October 17, 2017, 02:46:52 AM

Recent Posts

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No new threads have been made the last few months so I hope its ok for me to start this months.

I managed to paint a unit last week, normally I'd batch paint 2 or 3 units, but this time I wanted to time myself painting 1 from beginning to end, and photo each stage. Its scary the time it takes, I'm already considering ways to be more efficient, and realise (with these guys) I didn't have to paint every detail, highlight every belt etc...

Anyway, the results of 12 hours. I don't know if this is good going, or ridiculously too much on 10mm!!
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[WM] Battlereports / Re: Vampire Counts vs Araby 860pts
« Last post by David Wasilewski on Yesterday at 04:26:36 PM »
Welcome back - I'd like to echo the lovely Araby force you have built up!

Dave
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[WM] Battlereports / Re: Vampire Counts vs Araby 860pts
« Last post by Dark Omen on October 15, 2017, 11:22:41 AM »
Welcome back. The Araby models are excellent.
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[WM] Battlereports / Re: Vampire Counts vs Araby 860pts
« Last post by Stormwind on October 14, 2017, 11:14:33 PM »
Glad to see you back and playing games! Photobucket have smashed a hole in wargaming forums across the net.
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Modeling & painting / Re: [WM] Jchaos79 warmaster projects
« Last post by Draccan on October 14, 2017, 10:34:53 AM »

I almost think it should be illegal what Photobucket has done.
There are things, for example even on this site, where users no longer active here uploaded loads of interesting things and now those picture links are gone forever.
All the context in countless of forums and the associated pictures are gone.
They must be insane!  :o
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Modeling & painting / Re: [WM] Jchaos79 warmaster projects
« Last post by jchaos79 on October 14, 2017, 09:36:49 AM »
Hi

Unfortunately I do not have time to migrate all my pics from photobucket to imageshack and redone all the links.

just will try to go on and continue with imageshack
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[WM] Battlereports / Vampire Counts vs Araby 860pts
« Last post by jchaos79 on October 14, 2017, 09:29:38 AM »
Hello folks,

It had been a hard blow for me to loose all my photobucket's links. And I had a warmaster inactivity of almost a year. But ... I return.

I would like to show you a battle I played this week with a friend. He learned to play warmaster while the game was going on, and he did really well with the vampires counts.

Araby army is made by pendraken figures, mostly of the rank of ottoman turks and some light horsemen of arab dark ages. 1general + 4 bowmen + 3 spearmen + 2 desert horsemen + 2 heavy cavalry
Vampire counts army is made by games workshop figures, pendraken and magister millitum figures. 1 general + 1vampire with nightmare monster + 2 skelletons + 2 zombies + 2 ghouls + 1 ethereal ghost + 2 heavy cavalry

rules are Vanilla printed warmaster.
No terrain.
Just lot of fun.

VC plays offensive hard hitting with a brigade of 2 heavy cav and the winged monster in the right flank, sweeping desert archers and facing the araby heavy cavalry. Both cavalries almost desintegrate in the final clash.

Araby position his battle line defensively with archer in the front and supporting lancers. The arrows disturb the advance of undead army. Finally both masses of infantry collide and vampire counts reach the breakpoint. So Araby victory.














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[BFG] Discussion / Re: Eldar vs Tau game report
« Last post by Markconz on October 13, 2017, 09:53:16 PM »
Cheers horizon, yes good points, and might have to give the SH a try :)
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[BFG] GothiComp / Re: GothiComp 2017 - THE PAINTING COMPETITION STRIKES BACK
« Last post by horizon on October 13, 2017, 10:13:56 AM »
Not forgotten!

Next week!
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[BFG] Discussion / Re: Eldar vs Tau game report
« Last post by horizon on October 13, 2017, 10:13:35 AM »
Aye! Needs more escorts. :) 1 Wraithship for four Hunters would already be good enough.

Yes, you need to be decisive against the Explorers. If you had crippled two the Eldar would get more fun. :)

The Void Dragon should have been more into it. It has devastating weaponry. And the sun-effect movement needs pre-planning. And, yes, the more you play it gets better. As you wrote a 50cm movement + 30cm weaponry means a 80cm striking range.
Perhaps the inititial lock-on run should've been a tactical placement move.

But learning is fun!
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