers and ships for a greater sense of colour/scale:

KABOOM! the mars class looses patience with the stalemate of trading blows with the murder class and unleashes the power of its prow-mounted novacannon...
« Last Edit: August 10, 2017, 08:24:44 PM by osjclatchford »
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Offline osjclatchford

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #84 on: August 12, 2017, 04:38:59 PM »
the light and weather is ok today so I've gone all snap-happy!

some stuff you've probably all seen afore, some new, both looking much more presentable!


some fuel transports of 'Ace' trucking Co. arch rival of Jago Kane...

'Excelsior' endeavour class light cruiser, with carrier escort (admgr 3d-print for the cruiser and conversion of the fw heavy transport for the escort)

'Indominus Aster' lunar class... rediculous name for a rediculous conversion (such a shame about that wsf texture...)

'imperious Patronus' tyrant class

endeavours, 'roys revenge' and 'Invictus' (ad-mech conversion with zeus prow and a full zeus)

Falchions. another shapeways print...

stations and such:

Mac'kay class orbital defense station


station 'diva' asteroid base - with docking transports from yellowline trucks and 'parking' bay with shuttles etc...

'Fort Hammond' Armatige class space station (feat. docking 'eternal vigilance' dominator class

top view

some groupshots:

Battlegroup Fatalis - Inquisitorial  fleet

plaguefleet 'heresiarch' in all its glory

yellowline trucks (missing the new tankers but this pic is a little older and I just forgot to upload it!)
« Last Edit: August 12, 2017, 04:46:16 PM by osjclatchford »
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Offline Malika

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #85 on: August 13, 2017, 04:29:10 PM »
Awesome stuff!

By the way, regarding your Inquisition fleet. How about a Death Watch Kill Ship?
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Offline osjclatchford

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #86 on: August 13, 2017, 05:35:44 PM »
Thanks...
Well the black strike cruiser is dw... What's a killship then...
Something specific?
 Must be a new thing for dw, fluffwise..? Or something I've just not heard of yet...
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Offline Malika

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #87 on: August 13, 2017, 06:42:48 PM »
It's a shame that Lexicanum is down. They are basically small automated ships used by the Deathwatch to carry out exterminatus.

I did manage to find a picture, it was originally one of Jes Goodwin's sketches for BFG, but later on the artwork was used in one of the Fantasy Flight Games' RPG books.
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Offline osjclatchford

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #88 on: August 13, 2017, 09:15:04 PM »
Well that's happening!
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Offline Malika

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Re: [BFG] OSJC latchford's bfg stuff
« Reply #89 on: August 13, 2017, 10:58:10 PM »
No idea about the size though, Id imagine it akin to the System Ships. However IIRC the smallest warp capable ships are Destroyer sized escorts (not sure here).
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