October 17, 2018, 02:09:40 PM

Author Topic: [AL]Wood Elves  (Read 13054 times)

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Offline Leonida

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Re: [AL]Wood Elves
« Reply #120 on: April 12, 2018, 02:29:57 PM »
Then the boar riders 4/3/5 have an attack more always !!!!! taken in front, back and side! it is not limited to the first melee round only. Wild Riders only! front! only frontally and limited to the first round!















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Offline Geep

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Re: [AL]Wood Elves
« Reply #121 on: April 12, 2018, 03:02:37 PM »
Boar riders are limited to Ld 8 characters- even the general- and they have no movement spells in their list. Still, I also think 110pts is probably better.

Waywatchers being 1/2 I can accept, but don't really like. It's a bit too 'generic artillery' for stats, and I always liked that in Fantasy Waywatchers were usually surprisingly ok in combat- they frequently got bonuses if charged, or if charging from a wood, or (I think in 8th ed) had 2 hand weapons (2 attacks each).

Offline empireaddict

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Re: [AL]Wood Elves
« Reply #122 on: April 12, 2018, 06:22:13 PM »
@Aldhick,
Dryads being compulsory choice ... It is neccessary to justify Ld10 general for 155 pts. 
OK, but perhaps 2 Dryads per 1,000 to support that argument?

Wardancers from 25 to 30 pts | Glade riders 90 pts | Wildriders from 100 to 115 pts | Waywatchers from 2/2A to 1/2A and from 70 to 60pts | Only one unicorn per army
That all seems sensible to me.  Waywatchers especially.
“I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don’t you think that is being little obsessive?”
“Yes, but not enough to scare us wargamers.”
© Larry Leadhead (2004)

Offline Leonida

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Re: [AL]Wood Elves
« Reply #123 on: April 13, 2018, 06:32:30 AM »

 I me repeat the LD10 is limited to less than half the army, and to the less incisive units, For the other elite units we have a classic LD9 (Treekin, Wild Riders, Dryads and Treemen) Also for these units remains the Noble to LD8 modified to LD7, with the advantage of being controlled by the Spellweaver to LD8 with a control distance limited to 20 cm. where is Over power !!!!!!!!!!

Waywacther reduced to less than Glade Guard units, and reduced to artillery with infantry stand, at this point I consider the Ambush loss, and a return to 3/2 .3 .0.

Unicorn, one in the Army Why? I do not know that he is acceding to other armies.

Wild Riders 110pts with LD9 are not controlled with LD10!
Then, at this point, you should return to the WE Compendium 2009 with some changes in costs. I hope in a coming awakening.














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Offline Ole

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Re: [AL]Wood Elves
« Reply #124 on: April 13, 2018, 12:01:28 PM »

 I me repeat the LD10 is limited to less than half the army, and to the less incisive units, For the other elite units we have a classic LD9 (Treekin, Wild Riders, Dryads and Treemen) Also for these units remains the Noble to LD8 modified to LD7, with the advantage of being controlled by the Spellweaver to LD8 with a control distance limited to 20 cm. where is Over power !!!!!!!!!!

Waywacther reduced to less than Glade Guard units, and reduced to artillery with infantry stand, at this point I consider the Ambush loss, and a return to 3/2 .3 .0.

Unicorn, one in the Army Why? I do not know that he is acceding to other armies.

Wild Riders 110pts with LD9 are not controlled with LD10!
Then, at this point, you should return to the WE Compendium 2009 with some changes in costs. I hope in a coming awakening.

The Price of the 10 Command Value is always paid by the high price of the general. It was not being paid by the troops. So say it should but it isn't.

I might have repeated myself but the power/problem with the wood elf list is in the free/cheap defended position that are moving (spell). This is most probably the reason why 2 unicorns are a bit broken.

But our princess is in another castle!

Offline industrialtrousers

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Re: [AL]Wood Elves
« Reply #125 on: April 13, 2018, 09:12:42 PM »
I've bought a wood elf army for the larger part and spent a fair bit of time sculpting my own dryad/treekin folks. (Read "fair bit" as a buck of a lot, for 3 units)

I've invested.

I play infrequently so I can't add much to playability discussion. Plus I don't really give a fat rats arse if I win or not. I like the game. I trust those who come before and offered up the early lists as they've spent a decent amount of time doing so. Trial by fire isn't a great way to work out rules. 1 unit of dragon ogres have both won/cost me a game and their point value could be argued either way, endlessly. Sometimes you get lucky.....

No other Warhammer army was quite like WE. The two main reasons were the differing troop types making army selection difficult for the WE player, and the fact that evasion rather than offense was the most savvy way to play them and could prove frustrating for opponents.

The former isn't the way warmaster has really worked as regardless of the troop types everything across the board in ANY army is more similar than Warhammer. We all hit on 4+ - happy days. To attempt to reproduce the nuance of the Warhammer WE in Warmaster isn't going to work. Evasion/guerrilla style games might be fun for the WE player and experienced opponents but are pretty crappy for the most part.

My 2 cents:
Dryads as trial armies.
Eternal guard to 1/1000 as core is too expensive.
Waywatchers as Trial armies 1/1000

You've got WE flavour there and decent options for alternate playing styles. Plenty of scope there to have archers hold up an advance while the punchy units get stuck in and do some damage.

Could ditch glade riders as a choice, few models available anyway. Without the extra movement of warhammer they cease to have the same function anyway.

Enough of me twittering.
« Last Edit: April 13, 2018, 09:14:38 PM by industrialtrousers »

Offline Leonida

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Re: [AL]Wood Elves
« Reply #126 on: April 13, 2018, 11:36:02 PM »
@ Ole
We are amazed in our club for the turn that took the creation of WE army list.
General dwarf LD 10, 155 pts is error? are you telling me this?
« Last Edit: April 13, 2018, 11:42:12 PM by Leonida »
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Offline Leonida

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Re: [AL]Wood Elves
« Reply #127 on: April 13, 2018, 11:54:49 PM »
We are very disappointed.
"Remember, is a game"

Offline Clawlessdragon

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Re: [AL]Wood Elves
« Reply #128 on: April 14, 2018, 12:07:59 AM »
I've bought a wood elf army for the larger part and spent a fair bit of time sculpting my own dryad/treekin folks. (Read "fair bit" as a buck of a lot, for 3 units)

I've invested.

Have you managed to paint them yet? I was following your progress last year, it would be nice to see the final / painted units :)

Offline industrialtrousers

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Re: [AL]Wood Elves
« Reply #129 on: April 14, 2018, 08:05:33 AM »
They're largely painted but I will be giving them a few touch ups and bases need finishing. When I varnished them the colour washed out as varnish was old. Made these last year but looking at them now I could do better.

Offline industrialtrousers

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Re: [AL]Wood Elves
« Reply #130 on: April 14, 2018, 08:07:23 AM »
I haven't painted up all the archers yet. Got a bunch of them from Copplestone. Thought I'd put a few pics here somewhere...

Offline Clawlessdragon

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Re: [AL]Wood Elves
« Reply #131 on: April 14, 2018, 09:15:39 AM »
Very nice, i do like them, lots of work though  :-X
I went pendraken for my archers, which are nice, but a bit big. Wish i had gone copplestone. Might get some copplestone as waywatchers. However, it's all on hold until the committee can nail down the final list - which as we know is not an easy task.

Offline Leonida

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Re: [AL]Wood Elves
« Reply #132 on: April 14, 2018, 06:17:17 PM »
Excuse me, but if you think LD10 at 155 pts is too convenient, then why not return to a cost 180pts LD10 General army WE, but for all units, including Forest Spirits, as it was in the compedium 2009: I think the solution to problems.
"Remember, is a game"

Offline empireaddict

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Re: [AL]Wood Elves
« Reply #133 on: April 15, 2018, 09:00:00 AM »
Regarding the Copplestone cloaked Archers, I strongly recommend drilling through the bases and pinning them from underneath.  The legs are a bit thin to support the bodies and this led to some 'casualties' after tabletop usage.  Bit of a pain but worth it in the long run.
“I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don’t you think that is being little obsessive?”
“Yes, but not enough to scare us wargamers.”
© Larry Leadhead (2004)

Offline empireaddict

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Re: [AL]Wood Elves
« Reply #134 on: July 05, 2018, 05:10:12 PM »
Continuing to playtest Cathay.  This week played against Barry Pittman (of Black Gate miniatures fame), who wanted to try out the new Wood Elf list using tokens.  Explanatory  photos below, but textual narrative as follows.

I set up the terrain (desert themed) with everything (apart from the hills) being impassable.  Barry swapped 60 points worth of Wardancers and placed two 16x16cm square woods.  I suppose I could have insisted on him trimming the corners, but even round woods with a 16cm diameter are still pretty big woods.  Anyway, they started 12cm apart but later moved closer together due to the Tree-singing spell.  He placed them next to the impassable terrain because the rule specifies dense terrain, ie. woods, village.  But even if he had kept them away from the impassable terrain, it wouldn't have changed the basic dynamic of the game which was all his infantry with defended status and (spoiler alert) me unable to do anything about it.

Barry got first move and sent the Eternal Guard into one of the woods.  Other units followed up.  I got myself into a decent defensive stance with the hope that my artillery might be able to do something against his units in the woods.  They managed to fire once but, hitting on 5+, they did nothing.  Barry then sacrificed his Warhawk Riders to destroy my Rocket Launchers and Bolt Throwers.  He also got his other units into the 'defended' safety of the woods.

I decided to send in my Orc Slaves (Dishonoured proxies) because at 5|3|0 they were my hardest hitters.  But they just bounced off the brigade of four Treekin (4|4|5+), managing to only take one stand off him.  The Treekin also can't be terrified (so no point in adding my dragon).  In that defensive position I would fancy their chances even against Chaos Warriors.

Some small combats occurred between my chariots and his Wild Riders which had no great effect on the game other than to whittle down my break.  But it was the first time I experienced the movement spell that prevented me from standing-and-shooting.  No comment on that.

Tried a different route.  Tiger Guards (4|3|4+) backed up by Dagger Axes (3|3|6+) marched round the back of the WEs.  Three successful orders from a hero got them in!  So far, so good.  But WE general had already moved Glade Guard and Dryads to cover the rear (Cmd 9 because of the Dryads, but no woods penalty).  GG had no armour, but stand-and-shoot at 3+, then trying to dislodge supported defended GG and Dryads (hitting on 5+).  Bounced with the loss of two stands.  He lost no stands.  Suppose I could have put the dragon in, but used the Tiger-mounted hero instead because if I won, the character could pursue.  Not sure the dragon would have changed the eventual outcome.

By this stage I was three-and-a-half away from my break of 12.  Treekin got two orders from their general (Cmd 9 but no penalty for woods) and hit my Dagger Axes.  Game over.  My thoughts on the game?  Nothing to add to my previous observations during the WE reform process.  Will post further thoughts about Cathay after more playtests.
“I cannot believe you when you say [your friend] has identical plastic boxes for his armies, all color coded [...] Don’t you think that is being little obsessive?”
“Yes, but not enough to scare us wargamers.”
© Larry Leadhead (2004)