August 18, 2017, 03:36:52 PM

Recent Posts

Pages: [1] 2 3 ... 10
1
Warmaster Revolution / Re: Wizards on hills..
« Last post by greenskinchief on Today at 02:08:48 PM »
i agree with clawlessdragon, artillery are a special case due their ability to elevate their fire arc
2
Warmaster Revolution / Re: Wizards on hills..
« Last post by Clawlessdragon on Today at 01:12:50 PM »
good question - I would say it is treated the same way as infantry who can't shoot over friendly units, even if on a hill. - artillery is seen to be a bombardment, with maybe spotters in the field somehow directing their fire over intervening terrain or troops.. were as a wizard would shoot a spell in a straight line from the hand. it will be interesting to see if others see it the same way.
3
nope, char and mounts do not get charge bonus... they do not 'charge' into combat, they ' join' a unit in combat.
4
Warmaster Revolution / bone throwers and spear chuckers
« Last post by greenskinchief on Today at 09:42:42 AM »
just played a very enjoyable game of warmaster using the new revolution ruleset ( my goblins vs empireaddicts daemons) it went smoothly with only a few pauses to check rules, however I am concerned about the new rules for spear chukkas the extra dice to bring them in line with cannon works well (one dead chariot unit can attest to this), however when charged they keep the skewering ability unlike cannon who lose bounce and armour piercing if charged.
it didn't impact on our game (goblins broke daemons before artillery could be charged) however I can forsee some very disgruntled opponents when their knights bounce from a line of goblin artillery
5
Warmaster Revolution / Wizards on hills..
« Last post by flankyou on Yesterday at 11:51:32 PM »
I know RAW states that spells have the same LOS as shooting, and as such, a wizard on a hill would have his LOS blocked by friendly units, because the only rule that breaks this is artillery on a hill. BUT, I'm just wondering if that was the intention, because in-game it feels a bit awkward that a wizard on a hill can't cast spells OVER friendly units.
6
Warmaster Revolution / Characters mounted on monsters charge dice
« Last post by flankyou on Yesterday at 11:48:00 PM »
Does a character mounted on a monstrous mount get the charge bonuses that a monster would get? For example, a general riding a dragon would get 5 dice base, but then if it joins a unit that charged, would it get the Charging in the Open, and Monster/Chariot charging in the open bonuses for a total of 7 dice?
7
How about some BFG scaled Xiphon Interceptors or Stormbirds?

Those could be fun mini-projects, although I think I'd have to skew the scale for the smaller ships seeing how small the Thunderhawks already are! xD I wonder with Fire Raptor/Storm Eagles are void rated.....

Oh also I spent 3 hours prepping the next batch of ships to paint, 8 escorts and 4 cruisers, 3 of which are my new Modular design, the 3 cruisers took 73 magnets all told between the Cruiser hulls, assorted Prows and Prow turrets and Broadside options.

Also I counted my Thunderhawks and I think I have 56 of 'em........
8
[BFG] Discussion / Re: Spartan Games launches KS to fund Tyranid proxies for BFG
« Last post by heavygear on August 16, 2017, 09:01:03 AM »
@Dinodoc
I do think they do proxy tyranids ships perfectly well

This latest one would be a queen hiveship/spacehulk in BFG size



Another pic
9
[Necro] Discussion / Re: Necromunda is back!!!
« Last post by Malika on August 15, 2017, 07:45:56 PM »
I wouldn't worry too much about the scale creep. Humans come in different sizes anyways.
10
[Necro] Discussion / Re: Necromunda is back!!!
« Last post by Stormwind on August 15, 2017, 04:30:54 PM »
A friend gave me some of the lovely old Escher metals - the scale is wrong now with the scale creep GW do but I still love them and might bury them for an Inquisimunda project in the future.
Pages: [1] 2 3 ... 10