June 22, 2018, 06:30:49 AM

Author Topic: high and dark elf shooting in WMR  (Read 158 times)

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Offline Apocolocyntosis

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high and dark elf shooting in WMR
« on: June 07, 2018, 08:28:46 PM »
Couple of questions about high elf and dark elf shooting in revolutions. I notice there have been quite a few changes in the wording relating to these shooting units since the GW print rulebook, and some of the re-wording is obscure to me.


1) Does all high elf shooting get +1 to hit?
In print rules reavers and archers were directly named/footnoted as +1 to hit, and there was a note on the elven bolt thrower (both in list and core rules). In revolutions the footnote is only on archers, but the wording has been changed to refer to ‘High Elf shooters add +1’ suggesting it applies to all high elf shootings, not just the archer unit? However, the Reavers have lost the +1 footnote. The elven bolt thrower has also lost its +1 footnote and lost the +1 in the core rulebook.
So which is it? All high elf shooters get +1? Or only elf archers get +1?

(The heavens fire spell still says ‘as High Elves normally get a +1 and therefor hit on 3+ against targets in the open’ again suggesting that all shooters get +1, despite the fact it appears to have been deliberately removed from reavers and bolt throwers! This seems like something it should be easy to be specific about in WM – either give them all the footnote, or give them an army wide rule like daemons, or remove contradictions?)


2) Are dark elf both throwers ‘elven bolt throwers’ or ‘bolt throwers’ ? The revolutions armies book says they are ‘bolt thrower’ but they have the stat line and cost as elven bolt thrower’ suggesting they are elf bolt throwers … these are two different classes of artillery in the core rules! (And model wise in WFB at the time both were similar)

any help appreciated, cheers

Offline andys

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Re: high and dark elf shooting in WMR
« Reply #1 on: June 07, 2018, 09:38:25 PM »
As far as the bolt throwers go, I think you need to consider the fluff. Both High and Dark Elves are the same race that split, so I see no reason why their artillery should be different, with one being better or worse than the other. The technology is surely the same?

Offline Apocolocyntosis

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Re: high and dark elf shooting in WMR
« Reply #2 on: June 07, 2018, 09:52:08 PM »
I agree they are the same tech – but current WMR rules as written do not make that clear in wording.

Offline Dave

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Re: high and dark elf shooting in WMR
« Reply #3 on: June 08, 2018, 01:47:12 AM »
1) In the original list everything got the +1 to hit. In the HE tournament list (which WMR used as the basis) only the Archers got the +1, Reavers and Bolt Throwers dropped 5-10 points to compensate.

2) Play them as they're stated, they don't have any special rules associated with them.

Offline Apocolocyntosis

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Re: high and dark elf shooting in WMR
« Reply #4 on: June 08, 2018, 08:16:33 AM »
ah that makes sense with the points drop

if there are any revisions made to the list at any point, could i suggest tightening up the wording a bit? especially on heaven's fire, just to avoid new players like myself over thinking things!

Offline Aldhick

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Re: high and dark elf shooting in WMR
« Reply #5 on: June 08, 2018, 08:40:53 AM »
if there are any revisions made to the list at any point, could i suggest tightening up the wording a bit? especially on heaven's fire, just to avoid new players like myself over thinking things!

Good point, thanx. Will check that.
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