December 16, 2017, 04:58:35 PM

Author Topic: WMR 1.0  (Read 230 times)

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Offline Aldhick

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WMR 1.0
« on: July 17, 2017, 11:55:24 AM »
I happened at last! Check the WMR 1.0 version here:
https://warmaster-cz.blogspot.cz/2017/07/warmaster-revolution-v10.html
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline Kretus

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Re: WMR 1.0
« Reply #1 on: November 30, 2017, 02:41:32 PM »
Hi.
I've read this version (well done) and got a question.

There are two rules in WMA that are not included in WM:R:
1. No command penalty for obscured enemy (This penalty is waived if the enemy is obscured by
terrain or friendly units, but it still counts if enemy are out of the unit’s normal line of sight as defined on p10.
)
2. Automatic confusion for units driven back into impassable terrain.

These rules are not included as planned, or is it just an omission?
« Last Edit: November 30, 2017, 09:08:00 PM by Kretus »

Offline Aldhick

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Re: WMR 1.0
« Reply #2 on: November 30, 2017, 11:14:51 PM »
Hi,
  that is strange. In the WMA rulebook I have it is clearly stated on pg.18 Command penalties, that the -1 penalty apllies even if the enemy is not visible.

The confusion section remained mostly WM way as most of the other sections did.
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline Kretus

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Re: WMR 1.0
« Reply #3 on: December 01, 2017, 06:59:04 AM »
Quote
  that is strange. In the WMA rulebook I have it is clearly stated on pg.18 Command penalties, that the -1 penalty apllies even if the enemy is not visible.

It was changed in Rules Update for Warmaster Ancients