December 13, 2018, 05:39:19 PM

Recent Posts

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[WM] Warmaster Fantasy Discussion / giant goes wild questions
« Last post by cjbennett22 on Today at 04:31:47 PM »
per number 2.....if the giants moves straight back towards his own table edge and goes through friendlies then he attacks the friendlies.  So once it makes contact do you then use the normal rules to "charge"?  you would have to determine front or flank or rear, then turn the giant and move it to make contact center to center right?  is that the intention?

per number 4....he goes straight 20cm and confuses friendlies.  what if he touches the enemy?  the giant is bound to run into an enemy unit just the same but does he go through them the same way or does he "charge"?
if he "charges", then does he automatically adjust his direction to meet up center to center with the stand he has touched?  Does he qualify for hitting the flank per the normal rules?

per number 5.....straight at the closest enemy he can see.  line of sight is blocked by a lot of things, since it mentions that the giant will be possibly going through friendlies is this LOS the unblocked type?  and what if then the closest enemy is already engaged and he does not have the room to make contact in the front but does not qualify to attack the flank?  is he forced to push the friendly stand into a supporting position while confusing that friendly unit and taking the spot of said stand at the front line?  Or must the giant stop on contact per #4 simply confusing the friendly and never gets into combat because the rule doesn't actually say anything about charging and if he did charge he then "would not have enough room to move all the way through".  but, regardless, do friendlies block line of sight of the giant and then lastly, what does the giant do if there are no enemies in sight?

per number 6....the giant doubles his movement rate to go straight at the nearest enemy he can see.  Straight through friendlies?  per the usual rules and questions above.

I might just be over thinking these but they are confusing me pretty good.  doing some practice games with my nearly completed orc and goblin army right now.  4 units and a giant to paint and done.
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Modeling & painting / Re: [WM] Nurgle demons.
« Last post by industrialtrousers on Yesterday at 09:30:35 PM »
They work for me. Has your Mrs put the parental controls on?
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Hui

Can't find any information on the Spellcrow website. http://www.spellcrow.com/, looks like discontinued???

Cheers

GrumpyOldMan
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Modeling & painting / Re: [WM] Wood elves
« Last post by industrialtrousers on Yesterday at 09:28:03 PM »
The majority are Copplestone rangers, a few Pendraken archers and Magister Militum command. The Copplestone stuff is very tidy sculpting and easy to paint. a common complaint is that they are on the big side but frankly I think getting hung up on scale fractions when they're this small is a bit daft. Pendraken archers were bought for variation. I also got some of their rather 'handsome' witch elves for wardancers but the list has changed now. Magister do a WE character pack. Some decent command figures and some nice mages and commanders on elk/moose. There's a few other bits in there that I don't fancy as much but hey ho.

scarloks WE archers
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Modeling & painting / Re: [WM] Nurgle demons.
« Last post by marell le fou on Yesterday at 07:23:41 PM »
I can't reach the pages on the links ?
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Warmaster Revolution / Re: Raise Dead issue
« Last post by cjbennett22 on Yesterday at 07:09:12 PM »
So maybe players will need a new marker of some sort but combats need be resolved together with the raised dead.

Make sure each player knows who is all in with who and total the hits as 1 single combat.  Only for the first round of course.

Add or change wording for the spell to make it clear and I think, in my honest and humble opinion, it's all the same as vanilla Warmaster and not "overpowering".
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Modeling & painting / Re: [WM] Wood elves
« Last post by Geep on Yesterday at 05:14:25 AM »
They're pretty nice models- where are they from?
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Modeling & painting / [WM] Wood elves
« Last post by industrialtrousers on December 11, 2018, 09:25:27 PM »
They'll probably never translate to Warmaster very well but could be fun. Since I started collecting models for this one there's been a few changes to the lists.

just checking how these photos look on here. I may have to take more.
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[GA] Man o'War / Re: Adepticon 2019
« Last post by cjbennett22 on December 11, 2018, 12:30:12 AM »
As per #3 above, the damned sphere of caltahari.  The target ship must roll a 5 on a D6 or be immobilized for the turn.  To fire, the target ship must roll a 4, 5 or a 6 on a D6. An admiral aboard adds +1 to these rolls, where a wizard aboard or equivalent (such as a dwarven runesmith) allows the player to re-roll the dice once.
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